• Creative Work That Doesn't Deserve A Thread
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@1chains1 I got the new-ish Wacom Bamboo Connect, it has a pretty good paper-like feel to it. The main problem people experience with tablets imo is how you can't see what you're writing appear where you write it, but on the screen.
[QUOTE=Unchecked;34007202]Basically, what I think Mako's saying is that you need to learn the rules in order to break them. And he's absolutely right. Plus, drawing realistically gets you out of your comfort zone, which is one of the best ways to learn. How many years have to drawn on paper for? I'd like to see some pencil or pen drawings if you have them.[/QUOTE] This is true, I don't intend to do only cartoonish sketches. I have a friend who is very talented at realistic art, so I'll ask him for some tips when I can. As for years? Weeks is the more apt span of time I've been drawing for, I bought this tablet on a whim and have no idea what I'm doing really, my work with a pencil is only mildly neater and just as sparse. Anyway, I feel like I'm learning, if very slowly. [img_thumb]http://fc02.deviantart.net/fs71/f/2012/001/c/5/the_creative_process_explained_in_detail_by_stencil88-d4l0m2m.jpg[/img_thumb]
[QUOTE=latin_geek;34007812]@1chains1 I got the new-ish Wacom Bamboo Connect, it has a pretty good paper-like feel to it. The main problem people experience with tablets imo is how you can't see what you're writing appear where you write it, but on the screen.[/QUOTE] You got Cintiq tablets with screen for that, and honestly its easy to get used to not looking at the tablet while drawing
Cintiq tablets are expensive as shit though
[QUOTE=latin_geek;34007812]@1chains1 I got the new-ish Wacom Bamboo Connect, it has a pretty good paper-like feel to it. The main problem people experience with tablets imo is how you can't see what you're writing appear where you write it, but on the screen.[/QUOTE] I agree, it's so weird to have to look away from what you're doing as you draw. Oh well, I'll get used to it. Also, anybody have tips for shading? Mostly on simply how to do it, I tried on my little sphere here, but it took me waaay longer than it should have. [IMG]http://i.imgur.com/VqNbB.png[/IMG] I'm using Corel Painter 12, what tool should I be using?
Batman! [t]http://dl.dropbox.com/u/15602099/BMAN.jpeg[/t] [t]http://dl.dropbox.com/u/15602099/Bman2.jpeg[/t]
[QUOTE=MakoSkyDub;34006793]Don't think of realism as a style, think of it as a vehicle to developing your style. Basically it means [i]understanding[/i] what it is you're drawing. In the case of figures, if you understand the entire structure of the body to the point that you can build whatever pose comes into your head on paper (or screen) THEN you can start simplifying your drawings back down to basic linework if you want to cartoon, and your style will emerge naturally throughout this process. It's come up dozens of times in this thread: [b]don't start drawing stylised because it seems easier, it's not. You're just crippling your rate of progression. Understand, [i]then[/i] simplify.[/b][/QUOTE] Thirding(?) this...I love cartoons, but just having a good grounding in realistic anatomy can improve cartoony drawings immensely. One epiphany moment I had was a couple years ago when I was reading "Pogo." [IMG]http://i.imgur.com/A5z1N.jpg[/IMG] This is Albert the Alligator. He's a friendly talking animal who's been anthropomorphized and cartoonified to the point where he's barely even recognizable as an alligator. His arms look kinda like big noodles. BUT, even so, there are hints of human musculature. You can see a hint of a deltoid on his raised arm. Or here: [img]http://homepage.mac.com/hbsherwood/images/pogo/albert2.gif[/img] Look at the shape and curl of his toes on his raised foot. The big toe in particular--that's how a big toe is shaped. Yeah, it's a really simplified version of the shape, but it's the [i]right[/i] shape. The artist knows how to draw these things "correctly" so even when he simplifies and exaggerates it still looks really nice. Just something I thought was cool.
A band wanted a shirt design, and provided this draft: [img]http://i.imgur.com/xMg2N.png[/img] I vectorized and polished it: [img]http://i.imgur.com/b2EQf.png[/img] That was pretty nice of them to provide a draft, I would say.
The text and color combo is pretty ugly imo, but I really like what you did with the bear.
It should be either normal bear colors or white/grey over black But if they want it that way they can have it that way i guess.
[IMG]http://i40.photobucket.com/albums/e244/teshok/Untitled-1-71.jpg[/IMG] [IMG]http://i40.photobucket.com/albums/e244/teshok/running-towards2.jpg[/IMG] been fiddling around with torso positions and angles
[QUOTE=Squeaken;34007901]I bought this tablet on a whim and have no idea what I'm doing really, my work with a pencil is only mildly neater and just as sparse. [/QUOTE] I would advise working on paper until you gain some confidence. When I wanted to start learning to draw, guess what I did first; bought a tablet. Ctrl+Z, working in colour for free, don't need any more materials and so on.. But really, if lineart is your thing as opposed to painting, learning to draw and render in pencil is of more value to you in my opinion. Before long I put away my tablet, bought 500 sheets of printer paper for like $5-$10, and I've been working on them ever since. I'm only like halfway through the packet now, actually. [editline]2nd January 2012[/editline] Teshok, keep on fiddling. I don't see any difference. [editline]2nd January 2012[/editline] Look at pictures of women, that shouldn't be too much of a drag for you
For some reason, whenever I try to make a message more than one line long Facepunch has a cry at me and I get a big old Cloudflare 'This Website is Unreachable' error. I think?
Does this count?? [video=youtube;2EbARMOClu8]http://www.youtube.com/watch?v=2EbARMOClu8[/video]
[QUOTE=1chains1;33974631]The purpose was for it to be unmanned, so I am thinking about 5ft-8ft in height. Nothing too large.[/QUOTE] This might be old but I think the gun makes it look the size of a ship rather than a car. It looks like a naval cannon when it should be not that much bigger than a .50 cal machinegun. Edit: Yeah you fixed it, looking good :) [editline]2nd January 2012[/editline] [QUOTE=teshok;34009001][IMG]http://i40.photobucket.com/albums/e244/teshok/Untitled-1-71.jpg[/IMG] [IMG]http://i40.photobucket.com/albums/e244/teshok/running-towards2.jpg[/IMG] been fiddling around with torso positions and angles[/QUOTE] I think the torso is too thick from the abdomen area, the arms are very stiff and not dynamic (just give them a liiiittle bit of curve), her left hand is holding the sword weirdly and the boobs look really round and stiff. Aka fake. A (typical) real breast has almost a negative curve on the top with the mass being in the bottom rather than it all being equally distributed. And I think the arm-side attachment point for the shoulder muscles seems too low if you see what I mean. Edit: Like so [img]http://img850.imageshack.us/img850/46/ph45cs4p.jpg[/img]
[QUOTE=PLing;34009779]This might be old but I think the gun makes it look the size of a ship rather than a car. It looks like a naval cannon when it should be not that much bigger than a .50 cal machinegun. [editline]2nd January 2012[/editline] I think the torso is too thick from the abdomen area, the arms are very stiff and not dynamic (just give them a liiiittle bit of curve), her left hand is holding the sword weirdly and the boobs look really round and stiff. Aka fake. A (typical) real breast has almost a negative curve on the top with the mass being in the bottom rather than it all being equally distributed. And I think the arm-side attachment point for the shoulder muscles seems too low if you see what I mean.[/QUOTE] On top of this head and hands look a bit small. Composition wise the pose is very bad in that in real life she would fall over. Further more the body has no flow with the arms being straight (who even uses swords like that?) and even if you curve them, having both of the arms going different directions will still break the flow. You want a general direction and flow that all goes towards a point. Seeing as she is moving and leaning to my right, the right arm is conflicting with that flow by going in the opposite direction. All in all I would suggest getting some long brooms and trying to run like that just to see how difficult and clumsy that would be. Also just generally stupid exposing yourself like that, try lifting those brooms up quickly and accurately while coming out of a run like that at an immobile enemy who is probably in a low, balanced stance with his/her sword braced forward.
[QUOTE=teshok;34009001][IMG]http://i40.photobucket.com/albums/e244/teshok/Untitled-1-71.jpg[/IMG] [IMG]http://i40.photobucket.com/albums/e244/teshok/running-towards2.jpg[/IMG] been fiddling around with torso positions and angles[/QUOTE] [img]http://i167.photobucket.com/albums/u135/SuperKusoKao/Untitled-87.png[/img]
Fuck me this art is a bitch. How do I get the baby looking like its buried in the ground? Reference photos are appreciated. [IMG]http://i429.photobucket.com/albums/qq13/Element_Spirits/Conception-1.png[/IMG]
It would look nicer if there was some mounds next to him, and something other than an instant "Cut" to show he's in the ground. Also, I need some help forming these branches to look like the nest can easily settle on them. And other help is also appreciated. [IMG]http://i.imgur.com/WUrUq.png[/IMG] This is the first thing I have ever greated on photoshop, and have drawn on a tablet. I need some improvement on drawing with a tablet, help on that would be nice too.
[IMG]http://i.imgur.com/1WeUA.png[/IMG] Does it count?
[QUOTE=teshok;34009001][IMG]http://i40.photobucket.com/albums/e244/teshok/Untitled-1-71.jpg[/IMG] [IMG]http://i40.photobucket.com/albums/e244/teshok/running-towards2.jpg[/IMG] been fiddling around with torso positions and angles[/QUOTE] the main thing that i see in this is that the majority of the figure is not feminine shaped. to me it looks like a masculine figure with tits. there's no definition on the waist and the majority of muscles are very big - even for a muscley female.
[QUOTE=Elements;34010185]Fuck me this art is a bitch. How do I get the baby looking like its buried in the ground? Reference photos are appreciated. [IMG]http://i429.photobucket.com/albums/qq13/Element_Spirits/Conception-1.png[/IMG][/QUOTE] You need to cover the baby with more dirt. Right now it's a simple line and a slightly darker shade that implies that it is buried underground. Make dirt piles around the hole and make dirt on it's hand, shoulders, feet and here and there on the underground body. No psychomaniac manages to make a perfect hole that fits perfectly to one certain pose as well as leaving no dirt piles at all.
yeah teshok make her slimmer at the waist, the whole torso is like one huge chunk right now
Worked on the arms a bit before I saw the comments I'll work on sliming her down later [Img]http://fc05.deviantart.net/fs71/f/2012/002/9/2/wip3_2_by_teshok-d4l10l5.jpg[/img] [editline]3rd January 2012[/editline] Sorry if the pic is huge posting from my ipod
[QUOTE=teshok;34011845]Worked on the arms a bit before I saw the comments I'll work on sliming her down later [Img]http://fc05.deviantart.net/fs71/f/2012/002/9/2/wip3_2_by_teshok-d4l10l5.jpg[/img] [editline]3rd January 2012[/editline] Sorry if the pic is huge posting from my ipod[/QUOTE] shouldn't she have a bit more of a bodacious curve on (our) right side? also her tits look fake as shit, like they have no gravity. the top half of them should be more curved. unless they are fake, in which case yucky.
you're going too fast into the tiny details, leave them and make more gesture sketches without over detailing them currently you need to work on your anatomy and being busy with one pose for so long is really a slow way to do it
i'm not anatomy expert so correct me if i'm wrong, but something more like this (not like this exactly though i have no expertise) [img]http://dl.dropbox.com/u/1482927/chicky.png[/img] furthermore, the pose feels very unnatural. she's in a mid-jump pose, and yet so much of her is on a flat angle. her neck particularly is perfectly straight and upright. her arms also feel too straight. [editline]3rd January 2012[/editline] i thought i close these threads accidentally somehow so i opened them then i realised garry did it my bad closed again
[QUOTE=teshok;34011845]Worked on the arms a bit before I saw the comments I'll work on sliming her down later [Img]http://fc05.deviantart.net/fs71/f/2012/002/9/2/wip3_2_by_teshok-d4l10l5.jpg[/img] [editline]3rd January 2012[/editline] Sorry if the pic is huge posting from my ipod[/QUOTE] I love how you did nothing we suggested to the drawing.
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