thought i should probably start a sketchbook, partly to inspire me to work a bit more consistently. i'll mostly be posting 2D art, digital and graphite, but, as i'm doing game art design at uni, i'll occasionally post design documents and 3D work
some stuff from the last few days:
album cover (multiple references)
some pencil studies:
some less recent, less referenced work:
[URL="http://chestymcgee.deviantart.com/gallery/?offset=0"]whole gallery of old stuff here[/URL]
hopefully i'll be posting a few times a week. once i get either a working scanner or a working camera i should be posting pencil work almost daily
critique away, friends
gonna be cool to track your progress.
ye what detlef said.
i'll be watching this thread.
nice stuff you got here
awesome stuff man! seriously, i love that stylized face photostudy you got right there!
i too am looking forward for more
i feel like we're bonded together
now i gotta start a thread
good work anyway dude
I'll be following faithfully :3
You could have made the skull on the album cover a bit less cartoony IMO. The star looks metallic, but the skull doesn't really look bone-y.
I especially like your second picture for some reason.
I'll lurk your thread, as your fellow comrade.
(I thought of starting a thread too, but not until I've finished the huge part of practising)
some work for today. wip of a spaceship thing (we have to design a vehicle for a 2D art module):
i hate painting vehicles and machinery and other hard-edged stuff
I don't see why, that looks pretty fucking nice
pretty generic and totally rips off my reference images but whatever. deadlines are deadlines. now i need to paint a pilot
as far as i can be bothered to get with the pilot tonight. i'm too ill for this
I really like your acrylic(?) and text collage works
i'm going to take that as the biggest compliment because it's digital
[editline]30th January 2012[/editline]
i'm thinking of doing more of those style of portrait for various musicians i like
I like this thread
creepy as fuck wip texture work
it's for a unity game me and a couple of guys at uni are making in our spare time. the character is plastic (think woody from toy story) and most of the work is done by shaders in-engine, hence the lack of contrast here
Hey Chesty I think your stuff is beautiful and you obviously know how to render.
Have you tried anything looser though? It seems that the majority of your work
seems highly polished and meticulous. I'd love to see you do some faster
gesture drawings in charcoal or something.
yeh i need to get around to doing that kinda thing. i do feel i've been getting better at speed lately though (if you look at the footballer and the half-finished portrait of ian curtis compared to my older work such as the noel gallagher portrait)
i've been doing lots of pose and gesture studies in pencil but i always end up over-detailing them. fountain pen has been a bit of a life-saver for me when it comes to forcing me to work looser
i'll try out charcoal when i get the chance though/money to buy supplies. sadly i'm without camera and scanner though at the moment so i won't be able to show any of that work :(
I remember that chocolate samurai.
he's so tasty
i love u.
can you post an image of how that texture looks with the shader?
sorry for jpeg compressed facbook pic (WE HAVE A SECRET GROUP SHH)
still working on how strong the specular needs to be
also i misplaced the lips so it looks like he has a pink moustache
also he looks exactly like woody so i'm gonna give him a fuckin handlebar moustache, blue eyes and blonde hair (hitler youth cowboy)
Cool. The textures on the torso are a wip/placeholder right?
Btw, have you considered painting the textures directly onto the model? I imagine it would streamline the process a lot so you don't have to run back and forth between Photoshop and Max/Maya/whatever.
ZBrush, Mudbox and 3D coats are some of the applications that lets you do so.
yeh the guy doing the modelling knocked those textures up as placeholder. i'm just about to start painting the torso now actually
we have thought about that but the thing is we've got one guy on the team who is great at modelling (especially modelling for practical reasons - he has iphone/android games on the market) and i'm pretty decent at painting/rendering so i'm just gonna stick to what i know and use photoshop. there's a bit of time being wasted because i'm switching between max and cs5 to line things up but i reckon, in the end, that's a lot less time than would be wasted in me trying to learn a whole new program
but thanks for the tip - that's something i'll look into in the future, probably during the summer
i have to design 4 weapons for tuesday (big, medium, small, concealed) but i don't have a clue where to start at all
Look at similar weapons
find out what kind of weapons you want to design, draw some thumbnails blah blahasdfgh
i have done an hour or so of trawling deviantart and shit pimp my gun folders so maybe now i am ready to mess about
i think this is where the old silhouette technique thing might come in handy
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