• Your preferred 3D modeling software?
    31 replies, posted
Just out of curiosity, what 3D modeling software do you guys use? Of all the 3D modelling programs I've tried, I have to say I enjoy Blender most. The minimal UI, overall speed, and most importantly, heavy use of keyboard shortcuts (including not using a manipulator to move vertices/sides), makes it feel much more productive for me than others I've tried. Though, to be fair, I didn't use other software for very long.
Of course 3ds Max, I mean I love some other software but when it comes to just general modeling 3ds max fits the bill in everything except for sculpting.
I used to use Blender and later switched to 3ds Max, I felt more comfortable with it and have used it since.
Wings3D and Blender Wings3D does a great job for simple, fast modelling, Blender is better for more complex stuff.
What about Zbrush? It's great
[QUOTE=Jocke;36029856]What about Zbrush? It's great[/QUOTE] Because it's a sculpturing program, not a pure modeling program, though you can create models in Zbrush. Same goes with Mudbox.
Yeah, I was going to put Mudbox/Sculptris/Zbrush in the poll but they're not quite "modeling" software.
The only 3D program I really know how to use is Maya so I'll have to pick that one.
3DS Max. I used to use Blender though
Milkshape.
i use the student version of maya, wouldn't mind trying max. got mudbox and tried zbrush, i prefer zbrush by far.
Blender. I've used Max briefly but it's too slow and clunky imo.
I've been using Blender, but I'll probably make the jump to Max or Maya when school starts so I can grab the student version.
sketchup and anim8or own doin it big or fuck off [editline]22nd May 2012[/editline] but seriously 3ds max is the best paid software you can get for pure modeling. maya is objectively shit at it.
[QUOTE=DOG-GY;36049567]sketchup and anim8or own doin it big or fuck off [editline]22nd May 2012[/editline] but seriously 3ds max is the best paid software you can get for pure modeling. maya is objectively shit at it.[/QUOTE] Yeah and if you don't want to pay anything you can objectively get even better modeling for free with blender. :v:
3ds Max, because its powerful and has easy to use interface.
I like cinema 4d, mostly because its mostly optimized and designed for motion graphics for commercials and shit.
If somebody would give me the same experience with 3ds Max as I have with Blender, I'd use 3ds Max. Blender is really good for a free program though.
Everyone forgets that Blender started as software you had to pay for. The company that made it went bankrupt, and turned it over to the Blender Foundation.
[QUOTE=Eeshton;36056357]If somebody would give me the same experience with 3ds Max as I have with Blender, I'd use 3ds Max. Blender is really good for a free program though.[/QUOTE] Why would you do that? Do you even know what features Max has? Do you also know what Blender has and Max doesn't? Let's make a list: Compositor Video sequence editor Game engine Camera tracker Sculpting Action editor Pose copy, paste, mirroring etc. Fluid sim Ocean sim Smoke sim Linking that works Constant support Constant development etc. etc. Feel free to correct me if I've missed something. [B]Edit:[/B] Max is a good software but there's hardly any benefits from switching so I was just wondering. I realize my comment was a bit harsh. Sorry! [QUOTE=Dr. Evilcop;36058998]Everyone forgets that Blender started as software you had to pay for. The company that made it went bankrupt, and turned it over to the Blender Foundation.[/QUOTE] Yeah but before Blender was free it was probably not that great. Blender has changed more than most softwares and developed enormously so it isn't really the same it was. Anyway it doesn't matter it's free now and more than capable of matching commercial alternatives.
[QUOTE=ben_lind;36060496]Why would you do that? Do you even know what features Max has? Do you also know what Blender has and Max doesn't? Let's make a list: Compositor Video sequence editor Game engine Camera tracker Sculpting Action editor Pose copy, paste, mirroring etc. Fluid sim Ocean sim Smoke sim Linking that works Constant support Constant development etc. etc. Feel free to correct me if I've missed something. [B]Edit:[/B] Max is a good software but there's hardly any benefits from switching so I was just wondering. I realize my comment was a bit harsh. Sorry! Yeah but before Blender was free it was probably not that great. Blender has changed more than most softwares and developed enormously so it isn't really the same it was. Anyway it doesn't matter it's free now and more than capable of matching commercial alternatives.[/QUOTE] The big thing in the past that other software had above Blender was realistic rendering engines. Now Blender has Cycles, which is pretty damn great.
Blender, because I can hit g and then move the mouse and whatever I have selected will move with the mouse instead of having to click little handles on the object in order to move it (as in most other software I've tried). Means I can model faster. Feels less clunky.
I use 3DS max, but it's very crappy, I wanna start learning Maya
I used to use blender and was ok with it but I found some parts of it hard to use. When I started my uni course we learnt to use 3ds max and I am much more comfortable using it compared to blender now
[QUOTE=Maloof?;36061979]Blender, because I can hit g and then move the mouse and whatever I have selected will move with the mouse instead of having to click little handles on the object in order to move it (as in most other software I've tried). Means I can model faster. Feels less clunky.[/QUOTE] This is one of the primary reasons I stick with Blender, to me, it feels like you're able to move things more freely as well as adjust the interface MUCH easier.
I've used both Maya and Blender and so far, I have to say I prefer Blender. It's fast, easy to use and can be very flexible if you know what you're doing. Not to mention the keyboard shortcuts.
I simply do not understand keyboard shortcut issues, you can set anything you want in any program.
[QUOTE=Ajacks;36145099]I simply do not understand keyboard shortcut issues, you can set anything you want in any program.[/QUOTE] They don't know expert mode in max.
i love softimage, but ive been learning 3dsmax so far i hate the UV tools compared to softimage.
I tried to use blender but then found out that cinema 4d was on the school comps and it owns probably not the easiest modelling but by far the mostest bestest for moving 3d stuffs
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