• Creative Work That Doesn't Need Its Own Thread
    10,000 replies, posted
[QUOTE=Eonart;35521051] [img]http://fc00.deviantart.net/fs70/f/2012/101/f/b/kwan_ho_kicks_ass_by_eontart-d4vvgp5.png[/img] [/QUOTE] [QUOTE=CarlaDraw's;35526319][img]http://i.imgur.com/MQlx3l.jpg[/img][/QUOTE] [QUOTE=Drsalvador;35526793] [img]http://i.imgur.com/K25Wt.png[/img][/QUOTE] [QUOTE=BigSmokeDawg;35526811][img]http://i119.photobucket.com/albums/o125/Nintyman_2007/finishedchief.png[/img] [/QUOTE] what is goin on
I'm serious, i can only do flat color and really want some advice on how to improve.
ok well like, just using that example, first of all u should probably have googled reference pictures of skulls. you need an idea of what things look like in real life before putting your own stylistic spin on them. first of all, it really depends on what end result you're looking for. if you want a clean logo, make it a vector. use illustrator or my personal choice flash and use the line tool or pen tool to get a crisp outline which you can then fill in. if you're asking for general drawing advice, everyones just gonna say learn anatomy. because thats pretty much the first step in drawing. learn to draw people. get some anatomy books and stuff. and practise non stop. thats what you'll get told to do.
thank you rusty please, have a heart. i insist.
[QUOTE=BigSmokeDawg;35526811][IMG]http://i119.photobucket.com/albums/o125/Nintyman_2007/finishedchief.png[/IMG] I'm fairly new to shading and colouring on a computer, so I traced this and had a go at colouring it in GIMP. Let me know what you think and how I can improve. Also sorry if it's a bit large lol[/QUOTE] i can't really see the colouring and shading because the lines are so thick and opaque as a rule of thumb, line weight should vary greatly in illustration - you can use it to distinguish the depth and height of objects, the amount of separation between objects, and the position of an edge relative to the camera for example, a heavy line would imply a hard edged object, a deep crevasse, or an edge that is facing away from the viewer as for the shading, of what i can see, you need to use bigger brushes and high opacities rather than scratching in the value with millions of strokes of very transparent brushes
Some other stuff from college Lines that are a metaphor for dust. [IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/Photoon2011-11-21at1136.jpg[/IMG] Lines that are a metaphor for dust. [IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/Photoon2011-11-23at1741.jpg[/IMG]Al Pacino [IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/AlPacino.jpg[/IMG] Moon Girl part I [IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/001.jpg[/IMG] Moon Girl complete [IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/004.jpg[/IMG]
you shouldn't really have to tell us what the metaphor is but i like your work in general [editline]11th April 2012[/editline] i would never have guessed that's al pacino
[QUOTE][IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/AlPacino.jpg[/IMG][/QUOTE] I don't think Al Pacino, I think of an old Soviet soldier who became a teacher here after the cold war, who when I was little told me about Gulaug when I was like 6 years old, and then I had nightmares about it and it looks like a face from the nightmares. Really, I hadn't thought about it for years until I saw that picture.
[QUOTE=ChestyMcGee;35527223]you shouldn't really have to tell us what the metaphor is but i like your work in general [editline]11th April 2012[/editline] i would never have guessed that's al pacino[/QUOTE] Well, that was the name of it. Actually my final project.
[QUOTE=Rusty100;35526821]what is goin on[/QUOTE] are you expecting us to make our own threads to put this stuff in? that would actually be a great idea
Who likes Breaking Bad? I love Breaking Bad… I'm going to do walter next. [IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/JessePinkman.jpg[/IMG]
[t]http://dl.dropbox.com/u/7856270/pen.jpg[/t] first object
[QUOTE=MakoSkyDub;35520195]Also lose the awful signature[/QUOTE] I'll do whatever you say, k?
[IMG]http://i.imgur.com/BDGWCl.jpg[/IMG] simple quick pencil sketch of an eye. feedback and constructive criticism welcome:')
[video=youtube;ULoJz8CATgg]http://www.youtube.com/watch?v=ULoJz8CATgg[/video] A tiny cloverfield-style film, featuring my sister's cat, made by students at the University of Gloucestershire.
Turning my hand to spriting for a game a couple of friends and I are making, I have no idea what I'm doing though please help. [img]http://i.imgur.com/dS2t3.png[/img] [editline]11th April 2012[/editline] I know the mans head (red one) is misshapen, working on that. [editline]11th April 2012[/editline] Oh god didn't see his knees
[QUOTE=CarlaDraw's;35527857][IMG]http://i.imgur.com/BDGWCl.jpg[/IMG] simple quick pencil sketch of an eye. feedback and constructive criticism welcome:')[/QUOTE] Looks great. All i'd add is more contrast, even exaggerate the darks and lights if you have to. If you're trying to get better at drawing eyes make sure you also draw them from other angles.
heavy heavy wip [img]http://dl.dropbox.com/u/17721670/DRAWINGS/jug.jpg[/img] been playing a lot of Dota 2 recently Everytime i try and paint i realise how little i know about light and shadow and actual rendering. Still, it's a nice break from the weeks of figure drawing and anatomy studies ive been doing
[t]http://dl.dropbox.com/u/2319552/Reflections-StillLife.png[/t] I finished that a few weeks ago and forgot to post it. I also have an inked stylized version I'll post whenever I take a photo of it.
[img]http://i.cubeupload.com/QaVr34.png[/img] Gimp doesn't have any good brushes.
[QUOTE=Romka;35527802]I'll do whatever you say, k?[/QUOTE] Atta boy [QUOTE=CarlaDraw's;35526319][IMG]http://i.imgur.com/MQlx3l.jpg[/IMG] New to drawing, this is Sonic. All feedback and constructive criticism welcome. Photoshop was not used to correct this drawing as I am not good with it. :P[/QUOTE] generally it's not a good idea to shade with the tip of your pencil, unless you're hatching. Try sharpening up your pencil and using the flat edges. This way you can either produce nice flat colour or tonal shading without visible pressure marks (your sonic is riddled with those.) Plus obligatory: And for some general advice for people who want to draw cartoons or manga or anything that requires continuous stylised figurative drawing, learn realism and proper human proportions first. The more knowledge and experience you have under your belt, the better you'll be able to simply your drawings into your own style. The above is really the only crit amateur manga drawings deserve, merely because by starting off your learning curve with stylised drawing will CRIPPLE your improvement rate. If you ever want to be good at this stuff, you'll need to know how to draw a person properly; otherwise you'll always be an amateur. This is the harsh truth. Plus a bunch of resources posted ages ago [QUOTE=Ehanced_AI;34763051]If anyone needs books Here's some Books, I probably posted a majority of these before but the links most likely don't work now. Famous Artists Course Books [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Famous_Artists_Course/Basic_Landmarks.pdf] Basic Landmarks and Proportion.[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Famous_Artists_Course/Clothes.pdf]Clothes[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Famous_Artists_Course/Head_and_Hands.pdf]Head and hands[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Famous_Artists_Course/Specific_anatomy.pdf]Anatomy[/url] Other books [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Burne_Hogarth_Dynamic_Wrinkles_and_Drapery.pdf]Burne Hogarth Clothes[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Claire_Howlett_Imaginefx.pdf]ImagineFX Anatomy[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Drawing_On_The_Right_Side_of_The_Brain.pdf]Drawing on the right side of the brain[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Glenn_Vilppu_Drawing_Manual.pdf]Glenn Vilppu Drawing Manual[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Jack_Hamm_Figure_Drawing.pdf]Jack Hamm Figure Drawing[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Michael_Hampton_Advanced_Figure_Drawing.pdf]Michael Hampton Figure Drawing Design and Invention[/url] [url=http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Books/Michael_Mattesi_Rhythm.pdf]Michael Mattesi Force Dynamic figure drawing. [/url] There's also this neat thing [t]http://dl.dropbox.com/u/8702336/Art/Tutorials_and_Books/Tutorials/Reily_Method.jpg[/t][/QUOTE]
[QUOTE=MakoSkyDub;35534995] Plus a bunch of resources posted ages ago[/QUOTE] None of those work Go here instead [url]http://boom05.tumblr.com/[/url]
[QUOTE=CarlaDraw's;35527857][IMG]http://i.imgur.com/BDGWCl.jpg[/IMG] simple quick pencil sketch of an eye. feedback and constructive criticism welcome:')[/QUOTE] The right corner of the eye should be placed higher up, the whole eye is slanting as it is. The pupil should be a circle. The inside corner of the eye is lazily done. Also it seems like you might have used a reference for the general shapes, but then stopped paying attention to it when you did the eyelashes. Lashes grow almost horizontally from the upper eyelid, so an eye seen at eye-level won't have them all splayed out like that. They'll probably dip from the root into the actual "eye" area and then curve back up and taper off just above where the root is. Then towards the outside corner of the eye they'll become more and more angular and slope downward. Toward the inside corner there probably won't even be any. And for the bottom ones, they won't be growing from under the lid, but from the apex of the lid, same as the top. You've done a line underneath that marks where they SHOULD be growing from, presumably without understanding why it's there, because it looks in place. Knowledge is power when drawing anatomy (or anything really) [editline]12th April 2012[/editline] [QUOTE=Ehanced_AI;35535048]None of those work Go here instead [url]http://boom05.tumblr.com/[/url][/QUOTE] Ah alright, was too lazy to check them Saved that link, cheers
[IMG]http://fc09.deviantart.net/fs70/i/2012/102/a/0/dav_2___wip_by_zacharyhogan-d4vz7yk.jpg[/IMG] Still working. Refined the perspective, rethought the setting and backdrop, changed the lighting, etc. Really happy with the distant roof/sky. Has a wicked neat old-english Constable feel to it [editline]12th April 2012[/editline] Reference (not photographed by me): [IMG]http://fc01.deviantart.net/fs71/f/2012/102/4/e/dav___reference_by_zacharyhogan-d4vzfon.jpg[/IMG]
Since I don't see the Graphic Design thread to be a place to post unfinished or WIP work. [url=http://dl.dropbox.com/u/3655193/Westerdals2012/TTGLMockup.jpg][img]http://dl.dropbox.com/u/3655193/Westerdals2012/TTGLMockup_small.jpg[/img][/url] Mockup for a DVD cover for TTGL Gurren-Hen. Is it good? Something I should change before I start tracing it all? The illustrative style will be in the same vein as their commercial-break cards. A.k.a something like this, as best as I can muster: [t]http://dl.dropbox.com/u/3655193/Anime%20relatert/GurrenCommercial.jpg[/t] Some progress: [t]http://dl.dropbox.com/u/3655193/Westerdals2012/TTGLTimeconsuming.png[/t] n' some more. [t]http://dl.dropbox.com/u/3655193/Westerdals2012/TTGLTakesforever.png[/t]
Can't hide your identity from me: [IMG]http://i.imgur.com/up0rs.png[/IMG]
[QUOTE=$$>MUFFIN<$$;35537116]Can't hide your identity from me: [IMG]http://i.imgur.com/up0rs.png[/IMG][/QUOTE] Alas! [editline]12th April 2012[/editline] Also [IMG]http://fc03.deviantart.net/fs71/i/2012/103/b/c/teen_deer_4_by_zacharyhogan-d4vzqo8.jpg[/IMG]
Phantasy style medieval and what not jetpack! ... With Winchesters [img]http://filesmelt.com/dl/concept_art_action_Bob_Jacobs.jpg[/img]
ugh im having real problems finishing this painting, its like i can't visualise how light is hitting and reacting to this thing. im just bad at rendering
Sorry, you need to Log In to post a reply to this thread.