• Digital 3D Art v8
    4,124 replies, posted
I would use microdisplacement in LuxRender. [quote]Microdisplacement allows for subdivision and displacement of the surface that is calculated on the fly as the ray strikes the surface, rather than prepping it in advance by subdividing the mesh. This allows the user to trade rendering speed for decreased RAM usage. Microdisplacement works best for details that are too large to do convincingly with a bump map, but too fine to be easily done with traditional displacement without massive RAM usage.[/quote] [url]http://www.luxrender.net/wiki/Microdisplacement[/url] [editline]13th June 2011[/editline] Content: [img]http://fc06.deviantart.net/fs71/f/2011/155/c/d/bedroom_scene_by_mitsuma-d3govtv.png[/img] [url]http://mitsuma.deviantart.com/art/Bedroom-Scene-209433379[/url]
[QUOTE=Mitsuma;30416855]I would use microdisplacement in LuxRender. [url]http://www.luxrender.net/wiki/Microdisplacement[/url] [editline]13th June 2011[/editline] Content: [img]http://fc06.deviantart.net/fs71/f/2011/155/c/d/bedroom_scene_by_mitsuma-d3govtv.png[/img] [url]http://mitsuma.deviantart.com/art/Bedroom-Scene-209433379[/url][/QUOTE] Looks lovely as usual Mitsuma.
I would take ram usage over rendering speed to be honest.
Update to my model [img]http://dl.dropbox.com/u/30693265/Floor_Panel_003_Practice_Update.jpg[/img]
[QUOTE=Appolox;30417057]Update to my model [img]http://dl.dropbox.com/u/30693265/Floor_Panel_003_Practice_Update.jpg[/img][/QUOTE] Loads of floating geometry. :razz:
still looks too sharp to bake well! we'll see
Some old VGA GTX570 I modelled months ago, but now I fixed some things and made a better render setup. [quote][img]http://img221.imageshack.us/img221/1165/gtx570rendern1.png[/img][/quote] I don't know, I think this logo thing looks weird. [img]http://img405.imageshack.us/img405/6575/gtx570rendern2.png[/img] Cleaner (no logo) version.
[QUOTE=ferdam;30419195]Some old VGA GTX570 I modelled months ago, but now I fixed some things and made a better render setup. I don't know, I think this logo thing looks weird. [img]http://img405.imageshack.us/img405/6575/gtx570rendern2.png[/img] Cleaner (no logo) version.[/QUOTE] Literally the only thing that bothers me a little is how the metal is a little too reflective and looks wet because of that.
Looks nice, seems bland, though
[QUOTE=Appolox;30410004]My another practice tillable panel, 8,164 polygons with no optimisation, I've done all the major layout and divided all parts and now I need to do detail pass with all the floating geometry and tweak geometry, then low polygonal model for uv's and baking. [img]http://dl.dropbox.com/u/30693265/Floor_Panel_003_Practice.jpg[/img][/QUOTE] Might be just me but those corners looks a bit too sharp for it to be an effective high poly for baking.
I know this isn't very artistic, but I just rendered this: [img]http://www.pelpix.com/theteapot.png[/img] I rendered it at 2K with a REYES renderer and used bi-directional path tracing for the GI. No speed-up tricks! I had to go all the way up to 128x sampling on the GI!
[hd]http://www.youtube.com/watch?v=jABfG_8m-bg[/hd] Was worth waiting all night for it to upload.
[QUOTE=PelPix123;30424601]I know this isn't very artistic, but I just rendered this: [img]http://www.pelpix.com/theteapot.png[/img] I rendered it at 2K with a REYES renderer and used bi-directional path tracing for the GI. No speed-up tricks! I had to go all the way up to 128x sampling on the GI![/QUOTE] It looks like there's no GI at all. No offense.
[QUOTE=SweetSwifter;30411019] [IMG]http://i.imgur.com/4eEKV.jpg[/IMG] [/QUOTE] This reminds me of the Mossman video in Ep:1
[QUOTE=TH89;30416137][IMG]http://i.imgur.com/wj0a0.jpg[/IMG] nyrm[/QUOTE] I love it, looks like something from mass effect :buddy: [editline]13th June 2011[/editline] [QUOTE=ferdam;30419195]Some old VGA GTX570 I modelled months ago, but now I fixed some things and made a better render setup. I don't know, I think this logo thing looks weird. [img]http://img405.imageshack.us/img405/6575/gtx570rendern2.png[/img] Cleaner (no logo) version.[/QUOTE] This is really awesome too.
[QUOTE=Jallen;30425235]I love it, looks like something from mass effect :buddy: [editline]13th June 2011[/editline] This is really awesome too.[/QUOTE] it looks a bit too industrial/humans first colonizing to be mass effect imo. [editline]13th June 2011[/editline] [QUOTE=paul simon;30408214]Boredom and Vray: [img]http://puu.sh/2y6B[/img][/QUOTE] why does it look so mini
[QUOTE=Kybalt;30427229]it looks a bit too industrial/humans first colonizing to be mass effect imo. [editline]13th June 2011[/editline] why does it look so mini[/QUOTE] Toytown dof?
[QUOTE=Legend286;30427498]Toytown dof?[/QUOTE] um. right. and that is...
[QUOTE=Kybalt;30427229]why does it look so mini[/QUOTE] I set the field of view to be low-ish, and at the same time I set the DoF to be very visible like that. I intended it to look small and toy-like.
[QUOTE=Kybalt;30427545]um. right. and that is...[/QUOTE] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Oregon_State_Beavers_Tilt-Shift_Miniature_Greg_Keene.jpg/800px-Oregon_State_Beavers_Tilt-Shift_Miniature_Greg_Keene.jpg[/img] Looks like toys, doesn't it? Well it's not.
neat
[QUOTE=nVidia;30424957]It looks like there's no GI at all. No offense.[/QUOTE] If there was no GI, the right side of the teapot would be black.
[QUOTE=PelPix123;30429689]If there was no GI, the right side of the teapot would be black.[/QUOTE] I know, I'm not that stupid. Maybe i should have said "It almost looks like there's no GI." I tried gamma correcting that image in photoshop, looks a lot better with more gamma.
[QUOTE=nVidia;30429771]I know, I'm not that stupid. Maybe i should have said "It almost looks like there's no GI." I tried gamma correcting that image in photoshop, looks a lot better with more gamma.[/QUOTE] It's intended to look dark like that. Here it is with linear gamma [img]http://www.pelpix.com/lineargamma.png[/img] That isn't 2.2. That's linear. That's how dark the scene is.
[QUOTE=PelPix123;30429800]It's intended to look dark like that. Here it is with linear gamma [img]http://www.pelpix.com/lineargamma.png[/img] That isn't 2.2. That's linear. That's how dark the scene is.[/QUOTE] But now it looks much better and you can clearly see the GI
[QUOTE=nVidia;30429893]But now it looks much better and you can clearly see the GI[/QUOTE] It doesn't matter. I intended it to be dark and now it isn't, so it isn't right.
I like it better dark. [editline]13th June 2011[/editline] D:
It's fun looking at this stuff and reading the comments when you have no idea about modelling, it's like reading a thread in a language you only half-understand.
What's the best way to create static liquids? Like a glass of water or whatever (3Ds Max)
Still streaming! [URL]http://www.livestream.com/3dnoobinworks[/URL]
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