• Creative Work That Doesn't Deserve A Thread
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oh i see
Hey so, it's been a long time since I've tried to do any figure drawing. The teacher who taught my class a year ago said that, generally, photo references aren't as good as the real thing. I think because of perspective issues but I might be wrong. Anyhow, I can't take a class for a while so I was wondering if you guys had any good repositories for reference poses? Something that would give a good, solid foundation for anatomy. I'd really appreciate the help getting started again.
The best one is [url]http://artists.pixelovely.com/practice-tools/figure-drawing/[/url] Referencing photographs doesn't help you draw from life very much. Everything is rendered flat already, so it's more copying than interpretation. You CAN interpret a lot with photos but you need a good base knowledge of anatomy to do so successfully. Photo refs do help with that. Supplementing with drawing from life is a very good idea, even if it isn't figures. Draw anything from life, but preferably start simple.
[QUOTE=AshMan55;42984002]i don't see why you need the dot pattern tbh[/QUOTE] it was just there in the painting. might try and find the psd and get rid of it or just clone it out or something [QUOTE=antianan;42984317]Images areok, but this font looks cheap like hell. You could try to find a bit more fancy-looking one, and send it with the card layout to the poligraphy. They usually accept this kind of changes.[/QUOTE] got any examples of 'fancy' that still looks good? i dont want anything serif
I loved the dots :( If anything, admittedly I'm no expert, I'd have suggested adding dots to the front for thematic consistency.
[t]http://puu.sh/5tNmK.jpg[/t] heavy WIP. Making a CG animated short and this is gonna be a character. The short is gonna be an expansion on a [URL="https://www.youtube.com/watch?v=jo5MLGuOgKQ"]college piece I did a while ago. [/URL] It was supposed to be our grand sophomore finale and blah blah blah, but because we all had multiple classes with multiple gigantic caliber final projects we all only got about a week or two to start and finish our projects. I'm not happy with what I got done, and I wanna blow the ass off the first go. Pictured above is several iterations ahead of the demon in the video. It's... yeah, shit changed drastically. [QUOTE=ChestyMcGee;42985223] got any examples of 'fancy' that still looks good? i dont want anything serif[/QUOTE] f-futura? [t]http://25.media.tumblr.com/171ad934c2f9930f20349d04d13ee229/tumblr_mwvjlpN6191sj2j5do1_1280.png[/t] Done I guess :T Now to fuckin model this thing
-snipsnap-
The small colony sits on a naturally forming plateau next to a ridge of snow covered mountains. The planet has earth-like atmosphere composition, weather and flora. [thumb]http://th00.deviantart.net/fs71/PRE/f/2013/330/5/0/colony_26_11_13_by_jallenthenovice-d6vpki6.png[/thumb] I did this one without reference. Took about 3 hours. Still very new to digital painting, so any constructive criticism would be cool.
[QUOTE=Gar;42984662]Hey so, it's been a long time since I've tried to do any figure drawing. The teacher who taught my class a year ago said that, generally, photo references aren't as good as the real thing. I think because of perspective issues but I might be wrong. Anyhow, I can't take a class for a while so I was wondering if you guys had any good repositories for reference poses? Something that would give a good, solid foundation for anatomy. I'd really appreciate the help getting started again.[/QUOTE] Your best bet is to work from referenced drawings. Look up Michelangelo, Raphael, Rubens, Davinci, etc. and study their work. This will teach you both anatomy, form, and hand eye coordination, as drawing from drawings is easier than real life obviously, so you'll learn how each part of the body is supposed to bend and look like much easier. It'll be a lot easier to draw from life once you get an idea of how the body works. [QUOTE=MakoSkyDub;42984815]The best one is [url]http://artists.pixelovely.com/practice-tools/figure-drawing/[/url][/QUOTE] I don't like this site. Most of the poses aren't realistic, it's usually artistic modeling, and that won't help with much other than gesture. To learn anatomy you need to draw people in more realistic positions. If you can't do live models draw from paintings or drawings, or go to a museum and draw greek and roman sculptures. I don't like drawing people from photographs as practice, it just doesn't feel like I'm learning much from doing so.
this is the level of bullshit you need to be able to write to get through university and make people think you actually put some thought into your work [URL]http://seanbarronfutureworks.tumblr.com/post/68178632573/dd3992-environment-asset-workflow-ural-truck[/URL]
Finished my trace of a car photo I took this summer. Traced in Flash CS6, approximately 15 hours. [t]http://i.imgur.com/JQvqaj9.png[/t]
another charcoal faceless pin up. these are always very relaxing to do. [img]http://24.media.tumblr.com/374e144555459faf3fc82cd2dbe821db/tumblr_mww2j4t09M1snm6fco1_500.png[/img]
Looking for crits aswell as a little feedback fix [IMG]http://s12.postimg.org/plauvwdvh/venture01.png[/IMG] personally i feel the little persons as they are ruin the image and would like to do more to make them fit the image better.
[QUOTE=ChestyMcGee;42980004]i'm going to a meeting/socialising thing with unity devs in my city and i needed to whip up a business card design quickly. will this do? maybe someone more design-minded can point me in the right direction: [t]http://24.media.tumblr.com/d9baa0ba75d5e60fbd8e9faaf98f46f0/tumblr_mwtl15EstT1skeffzo1_1280.jpg[/t] front [t]http://24.media.tumblr.com/6a833a1a7a057581750b955b151d91d8/tumblr_mwtl15EstT1skeffzo2_1280.jpg[/t] back the images aren't exactly my most technically competent pieces of work but i feel that they work well in terms of design? i think the back is especially striking. any ideas?[/QUOTE] The top 3D render....I've seen that before did you make some sort of tutorial or something? Oh did I maybe see it in the 3D thread?
[QUOTE=Mr cake fingers;42991333]The top 3D render....I've seen that before did you make some sort of tutorial or something? Oh did I maybe see it in the 3D thread?[/QUOTE] It feels like something from KRATER...
[QUOTE=Sprockethead;42990262]Looking for crits aswell as a little feedback fix [IMG]http://s12.postimg.org/plauvwdvh/venture01.png[/IMG] personally i feel the little persons as they are ruin the image and would like to do more to make them fit the image better.[/QUOTE] my personal opinion, which probably varies from everyone else's, is that you should remove the little people and just let the bust hang in there
Certainly an improvement, but i did like the feel that the human figures brought to the picture. [IMG]http://s12.postimg.org/grv0zbdx9/Venture01_2.png[/IMG]
[QUOTE=Sprockethead;42991799]Certainly an improvement, but i did like the feel that the human figures brought to the picture. [IMG]http://s12.postimg.org/grv0zbdx9/Venture01_2.png[/IMG][/QUOTE] when you look at it now, it feels more unique, once again, just personal opinion [editline]27th November 2013[/editline] Here's my contribution [t]http://img818.imageshack.us/img818/1162/ufg2.jpg[/t] [t]http://img35.imageshack.us/img35/7964/u2.JPG[/t] [t]http://img811.imageshack.us/img811/5922/o33t.jpg[/t] [t]http://img20.imageshack.us/img20/2008/y0w1.jpg[/t] now you can critique me :)
[QUOTE=Mandems;42992202]now you can critique me :)[/QUOTE] Well, The jaw, nose and brow is all slightly decentralized, id suggest you draw an cross, one line down the middle of her face, and another just below her eyes and youd see that youd have to curve the line in order to make it fit the center of her features. Besides that her frontal lobe appears to have caved in. You really should make her forehead higher.
[QUOTE=Sprockethead;42992517]Well, The jaw, nose and brow is all slightly decentralized, id suggest you draw an cross, one line down the middle of her face, and another just below her eyes and youd see that youd have to curve the line in order to make it fit the center of her features. Besides that her frontal lobe appears to have caved in. You really should make her forehead higher.[/QUOTE] I think I lose sense of size and proportion when drawing, but what I wasn't able to show is that the left side (from viewers view) is covered with her hair, that's why the jaw looks off
updated composition. [img]http://fc03.deviantart.net/fs70/i/2013/330/4/c/fairy_wip_by_fadingz-d6v7vz6.png[/img] The thing on the left is still an eyesore... but it feels so empty without it. Damn it... Removed the eyesore and panned the image. [img]http://fc06.deviantart.net/fs70/i/2013/330/e/f/fairy_wip_by_fadingz-d6v7vz6.png[/img] More C&C will be much appreciated! :)
[QUOTE=Mr cake fingers;42991333]The top 3D render....I've seen that before did you make some sort of tutorial or something? Oh did I maybe see it in the 3D thread?[/QUOTE] it's a building from ff7's wallmarket. i made it in the summer when i was attempting to make that whole scene in UDK. i got like 6 buildings in and was like 'lol fuck this' [editline]27th November 2013[/editline] what's krater
[img_thumb]http://i.imgur.com/6cnbdan.jpg[/img_thumb] How can I improve this, I like my shading but I always seem to fuck up proportions or something and don't see it. Also can anyone draw over where they think the right eye should be, I can't seem to make it fit
I would recommend sticking to drawing before you attempt shading.
[QUOTE=Lilyo;42993906]I would recommend sticking to drawing before you attempt shading.[/QUOTE] I thought the shading was ok, I was trying to go for a chiaroscuro level of darkness
If your drawing is off then your shading will be off. And your drawing is very off. If you don't start out with the basics and practice drawing and observation first you'll be really frustrated later on.
[QUOTE=Lilyo;42987593]Your best bet is to work from referenced drawings. Look up Michelangelo, Raphael, Rubens, Davinci, etc. and study their work. This will teach you both anatomy, form, and hand eye coordination, as drawing from drawings is easier than real life obviously, so you'll learn how each part of the body is supposed to bend and look like much easier. It'll be a lot easier to draw from life once you get an idea of how the body works. I don't like this site. Most of the poses aren't realistic, it's usually artistic modeling, and that won't help with much other than gesture. To learn anatomy you need to draw people in more realistic positions. If you can't do live models draw from paintings or drawings, or go to a museum and draw greek and roman sculptures. I don't like drawing people from photographs as practice, it just doesn't feel like I'm learning much from doing so.[/QUOTE] I disagree, at beginners' level drawing from a drawing is going to devolve into copy the outlines very quickly. Master copies should come later imo. [editline]27th November 2013[/editline] [QUOTE=Mandems;42992202]when you look at it now, it feels more unique, once again, just personal opinion [editline]27th November 2013[/editline] Here's my contribution [t]http://img818.imageshack.us/img818/1162/ufg2.jpg[/t] [t]http://img35.imageshack.us/img35/7964/u2.JPG[/t] [t]http://img811.imageshack.us/img811/5922/o33t.jpg[/t] [t]http://img20.imageshack.us/img20/2008/y0w1.jpg[/t] now you can critique me :)[/QUOTE] Don't jigsaw render your drawings, sketch out the whole face/whatever it is lightly and roughly, and then build onto that. Work in layers of bringing the entire drawing a step further along, don't do a finished eye floating in space
[QUOTE=MakoSkyDub;42994117]I disagree, at beginners' level drawing from a drawing is going to devolve into copy the outlines very quickly. Master copies should come later imo.[/QUOTE] That's exactly what you want. You want to learn how the outlines of the body look from people who've done it professionally their entire lives and are seen as some of the greatest artists of all time. Call me crazy, but learning the basics from an already solid built system is much better than trying to figure out things and jumping in blindfolded by yourself. Drawing from paintings and other drawings will help you develop technique and a better sense of observation, which will help you when you do life drawings. If you start out with life drawings and you happen to be drawing the figure wrong then you're practicing in a limited range of skills. So instead of improving your knowledge of anatomy, form, volume, proportions, and observation, you might only be really improving your observation and not really learning as much as you could about the body. If you study old master drawings you begin to see more clearly every detail and aspect of the body, as well as how you should work towards presenting the figure on paper from observation. It's a much more structured process in my opinion. You'll draw after an old drawing and think to yourself "wow, ok, so that's how a figure drawing is supposed to look like" and then you go and draw from real life and look at it and think "wow it sucks, BUT i see what I'm doing wrong when compared to the correct version" and then it keeps sucking till it sucks less and sucks less and eventually it's success! (that's what my teacher loves to say all the time :v:)
But a beginner isn't going to absorb the information like that It's gonna be copy the outlines as in the lines of the individual drawing, very likely in a completely abstracted way. They'll stare at the mark and try to replicate it as closely as they can WITHOUT considering volume and proportion and muscle structure etc. - and they'll also miss out on any sort of measuring or spatial experience or any of it When you start out, you can't consider all of the shit you need to learn. If you tell a beginner to copy a piece, it's gonna be more than enough to occupy their mind just trying to get each line the right length, making it curve the right amount an in the right place. The likelihood of a beginner thinking about the whole while they work as opposed to crawling around the outside piece by piece is zero. Even if they could do a competent job of it, they're never going to be able to identify WHY a masterpiece is so masterful, what aspects of the technique represent the figure so well and so forth. They won't be able to compare their own efforts with master works because they don't have the knowledge and the tools of critique to do so. "learning the basics" is what you're doing when you draw from life. You can't copy someone else's "solid built system" because you're just counterfeiting their work, you can't counterfeit their knowledge and subtlety and techniques and so forth. That is, until later on, when you have the fundamentals. Then it's time for some master studies to inform your own work. Still could not disagree more on this point, and this is once again why a collaborative art wiki wouldn't work (or would just be rubbish) :v:
So jelly for your talent... I don't know if it counts, but I could post here my first game (It's still in alpha)
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