• Nazi Zombies 2D
    166 replies, posted
[img]http://img35.imageshack.us/img35/9599/nzlogo.png[/img] Welcome to Nazi Zombies 2D, after a few months in development hopefully it will have been worth the wait. Thanks and have fun. This game was made as my final project for my software design class in high school, when I get my result for it I'll post all the documentation and what I got for it. As of now it is incomplete but I am aiming for a release in early September. [b]Download[/b]: Help me test it by downloading the tech demo, press F3 to access the test room. [release] 1.0.4.2 [B]Updated[/B] • Players now start with the correct 500 points • Revive soda is now available for 3 uses at 500 points while playing solo. The power doesn't need to be on for it to be purchased • Increased recoil drastically on weapons intended to be semi automatic • Increased overall weapon damage to make them more effective longer • The grim reaper power up should no longer disappear while reloading as long as you have extra ammo • The keys bound will now be saved in the data folder • Zombies will now do more damage, only needing 3 hits instead of 5 to kill you • Zombies will now crawl out of the ground instead of just appear • Zombies now climb over crates instead of standing next to them doing nothing • If you are downed without revive soda, the game now displays the scoreboard and restarts automatically after a while. • Changed the way aiming works and should now be compatible with fullscreen (Press F4 to switch modes) • Debug information is now shown by pressing F3 in game. Will show FPS and game version. • Increased the font size for most HUD elements • The tag line will now correctly display which key you can push to interact with a trigger • The box in airfield now contains the correct weapons [B]Added[/B] • Doors • Barracks on the options menu. Ranking up unlocks new emblem items. • Added a score board (accessed by holding control until I fix a problem with the TAB key) • A screenshot of the scoreboard is taken after the game has ended • Added simple weapon sounds. More will be added as they become available [B]Fixed[/B] • Fixed a spelling error in the map selection • Blood is no longer orange red • Changes to the box glow so it is now slightly visible while standing at the box • Fixed some bugs probably [url]http://www.mediafire.com/?o3z3qxeyz2ukzxh[/url][/release] (Extract or you'll get an error) [b]Media[/b] [img]http://img232.imageshack.us/img232/130/zombiesmedia1.png[/img][img]http://img13.imageshack.us/img13/8602/zombiesmedia3.png[/img][img]http://img560.imageshack.us/img560/5952/zombiesmedia6.png[/img][img]http://img40.imageshack.us/img40/4384/zombiesmedia4.png[/img][img]http://img155.imageshack.us/img155/576/zombiesmedia5.png[/img][img]http://img607.imageshack.us/img607/3518/zombiesmedia2.png[/img][img]http://img685.imageshack.us/img685/3397/zombieslegless.png[/img] [img]http://img823.imageshack.us/img823/228/dothis.png[/img] [B]Credits[/B] Pat.Lithium: Graphics, programmer Eeshton: Voice over Treyarch: Nazi Zombies and other stuff. Sorry if I missed something important in this post, let me know!
the options menu is broken can you add a way to rebind keys?
Shouldn't the guy fighting the zombies NOT be a Nazi?
didnt play yet but imma suggest you make it so you can piss in the toilet like in duke 3D. :v:
[QUOTE=c0nk3r;29888855]didnt play yet but imma suggest you make it so you can piss in the toilet like in duke 3D. :v:[/QUOTE] Apparently you can do that in Duke Nukem Forever. :v: [editline]17th May 2011[/editline] I see you fixed the Reapers recoil, thank god. The work is going fine right now, the weapons are nice, and you have done a good job. Can't wait for updates.
[QUOTE=koeniginator;29885171]the options menu is broken can you add a way to rebind keys?[/QUOTE] I'll add it in the next version [editline]18th May 2011[/editline] [QUOTE=strider;29885190]Shouldn't the guy fighting the zombies NOT be a Nazi?[/QUOTE] I wish thats how it worked. [editline]18th May 2011[/editline] [QUOTE=c0nk3r;29888855]didnt play yet but imma suggest you make it so you can piss in the toilet like in duke 3D. :v:[/QUOTE] Well there are toilets in Verruckt, lets not rule anything out.
You might want to put all the perks you can get into one machine so its easier to get what you need. Either that or spread all the machines out into different areas instead of one spot where they all are.
I hope this becomes an iPhone app, it better had boyo :colbert:
Holy shit I love the Zombie mode, It's what I bought any COD game for! Don't let this project die!
Hey bro, try posting this in the programming forum as well. [url]http://www.facepunch.com/forums/240-Programming[/url]
[QUOTE=DasherDigital;29916033]Hey bro, try posting this in the programming forum as well. [url]http://www.facepunch.com/forums/240-Programming[/url][/QUOTE] Programming forum don't care for gamemaker games.
Ah, I see.
[QUOTE=Mr. Agree;29915832]I hope this becomes an iPhone app, it better had boyo :colbert:[/QUOTE] If I can avoid copyright issues, then I'll try to make it happen. [editline]19th May 2011[/editline] [QUOTE=Smooth Jazz;29912471]You might want to put all the perks you can get into one machine so its easier to get what you need. Either that or spread all the machines out into different areas instead of one spot where they all are.[/QUOTE] The current level is just a test room, it contains everything I've made so far. In the real levels the perks will be spread out around the map.
This looks really kickass.
[QUOTE=Pat.Lithium;29916215]If I can avoid copyright issues, then I'll try to make it happen.[/QUOTE] If you are serious about this, then there is no way you can avoid copyright issues because, come on, its Activision. You could just reskin everything and say that it is some other 2d zombie shooter.
[QUOTE=Pat.Lithium;29916215]If I can avoid copyright issues, then I'll try to make it happen.[/QUOTE] I don't think you can compile GameMaker games for iOS
[QUOTE=Zackin5;29916808]I don't think you can compile GameMaker games for iOS[/QUOTE] Not with the normal program, but there are mac and iphone versions.
Like I said in the other thread, you should have beta testers for this.
[QUOTE=Pat.Lithium;29916090]Programming forum don't care for gamemaker games.[/QUOTE] As long as you're using GML and not all "hey guise i maed a game lol." Other than that, it reminds me of DOS games for some reason.
[QUOTE=goldenbuttocks;29938714]Like I said in the other thread, you should have beta testers for this.[/QUOTE] I guess you could consider me a Beta-Tester. So far everythings going good.
i wonder if he updated yet
no
Finished the layout for nacht der untoten, just need to sprite up some props, doors and stairs and it should be done.
Are you gonna do black op's too or just WAW?
Both, plus new maps including characters from the modern warfare series.
When will the full version come?
The biggest problem right now is readability. There's not enough contrast and it makes everything look like they're just blending in together. One way you could fix it with is by making the background darker, and make the character pop out more. You also need to work on making the background look less like tiles cut and pasted together, make it seem seamless. Everything looks so flat, work on making them stand out. Work with shadows to produce volume!
Updated [quote][list][*]Added thompson and kar98 (with pack-a-punch) [*]Added vitali-tea (doesn't do anything yet) [*]Grenades should now explode [*]Error and glitch fixes[/list][/quote] [highlight]Press F3 on the menu to access the test room[/highlight]
This looks cool! I'll play it tomorrow.
Hey man i got some WAW gun sounds if you can code em in
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