• Kerbal Space Program
    2,624 replies, posted
[IMG]http://i.imgur.com/YOVmvCv.jpg[/IMG] KSP is a game where you build rockets and airplanes that don't work and makes you realise how dumb you are [B]links:[/B] Store page: [URL]http://store.steampowered.com/app/220200/[/URL] Mod databases: (more mods = more ram usage and the game crashes if you use over 3500-ish MB of ram) [URL]http://www.curse.com/ksp-mods/kerbal[/URL] [URL]http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library[/URL] [URL]https://kerbalstuff.com/[/URL] Squad is full of retards, for some stupid inexplicable reason they REFUSE to allow steam workshop support for ksp, so here is a program called CKAN that works similar to the workshop [URL]http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-(CKAN)-Package-Manager[/URL] CKAN assumes you already know what mods you want to install. Browse for mods using the 3 mod database links above and then search for what looked nice to you in CKAN [B]Tutorials: [/B][video=youtube;NEQ0qKa4X2Y]http://www.youtube.com/watch?v=NEQ0qKa4X2Y[/video][video=youtube;C2SJXZia6c8]http://www.youtube.com/watch?v=C2SJXZia6c8[/video] [video=youtube;WpA1V5_-MUU]http://www.youtube.com/watch?v=WpA1V5_-MUU[/video] go look for other info about this game yourself, no one reads OP posts in the General Games forum anyways this is all you get
meppers for most confusing OP 2015 [editline]14th January 2015[/editline] [url=http://forum.kerbalspaceprogram.com/content/325-Overhauled-Aerodynamics]Oh and HarvesteR posted a massive wall of text about the aerodynamics update.[/url] [editline]doi[/editline] [quote]There is a little-known trick to gauge the stability of a spaceplane before flight. Turn on the CoL and CoM overlays in the editor, then grab the root part with the rotate gizmo, and pitch the craft up and down. Note how the CoL shifts as the craft is subjected to airflow from different angles. A stable craft generally is one where the CoL stays behind the CoM at all times, and flips direction when the plane pitches nose down (i.e., pushing the tail down). Using this trick, one can almost always achieve level flight without too much trial and error, and even if it's not completely right, level flight can be achieved by trimming the craft. We can't expect people to figure this out, however, so [b]the plan here is to come up with an improved UI for the SPH, where a more useful overlay will display this information for you in a way which will (hopefully) be clear enough to help you construct a decently stable craft without relying on excessive trial and error.[/b][/quote] Fingers crossed for wind tunnel.
I have a dilemma My mods don't work in x64 But PartCatalog don't work with the new UI in x86 wat do
[QUOTE=LimEJET;46926910]meppers for most confusing OP 2015 [editline]14th January 2015[/editline] [url=http://forum.kerbalspaceprogram.com/content/325-Overhauled-Aerodynamics]Oh and HarvesteR posted a massive wall of text about the aerodynamics update.[/url] [editline]doi[/editline] Fingers crossed for wind tunnel.[/QUOTE] This sounds awesome, can't wait for stock fairings
someone care to explain the... banner? for me
Goddammit, /kspg/. I have enough shilling for today. If you don't know. In /vg/ KSP thread, some anon in there talk about how this game will continue to fails. It's been like that since scraped resources update.
[QUOTE=scratch (nl);46930788]someone care to explain the... banner? for me[/QUOTE] It's a joke about the balance of career mode progression. From the 4chan, yes
[QUOTE=DarkMonkey;46933790]It's a joke about the balance of career mode progression. From the 4chan, yes[/QUOTE] Actually it's a dev form world of tanks.
[QUOTE=TheRames;46934761]Actually it's a dev form world of tanks.[/QUOTE] With Maxmaps' face pasted over it
And what about the "system that will punish players". Do we know what that system is exactly?
[QUOTE=DarkMonkey;46933790]It's a joke about the balance of career mode progression. [/QUOTE] Namely how it starts off at its most difficult and becomes less aggravating as you unlock new capabilities. It is not a very serious joke. In any event, and speaking of which, it's nice that Ted is taking feedback on his balance pass. I should write something up for him, I got opinions.
[QUOTE=Super2Donny;46928915]I have a dilemma My mods don't work in x64 But PartCatalog don't work with the new UI in x86 wat do[/QUOTE] Uh, PartCatalog is basically worthless since that functionality is now Stock.
[QUOTE=DarkMonkey;46937103]Namely how it starts off at its most difficult and becomes less aggravating as you unlock new capabilities. It is not a very serious joke. In any event, and speaking of which, it's nice that Ted is taking feedback on his balance pass. I should write something up for him, [B]I got opinions.[/B][/QUOTE] Those are dangerous, those are!
[QUOTE=IrishBandit;46937134]Uh, PartCatalog is basically worthless since that functionality is now Stock.[/QUOTE] I'm a bit confused though, are you supposed to sort your own catalog with the stock catalog interface or they're sorted on their own like PartCatalog?
After a terrible mishap with naming my vehicles, I started using [url=http://acronymcreator.net/]this site[/url] to name my shit and I'm pleased to announce that I will soon be launching the Piloted Interstellar Science Sattelite, or PISS for short.
I was trying out the Star Systems mod and on my first launch Jeb glitched and his orbit changed to the black hole. He got sucked in RIP you glorious bastard.
So I unlocked some of the heavier rockets and fuel tanks, and decided that I would embark on my first interplanetary flight. I manage to insert myself into orbit around Kerbol, and after several orbits and some fiddling with the maneuver nodes, I find an orbit that takes me on a quick flyby of Eve. It wasn't a very close flyby, but much satisfactory science was done, and I start to plot a course back to Kerbin so that I can cash out my research and unlock more stuff. I actually manage to rendezvous with Kerbin relatively quickly, and the tanks still have plenty of fuel to begin the reentry process. Things are going smoothly until around 35 kilometers when I go to jettison the final stage so that I can deploy the landing chutes. At this moment, I suddenly realize that [B]I didn't put a fucking decoupler on the last stage[/B]. There's still a little bit of fuel left for the Poodler, so I hatch a desperate plan to save my science payload and five years of flight time with an improvised parachute-assisted powered landing. Success! I manage to set the rocket down at a gentle 4 m/s and cut the engines. So of course the fucking rocket almost immediately falls over and explodes anyways. :suicide:
I wonder if anyone has ever built anything with those super big plasma engine in the latest B9 pack they look too big and intimidating to be tempered with
[QUOTE=Decoy Ocelot;46944854]So I unlocked some of the heavier rockets and fuel tanks, and decided that I would embark on my first interplanetary flight. I manage to insert myself into orbit around Kerbol, and after several orbits and some fiddling with the maneuver nodes, I find an orbit that takes me on a quick flyby of Eve. It wasn't a very close flyby, but much satisfactory science was done, and I start to plot a course back to Kerbin so that I can cash out my research and unlock more stuff. I actually manage to rendezvous with Kerbin relatively quickly, and the tanks still have plenty of fuel to begin the reentry process. Things are going smoothly until around 35 kilometers when I go to jettison the final stage so that I can deploy the landing chutes. At this moment, I suddenly realize that [B]I didn't put a fucking decoupler on the last stage[/B]. There's still a little bit of fuel left for the Poodler, so I hatch a desperate plan to save my science payload and five years of flight time with an improvised parachute-assisted powered landing. Success! I manage to set the rocket down at a gentle 4 m/s and cut the engines. So of course the fucking rocket almost immediately falls over and explodes anyways. :suicide:[/QUOTE] If the situation comes up again, try landing in water, and then as soon as you touch down, click recover vessel in the top of the screen (before it falls over) It's a bit cheaty, but it has worked for me :smile:
Started playing again after taking over a years long hiatus. I found some old images that inspired me to get back to it. April 2013 was the last time I played, and this was the last thing I did. Some people here might remember it. [img]http://i.imgur.com/ceGQ8Vc.jpg[/img] [img]http://i.imgur.com/5hrMXt0.jpg[/img] [img]http://i.imgur.com/Q0awqM6.jpg[/img] No mods, no experience. I have no idea how the hell I managed to get shit off the ground, let alone into orbit. I probably had dozens of failed attempts. But I want to do it again, and make it [i]bigger.[/i]
Are there any mods out there that dials down the research gain for missions on kerbin?
Making a space shuttle.
[IMG]http://puu.sh/eAW6d/32336c2881.jpg[/IMG]
This is quite possibly my most successful plane. It owns. (Uses FAR) [t]http://puu.sh/eB0er/23c1f5e6eb.jpg[/t] The unusual engine configuration probably helps, but it's not like I know what I'm talking about. [t]http://puu.sh/eB0kB/4da10f57b1.jpg[/t] Fast, maneuverable and doesn't explode when I do a 3º bank. 2.8 or something TWR, too, for them nice 90º climbs. I'll probably try making it into an SSTO. I love it. Bonus planform because I like this plane a lot [t]http://puu.sh/eB0vb/8145d2ecc7.jpg[/t] I needed a plane to do some contracts with and god damn this can do it all for 42k funds. Fast, slow, high or low. Baby can cruise at Mach 4 or chill out at 100m/s (which is what I needed to do for a contract - at 10,000m).
Do you use all of the engines at once?
I've began developing on a VTOL jet using stock parts that actually resembles the real life Harrier Jump Jet in some way. The only issues I have is that: 1) When the VTOL rockets runs out of fuel, the plane does not get enough thrust even from the jet. (changing the jet to another doesn't help) 2) Once I activated the VTOL rockets, I can't turn them off. (I know this is part of the game but it's pretty annoying since I only needed one engine to be operating at a time.
I like making gunship for reason [t]http://i.imgur.com/0VSJz87.jpg[/t] [t]http://i.imgur.com/9B7KezY.jpg[/t] [t]http://i.imgur.com/mhR4ZdL.jpg[/t]
does the lazor mod or whatever still have the option of increasing the load distance from other ships? I remember that you could edit it to like huge distances (i.e. being able to fly two planes 100km from eachother)
[QUOTE=Super2Donny;46944907]I wonder if anyone has ever built anything with those super big plasma engine in the latest B9 pack they look too big and intimidating to be tempered with[/QUOTE] [T]http://i.imgur.com/8fKvkC2.jpg[/T] It was only possible to fly with infinite fuel and invincible parts/space center. These parts are actually too heavy to get into orbit in any way that is worthwhile, and are definitely not worth it in career mode considering the amount of superheavy rockets needed to launch even an empty fuel tank into orbit.
[QUOTE=piddlezmcfuz;46948191][T]http://i.imgur.com/8fKvkC2.jpg[/T] It was only possible to fly with infinite fuel and invincible parts/space center. These parts are actually too heavy to get into orbit in any way that is worthwhile, and are definitely not worth it in career mode considering the amount of superheavy rockets needed to launch even an empty fuel tank into orbit.[/QUOTE] maybe he meant them for using EPL / MKS+EPL?
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