• Black Mesa: Source V3 - Released September 14th, 2012
    10,000 replies, posted
[QUOTE=sirdownloadsalot;36441357]Oh wow, how convincing! Idiot.[/QUOTE] --->Joke Your head
[QUOTE=WillerinV1.02;36441512]--->Joke Your head[/QUOTE] Huh... Normally jokes are funny...
[IMG]http://younumpty.files.wordpress.com/2012/04/nofunallowed.jpg[/IMG] Lighten up
[QUOTE=sirdownloadsalot;36441654]Huh... Normally jokes are funny...[/QUOTE] It was just a post like the one by joneleth which people considered to be real, though there is no evidence and he should've posted a screen of that conversation.
[QUOTE=Butthurter;36439853]the mapping/texturing/modeling in that ingame pic looks much better than the alpha stages of black mesa which you posted a few pages ago[/QUOTE] Personally, I disagree, I'm mainly put off by that blue barrel in the bottom right and the strange floor lights. Also, that picture was a diversion from the bullsquid discussion, however there wasn't much point posting it as more arguments took place afterwards. The arguments are only going to stop when Black Mesa is released, it seems.
whats wrong with arguing? isnt that the whole point of being in a forum again, i still fail to see how you seem to think this [img_thumb]http://www.blackmesasource.com/media/c1a0_release11_002.jpg[/img_thumb] looks better than this [img_thumb]http://media.moddb.com/cache/images/mods/1/8/7379/thumb_620x2000/uplink.jpg[/img_thumb]
[QUOTE=Antimuffin;36441776]It was just a post like the one by joneleth which people considered to be real, though there is no evidence and he should've posted a screen of that conversation.[/QUOTE] That could still have been faked pretty easily, though. Just have a friend (or even simply another account logged on in a virtual machine) change his Steam name/icon to match the guy's, and then have the chat with the friend. [QUOTE=geogzm;36441925]Personally, I disagree, I'm mainly put off by that blue barrel in the bottom right and the strange floor lights.[/QUOTE] That barrel really looks awful compared to the other parts of the map.
[QUOTE=Butthurter;36442199]whats wrong with arguing? isnt that the whole point of being in a forum again, i still fail to see how you seem to think this [img_thumb]http://www.blackmesasource.com/media/c1a0_release11_002.jpg[/img_thumb] looks better than this [img_thumb]http://media.moddb.com/cache/images/mods/1/8/7379/thumb_620x2000/uplink.jpg[/img_thumb][/QUOTE] It depends if it's incessant arguing or an intelligent, non-hostile argument. The majority of arguments in this thread are closer to the former.
[QUOTE=Butthurter;36442199]whats wrong with arguing? isnt that the whole point of being in a forum again, i still fail to see how you seem to think this looks better than this[/QUOTE] It's the little things that bug me about the Guard Duty one. And the horrible wall textures (why are there pipes on the wall texture?) You have an essentially square room with little geometrical detail. The most detailed brushwork is the ceiling, which is broken up by beams, and the floor which has two cylinders and one arch to make it curvy, something that is inconsistent with the handrail which doesn't cover the curvature. The simple brushwork wouldn't be as big a problem if it wasn't because of the bare wall textures, but right now it's just four walls, cluttered with props to make them seem detailed. Then you have the ventilation shaft, which clips with two of the support beams which looks bad, and why are there vents in the wall [i]and[/i] a ventilation shaft? I can see at least five vents randomly placed in the room. The window-wall on the right side is a nice touch to break up bare wall, but the brushes surrounding it are far too big; they look at least 6-8 units wide when it should be 2 to 4 units. Make's it look like it's goldsrc, whereas the ones in the Black Mesa screenshot are 2 units wide and 4, respectively. The sudden transition from the rubber dot floor to the metal wall also bugs me, and it could really use some trim texture to separate them. The lights on the bottom floor are also too way bright which is distracting, and the bottom floor looks really empty compared to the elevated one. The only criticism I have of the Black Mesa screenshot is that the lighting is boring (realistic isn't always good) and that the bench and bin look out of place. The props compliment the architecture (which is some rad curving) and aren't cluttering the thing, and the textures are actually good, which helps a lot. It's simplistic without being under-detailed. [editline]22nd June 2012[/editline] just my two cents
[QUOTE=Butthurter;36442199]whats wrong with arguing? isnt that the whole point of being in a forum again, i still fail to see how you seem to think this [img_thumb]http://www.blackmesasource.com/media/c1a0_release11_002.jpg[/img_thumb] looks better than this [img_thumb]http://media.moddb.com/cache/images/mods/1/8/7379/thumb_620x2000/uplink.jpg[/img_thumb][/QUOTE] how do you compare that, their two different mods.....
[QUOTE=Butthurter;36442199]whats wrong with arguing? isnt that the whole point of being in a forum again, i still fail to see how you seem to think this [img_thumb]http://www.blackmesasource.com/media/c1a0_release11_002.jpg[/img_thumb] looks better than this [img_thumb]http://media.moddb.com/cache/images/mods/1/8/7379/thumb_620x2000/uplink.jpg[/img_thumb][/QUOTE] Well for starters, most of the lighting in the Guard Duty one doesn't look good. (Those lamps on the floor, EUGH)
[IMG]http://wiki.blackmesasource.com/images/thumb/3/33/ZGuard.jpg/458px-ZGuard.jpg[/IMG] That's one ugly motherfucker
[QUOTE=Bloodshot12;36445638][IMG]http://wiki.blackmesasource.com/images/thumb/3/33/ZGuard.jpg/458px-ZGuard.jpg[/IMG] That's one ugly motherfucker[/QUOTE] [img]http://img1.uploadscreenshot.com/images/orig/6/17307535770-orig.png[/img]
More old media [IMG]https://dl.dropbox.com/u/982211/C1a1_2010_003.jpg[/IMG] It's that room of suspended boxes that had no purpose, now with moar boxes
I wonder if the boxes move when you jump on them. I actually don't see why they wouldn't.
Yes, the boxes jiggle
[QUOTE=Smug Bastard;36448565]I wonder if the boxes move when you jump on them. I actually don't see why they wouldn't.[/QUOTE] IIRC they did move in HL: Source
[QUOTE=Bloodshot12;36445638][IMG]http://wiki.blackmesasource.com/images/thumb/3/33/ZGuard.jpg/458px-ZGuard.jpg[/IMG] That's one ugly motherfucker[/QUOTE] Spitter's brother.
[QUOTE=sirdownloadsalot;36441654]Huh... Normally jokes are funny...[/QUOTE] you obviously havent heard of[URL="http://facepunch.com/showthread.php?t=1185548"] doomeddec[/URL]
[QUOTE=OneFourth;36451654]you obviously havent heard of[URL="http://facepunch.com/showthread.php?t=1185548"] doomeddec[/URL][/QUOTE] Don't bring back the nightmares.
[QUOTE=SFC3;36445360]how do you compare that, their two different mods.....[/QUOTE] What? The two different mods are what is being compared.
[QUOTE=CrumbleShake;36455120]What? The two different mods are what is being compared.[/QUOTE] They're even in the same engine, have the same genre and use the same locations and styles (not exactly the same but very close). We have all right to compare the two.
[QUOTE=Bloodshot12;36447588]More old media [IMG]https://dl.dropbox.com/u/982211/C1a1_2010_003.jpg[/IMG] It's that room of suspended boxes that had no purpose, now with moar boxes[/QUOTE] Holy shit, I never thought those boxes would [b]ever[/b] be given a realistic context...they're really outdoing themselves.
[QUOTE=geogzm;36458790]Holy shit, I never thought those boxes would [b]ever[/b] be given a realistic context...they're really outdoing themselves.[/QUOTE] you should play opposing force.
[QUOTE=Butthurter;36442199]whats wrong with arguing? isnt that the whole point of being in a forum again, i still fail to see how you seem to think this [img_thumb]http://www.blackmesasource.com/media/c1a0_release11_002.jpg[/img_thumb] looks better than this [img_thumb]http://media.moddb.com/cache/images/mods/1/8/7379/thumb_620x2000/uplink.jpg[/img_thumb][/QUOTE] At least, When The Black Mesa team take some screen-shots, they use [b]Anti-aliasing[/b].
Black Mesa: Source V4 - Concept Art Wars
[QUOTE=Francisco;36458924]you should play opposing force.[/QUOTE] I have been, I just got past the first assassins
[QUOTE=Bloodshot12;36445638][IMG]http://wiki.blackmesasource.com/images/thumb/3/33/ZGuard.jpg/458px-ZGuard.jpg[/IMG] That's one ugly motherfucker[/QUOTE] Headcrabs keep their host alive. Meaning even though it's controlling Barney's (or generic security officers') body, they can still feel everything and think. Can you imagine how much pain and suffering you were to go through if you were so drastically mutilated? Also, does anyone else get a The Thing vibe from the hands turning into claws? Is that were Valve got their inspiration?
[QUOTE=rikimaru6811;36449522]IIRC they did move in HL: Source[/QUOTE] When Hl1: Source got released jumping on the boxes would shoot you in to the roof.
[QUOTE=Bound;36471557] Also, does anyone else get a The Thing vibe from the hands turning into claws? Is that were Valve got their inspiration?[/QUOTE] If it's not the claws, then it's almost certainly the chest cavity mouth and the headcrab (which is even more like the Thing now that they can survive host death). [QUOTE=OldFusion;36473686]When Hl1: Source got released jumping on the boxes would shoot you in to the roof.[/QUOTE] Yeah, I've been wary of physics objects in Source being used for jumping puzzles ever since trying to jump on an overturned barrel instantly killed me in Black Mesa East. I hope those crates are static or at least stable enough that they barely move when shot at or jumped on.
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