• Black Mesa: Source V3 - Released September 14th, 2012
    10,000 replies, posted
[QUOTE=Raminator;448546]Half-Life's MP5 sound is the most satisfying thing ever.[/QUOTE] I'd have to agree.
[QUOTE=Mr. Someguy;34907962]I'd have to agree.[/QUOTE] It sounds great.
I remember my attempts to replace the SCAR sound in L4D2 with them. Unfortunately it failed horribly.
I really do miss Goldsrc. Probably because I spent quite a number of my childhood years playing HL1 and it's mods.
[QUOTE=Marcolade;34911688]I really do miss Goldsrc. Probably because I spent quite a number of my childhood years playing HL1 and it's mods.[/QUOTE] Sven Coop for life
Play Cry of Fear. Goldsrc with modern graphics. Best thing ever.
[QUOTE=fear me;34917521]Goldsrc with modern graphics.[/QUOTE] no
[QUOTE=fear me;34917521]Play Cry of Fear. Goldsrc with modern graphics. Best thing ever.[/QUOTE] But part of my love for Goldsrc IS the older graphics. Not that I hate Cry of Fear or anything though, because it really is fucking spectacular. I'm still trying to work my way through it.
Old graphics have a tendancy of spooking the shit out of me.
For some reason, old graphics are easy on my eyes. I enjoy the lush graphics we have today, but then I take a look at Half Life 1's graphics and feel refreshed. It's probably just nostalgia.
[QUOTE=UntouchedShadow;34922079]For some reason, old graphics are easy on my eyes. I enjoy the lush graphics we have today, but then I take a look at Half Life 1's graphics and feel refreshed. It's probably just nostalgia.[/QUOTE] It's probably because older games didn't support bloom, before every hero in every game had apparently never seen the sun before because walking outside on a mildly cloudy day runs the risk of burning your corneas.
We got rid of sarevokh again. We must build a secret hideout before he comes back. Stock food, supplies and water. We will need it.
[QUOTE=testinglol;34924357]We got rid of sarevokh again. We must build a secret hideout before he comes back. Stock food, supplies and water. We will need it.[/QUOTE] just don't feed the troll
[QUOTE=UntouchedShadow;34922079]For some reason, old graphics are easy on my eyes. I enjoy the lush graphics we have today, but then I take a look at Half Life 1's graphics and feel refreshed. It's probably just nostalgia.[/QUOTE] I think it has more to do with the fact that the simpler architecture and lighting more of a clean look to it.
[QUOTE=Syphon Snake][QUOTE=Raminator][QUOTE=Syphon Snake]How can this be? i've been waiting for this mod since i was like 13. I'm 20 now!!![/QUOTE] Shit, [i]waiting[/i] for the mod since you were thirteen. I've been [i]working[/i] on the mod since I was nineteen. I'm now twenty-six. I started mapping when I was thirteen.[/QUOTE] Holy shit.. Yeah.. You probably want it done with. Sorry.[/QUOTE] I do believe he just got told.
[QUOTE=Mr. Someguy;34940560]I do believe he just got told.[/QUOTE] Well maybe, Raminator, you wouldn't have to work so hard if you didn't discard all your progress every five years. Just a tip.
[QUOTE=UntouchedShadow;34922079]For some reason, old graphics are easy on my eyes. I enjoy the lush graphics we have today, but then I take a look at Half Life 1's graphics and feel refreshed. It's probably just nostalgia.[/QUOTE] Also what's suprisingly awesome is the fact in half-life you create any type of enviroment and it won't remind you of half-life 1 and black mesa.For example the mod Wanted which is based on the wild west,feels like a totally different game,gunman chornicles(space shizzle),they hunger etc.In half-life 2 every fucking mod makes me feel like I am playing half-life 2 all over.
[QUOTE=Sub-Zero;34943431]Also what's suprisingly awesome is the fact in half-life you create any type of enviroment and it won't remind you of half-life 1 and black mesa.For example the mod Wanted which is based on the wild west,feels like a totally different game,gunman chornicles(space shizzle),they hunger etc.In half-life 2 every fucking mod makes me feel like I am playing half-life 2 all over.[/QUOTE] I'm glad someone else feels this way, and that Natural Selection 2 is on a different engine besides Source. Every game that's tried to come out on Source always felt off. Every Source mod feels the same. I don't know what it is about Source, but it has a very specific feel and that feel is getting old. If NS2 ran on it I'd probably cry.
[QUOTE=Mr. Someguy;34872426]Also according to the Overwiki, the Black Mesa Incident most likely happened in either 2003 or 2008.[/QUOTE] If it was in 2008, it would be a good chance that they were using Windows Vista. Maybe that's the true cause of the Resonance Cascade.
[QUOTE=Mr. Someguy;34940560]I do believe he just got told.[/QUOTE] So then why doesn't the mod seem to be getting [I]anywhere?[/I]
[QUOTE=Bound;34947092]I'm glad someone else feels this way, and that Natural Selection 2 is on a different engine besides Source. Every game that's tried to come out on Source always felt off. Every Source mod feels the same. I don't know what it is about Source, but it has a very specific feel and that feel is getting old. If NS2 ran on it I'd probably cry.[/QUOTE] Its cause all the mods are lazy on source, so they don't change the sounds; the player speeds; anything. While people on the older engines must work a lot harder to bring people back and play the older game engines, so they add more sounds, change a lot more stuff, etc.
[QUOTE=glitchvid;34951572]Its cause all the mods are lazy on source, so they don't change the sounds; the player speeds; anything. While people on the older engines must work a lot harder to bring people back and play the older game engines, so they add more sounds, change a lot more stuff, etc.[/QUOTE] I just fucking LOVE it when people use Source to it's full advantages. Dear Esther and Nuclear Dawn are two games that really hit is well on modifying the engine to make it feel not like a Source Mod. And then there's Dino D-Day.
[QUOTE=Gamerman12;34955832]I just fucking LOVE it when people use Source to it's full advantages. Dear Esther and Nuclear Dawn are two games that really hit is well on modifying the engine to make it feel not like a Source Mod. And then there's Dino D-Day.[/QUOTE] Im sorry, Dear Esther felt EXACTLY like a source mod. a really slow, sluggish, pretentious source mod...
[QUOTE=glitchvid;34951572]Its cause all the mods are lazy on source, so they don't change the sounds; the player speeds; anything. While people on the older engines must work a lot harder to bring people back and play the older game engines, so they add more sounds, change a lot more stuff, etc.[/QUOTE] Well, in this case, Joel Nielsen did replace almost every soundeffect in Black Mesa with his own created sound effects. So I guess it will feel at least a bit different.
[QUOTE=glitchvid;34951572]Its cause all the mods are lazy on source, so they don't change the sounds; the player speeds; anything. While people on the older engines must work a lot harder to bring people back and play the older game engines, so they add more sounds, change a lot more stuff, etc.[/QUOTE] I'd say the general feel and appearance of the engine does it too, the way it handles lighting, visuals, physics, etc. Brushwork is also a significant part of it too imo, it's often very very easy to tell if a map was made in Hammer by looking at terrain and buildings. I'd also add textures to the list of things they don't change, since by seeing the same textures all the time, of course it's going to feel the same.
They use a lot of the same prop textures, which is probably why it seems more HL2 like than otherwise.
the BMS team also replaced most decals like bullet holes and blood.
[QUOTE=:smugspike:;34949170]So then why doesn't the mod seem to be getting [I]anywhere?[/I][/QUOTE] Because you're impatient.
[QUOTE=Mr. Someguy;34958448]I'd say the general feel and appearance of the engine does it too, the way it handles lighting, visuals, physics, etc. Brushwork is also a significant part of it too imo, it's often very very easy to tell if a map was made in Hammer by looking at terrain and buildings. I'd also add textures to the list of things they don't change, since by seeing the same textures all the time, of course it's going to feel the same.[/QUOTE] Yes, many parts of source are also hard-coded, they can be gotten around; but it takes some hacky work on the side of developers. Sounds are some of the first things that tell me its source; in the nuclear dawn trailer I could instantly tell it was source when he walked into a building where there was a metal floor; other than that the only thing that made me see it was source was the crappy LOD system it default forced and the way they coded the view-models. Both of which are a fairly easy fix. Also all the default animations are starting to look a little stale and stiff, I think Black Meas made new meshes and animations pretty early on though.
Mar 1 2012 - Discussion with Michael Tannock on Moddb: -How's the mod goin'? [QUOTE]Pretty well, though we're still making huge graphical improvements to keep the game up to date until we release it. One of the things we've done is add carefully balanced fog to all of our maps, so everything's looking far more real and impressive now.[/QUOTE] [QUOTE] I assume the surprise you're referring to is the website change? I don't know why that hasn't happened yet, because as far as I know it's ready.[/QUOTE] - I thought: the new website will come with the soundtrack two weeks before release??? [QUOTE]That's still the plan.[/QUOTE] - so Black Mesa is nearly finshed and ready for a release in a couple of weeks? [QUOTE]The website update still has to happen first, sorry.[/QUOTE]
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