• Creative Work That Doesn't Deserve A Thread
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[QUOTE=Toastador;30298077]I finished the concept for the 1980s version of the combustible lemon launcher. [IMG]http://th01.deviantart.net/fs71/PRE/f/2011/157/4/b/80s_combustible_lemon_launcher_by_theloneredsheep-d3i8sdd.png[/IMG] here's the original for comparison: [URL]http://th07.deviantart.net/fs71/PRE/f/2011/156/5/d/combustible_lemon_launcher_by_theloneredsheep-d3hz3tv.png[/URL][/QUOTE] It doesn't look much like the portal gun anymore, which is good. I'm kind of surprised that all aperture science device fanart basically just looks like the portal gun + some extra bits.
Hey Rusty, can you tell me how to make those posters that you make? Or direct me to a tuorial?
idk what to say when people ask me how to make my posters i open up a gigantic photoshop document and start making stuff with ideas i have theres really not much to say about it [editline]7th June 2011[/editline] i never followed any, its not the kind of thing that can have or should have a tutorial it's just, do a design. that simple
[QUOTE=lucky;30289845][img]http://i.imgur.com/laNK5.png[/img] Ref: [img]http://i.imgur.com/bB3dn.png[/img] Well, this one turned out terrible. It was a learning experience though, I guess.[/QUOTE] use big brushes.
[QUOTE=Detlef;30280346]can be changed anytime, just couldn't come up with something. witty[/QUOTE] Hey I know, call it Creative Work That Doesn't Deserve A Thread: Go and Learn Some Fucking Anatomy [editline]7th June 2011[/editline] Now that I've suggested it, it won't be a mean thing to do And you know you wanted to call it that all along
Creative Work That Doesn't Deserve A Thread: But This Gmod Pic is Creatiiiiiiive
I'm practicing my anatomy but I decided to mess around with my tablet for a bit. Go ahead and rip me a new one. [img]http://fc00.deviantart.net/fs71/f/2011/158/8/6/wheatley_snaps_by_lfrostl-d3iaszc.png[/img]
practice some anatomy
[QUOTE=Detlef;30313943]practice some anatomy[/QUOTE] *Sigh* Will do.
you can down rate me as much as you want but want but what are the rules for this thread? I hear about them from time to time
[QUOTE=SeverePapercut;30314454]you can down rate me as much as you want but want but what are the rules for this thread? I hear about them from time to time[/QUOTE] Post [s]artwork[/s] any sort of creative work that doesn't deserve it's own thread, but is at least presentable. How the fuck do I strikethrough oh well you get the point
[img]http://26.media.tumblr.com/tumblr_lmfzlorj1O1qaywfto1_500.png[/img] colors are screwy from my yellow-tone desklamp, but it's pretty much the same.
[quote][img]http://dl.dropbox.com/u/8702336/Drawings/Sketchbook/P1030695.JPG[/img][/quote] not much compared to batman up there
im working on a hand-pump lamp its a wip I think its okay as a combination of shapes, the light bulb isn't satisfactory for me yet, how would I represent that better?
Could you show us the drawing?
Oh! sorry I thought I added it to the post :/ [img]http://i1110.photobucket.com/albums/h450/UnholyMephistopheles/SCAN0083.jpg?t=1307469020[/img] as ive said nothing amazing its a wip
I think you need to start with the basics and draw shapes freehand over and over on a piece of paper until they come out right.
[QUOTE=Heroms;30319496]I think you need to start with the basics and draw shapes freehand over and over on a piece of paper until they come out right.[/QUOTE] okay off to draw hundreds of cubes
Use construction lines. Sketch out your idea in primitives faintly, and then start lining in the detail. As you do it more you should gain better ability to see the correct shape among your rough lines, so you can draw it in and it's almost like tracing. Having good artistic perception like that makes the actual drawing part so much easier, it's half the battle.
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It doesn't LOOK like you've used construction lines Hang on I'll do an example And yeah, it's the same for anything. If you want to draw a person, you rough out the pose first and then go over it, adding features/details/clothes and what have you
you dont have to do that ill do some googling
I started already, so.. (Finally, goddamn phone wouldn't appear and Autoplay wouldn't work) [img]http://img21.imageshack.us/img21/7930/img0238jk.jpg[/img] So here's some super rough underlay. As you can see, this is nothing you couldn't do as a complete novice. [img]http://img831.imageshack.us/img831/526/img0239ar.jpg[/img] You visualise the overall shape you want, then pick the good lines lurking in the sketch. [img]http://img534.imageshack.us/img534/3637/img0240na.jpg[/img] A bit of shading done with the flat edge of a pencil, and suddenly it doesn't look completely rubbish
Thank you :tiphat: very helpful, however im not sure if ill be shading anytime soon :/
Once you get the actual shapes right, shading won't seem so difficult. Your lines are wrong for the shapes you're trying to create, and they're wobbly because you don't have a sketch to work onto. If the lines are wrong, the perspective is going to be skewed. If the perspective is bad, it will just look 2 dimensional, and shading a 2D object is pretty much redundant. In short, start from the beginning. If you do a decent job, when the time comes to shade it in, it'll just be down to how hard you choose to rub the pencil against the paper for each area.
[QUOTE=MakoSkyDub;30321885]Once you get the actual shapes right, shading won't seem so difficult. Your lines are wrong for the shapes you're trying to create, and they're wobbly because you don't have a sketch to work onto. If the lines are wrong, the perspective is going to be skewed. If the perspective is bad, it will just look 2 dimensional, and shading a 2D object is pretty much redundant. In short, start from the beginning. If you do a decent job, when the time comes to shade it in, it'll just be down to how hard you choose to rub the pencil against the paper for each area.[/QUOTE] nah dont shade Here is what you need to do. 1) Grab like a wooden skewer or something, that shit is going to be your sighting stick. How to use sighting stick: [URL]http://donnayoung.org/art/sighting.htm[/URL] In short you use the stick to compare parts of your subject against each other. Like "oh the width of this box is about twice the size of its height" The first line you throw on your paper is subjective and sets the scale of the drawing. 2) Go outside and try to draw some architecture, I find it easier than doing a plain box. 3) Draw very lightly, you will make a lot of erase marks. 4) You're going for accuracy, so little mistakes don't cut it. 5) Don't worry about shading at all. Don't listen to above guy.
he basically said the same thing but gave him some tips on shading anyway [quote]once you get the actual shapes right, shading wont seem so difficult[/quote]
What's a good blog'y/art gallery'y kind of web service I can use?
[QUOTE=BldrGyMnGy;30317241][img]http://26.media.tumblr.com/tumblr_lmfzlorj1O1qaywfto1_500.png[/img] colors are screwy from my yellow-tone desklamp, but it's pretty much the same.[/QUOTE] batman
[QUOTE=Heroms;30314501]Post artwork that doesn't deserve it's own thread, but is at least presentable.[/QUOTE] Could that be edited into the title? [editline]7th June 2011[/editline] pretty please rusty [editline]7th June 2011[/editline] you cock sucking faggot
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