• milsims
    56 replies, posted
New York. Definitely not going to be able to make it.
[QUOTE=Bomber9900;35503529]its this cold war shit. the only problem with it is in addition to the $200 you have to spend on the tickets to get in. You'll also end up spending like $400 in buying "period correct" gear. I guess it's pretty cool if you have the dosh, but you're better off doing a more modern milsim.[/QUOTE] Not even, nothing wrong with a cold war milsim, they just have absolutely silly requirements for gear. Shit like non period-correct canteens pouches, compasses, backpacks, and tents weren't allowed. The list went on forever.
Period Correct Vests, Weapons, Uniforms and Headgear make sense. Compasses, Backpacks and flashlights sound silly.
[QUOTE=Bomber9900;35503986]Operation Enemy Within is what we're calling it for now but thats not set in stone. This will be in South Florida so it's probably a long drive/flight for you since you live in somewhere thats not in florida.[editline]10th April 2012[/editline]The back story we're trying to work out is an Extremist Group of Christian Radicals has been kidnapping children and training them to fight as they prepare terrorist attacks on Muslim Neighborhoods.[/QUOTE] Do you know when it'll be? I think I'm gonna go
[QUOTE=Dark Descent;35504603]Do you know when it'll be? I think I'm gonna go[/QUOTE] It's all going to be dependent on the amount of pre-registrations we get coming out there. It's either going to be July, or during Winter Break in December.
July would leave me at the whim of a friend or my dad to drive down. December would have me being able to drive. My dad seemed interested though, so that's a positive'
On the plus side we've got the staff all picked out for the US Forces. If anybody here thinks they may come down, would you be willing to lead the rebel side?
I've been to 1 milsim. It was cool except that 1) my gun went down near the beginning of the game and I missed the whole middle (didn't have a spare or sidearm at the time), and the end was so poorly organized that the enemy were like 10 feet from our spawn the whole time. 2) The ACU team were cheating like it was their job. 3) It was incredibly poorly run. Other than that it was kinda cool. I want to go to another someday. Something like Pine Plains or similar though. I still have yet to get down to the local CQB arena though
the problem with milsim games is that they rely on the people playing to be honest and intelligent which people aren't and they require really good organization on the admin side of things which is hard to find
The FP OP went sour organizationwise generally because the US team's leaders were supposed to keep their squads in one area (it was sort of like a push game), but the command let their squads just do anything and generally didnt command. They were supposed to talk to the Columbian leaders as well to keep everythingt running smoothly but they didn't. The next OP should run much much smoother because the staff there knows how to work together better
the ammo restrictions that are part of milsim games make them infinitely more tactical. In speedball games everyone has hicaps and they never have to reload. This means you can never wait for them to run out of ammo, or wait for them to use up their mag. You can't manuver anywhere because it's like everyone has an MP5 that shoots like a minigun, and it just becomes a hose fest of two teams pouring thousands of rounds at each other from 200 feet away. I was at a milsim game and was shooting at someone about 75 feet away. I was using real caps and my mag ran out before I could hit him. I duck behind a tree and start to reload, and I peek out and see he's got a bayonet on the end of his gun and is charging full speed at me. I drop my gun and start unholstering my .45 but I fumble with it. He's about 25 feet in front of me and 2 seconds away from killing me when one of my teammates from behind shoots him. Coolest airsoft experience ever. That never happens at speedball games.
Milsim isn't all about period correct gear ( HERE WE GO AGAIN, FOLKS ! ) It's more about how you think, how you decide actions and how you work to make everything happen. In our milsim here are the following that changes about -Games start from ~6hours to 3 days. -We can wear almost all camo we want, but there are some restriction ( basically everyone isn't allowed to wear MARPAT ) so people can be recognized and not have a pile of vomit running around. -Players act more aware and use tactics, strategies and skills built up to win. -No gun restrictions ( except m/s ( fp/s ) -Revive timer and respawn timers are decently long ( average of 5 min till revived and 20 min till respawned ) -We use two-way radios. ( Everyone uses one (seriously)) -No running around like a retard -Everyone must have battle dresses (BDU's) I'm not gonna go into more detail.
[QUOTE=Itsjustguy;35511083]Milsim isn't all about period correct gear ( HERE WE GO AGAIN, FOLKS ! ) It's more about how you think, how you decide actions and how you work to make everything happen. [/QUOTE] That may be how it works where you live, but fact of the matter is that's not how it is in the US. Nobody really likes it, that's just how it is.
[QUOTE=Itsjustguy;35511083]Milsim isn't all about period correct gear ( HERE WE GO AGAIN, FOLKS ! ) [/QUOTE] This is why we make fun of Eastwind so much. Like I understand not wanting players to show up to a Cold War era milsim in Multicam but when it gets to the point where period correct flashlights and everything are required then it's just silly. That's why tan vs. green or solid colors vs camo usually works fine.
We're not restricting gear.Wear all you want unless it goes against rules. We try to make it fun not stressing to be sent home for a flashlight.Even in the most serious games.
I wouldn't mind some serious uniform restrictions in a modern themed milsim though just so it doesn't become SEALs in Multicam and AOR2 vs SEALs in MARPAT. But not enough people in North America have non-American loadouts for that.
[QUOTE=felix the cat;35511161]That may be how it works where you live, but fact of the matter is that's not how it is in the US. Nobody really likes it, that's just how it is.[/QUOTE] If nobody liked it, then it wouldn't happen. I personally prefer more lenient gear restrictions. Some gear restrictions are good, because (from firsthand experience) there's nothing worse than missing the opportunity to waste a whole bunch of enemies because there are no uniform requirements and they look just like your guys. For historical events I like somewhat lenient requirements too because it lets more people attend the games, and people might attend with "okayish" gear the first time and be encouraged to come back with really good gear next time. At a certain vietnam game, they encourage correct gear, but allow people who have olive drab BDUs and modern M4A1s with the fancy accessories taken off, and no restrictions on sleeping/camping gear. otherwise they'd get only half of their normal attendance. I think everyone on FP just has a bad impression of milsim games because they've never been to one and the only one they've really looked into the gear requirements of is East Wind (which has ridiculous requirements, but it is THEIR event so whatever.)
@rivershark, I don't know where you live, but by me we only have 2 types of milsim: 1) ultra over serious shit like Eastwind. or 2) incredibly poorly organized & administrated, basically speedball with a back story, with shitload of cheaters. [editline]10th April 2012[/editline] Also, what I was trying to convey is that in the US people get all uptight about "historical correctness" and alot of the time they go overboard. It's for exactly that reason why I've gotten away from reenacting. I can see how milsim can be alot of fun if it's well organized, but it seems like most of the enjoyment comes out of the neat fields you get to play at - and a majority of the ones with good fields are run by stitch-nazis
Op: Liberty Canyon is the main one I'm talking about. It's a Vietnam game that occurs every summer in CT. Although it is pretty immersive when you're there, historically speaking they have always let people in who have modern guns with rails covered/optics removed, people who have OD BDUs for the US team and people who have Black/Tan BDUs for the NVA team. And they require mid caps or low caps. You see some insane reenactor grade kits there, but it's by no means required. Where are you based out of?
I'm in Michigan. Seriously, the only events we have that are like that are like 7 hours away, which is too far for a 1 day event. Eventually I'll get out to something like Pine Plains out on the East Coast or something.
Felix come to Operation Blacksheep coming up (Pine Plains) it'd be awesome to see you. Although I think it's a team game so not sure how you'd join up. I was never very good at these things. Also if you guys need a Vietnam kit, one of the guys on my forum is selling one. Just putting it out there if anyone is serious about a Vietnam theme game.
I definitely want to. I'll see what I can do.
I believe we have different definitions of Milsim. You have - period mandatory stuff and just playing game with low/mid caps. We have - Thinking and working together. As much as i hate to go ELITE about this, but, it kinda seems like it.Do prove me wrong. [editline]10th April 2012[/editline] Oh by the way. Latvian Season Opening 2012 - Expected number of people to arrive is 370-400 people. (We're speaking about a nation of 2 mil. residents and airsoft being a "underground" sport.Also some other Baltic chaps will come by ( LT and EST )
I think the big issue is that there is a massive amount of variation under the name of milsim. To me, it means organized squads, color based uniform teams (normally like 4 sets of tan, and 4 sets of green to choose from), midcap mags, higher quality sites to play at, and things like vehicles and explosives. Blacksheep/Pine Plains and Lion Claws ops are a lot more like what itsjustguy is describing, and are lots of fun. My only regular complaint about these types of milsim are some of the gearwhore jerks who play solely to win and cheat to do it, but that's life.
[QUOTE=notrabies;35512913]I think the big issue is that there is a massive amount of variation under the name of milsim. [B]To me, it means organized squads, color based uniform teams (normally like 4 sets of tan, and 4 sets of green to choose from), midcap mags, higher quality sites to play at, and things like vehicles and explosives. [/B]Blacksheep/Pine Plains and Lion Claws ops are a lot more like what itsjustguy is describing, and are lots of fun.[/QUOTE] That's milsim to you ? That's like every game for us... Fun Fact - We call cheaters "McClouds(It's spelt different but that's how we pronounce it )
Small revival Fact : Season opening game is "24/7" active.That means, it's an active battlefield from may 4th 18:00 till may 5th 18:00 No pauses unless super serious.
[QUOTE=Itsjustguy;35512321]I believe we have different definitions of Milsim. You have - period mandatory stuff and just playing game with low/mid caps. We have - Thinking and working together. As much as i hate to go ELITE about this, but, it kinda seems like it.Do prove me wrong.[/QUOTE] The first example is more the exception rather than the rule, I have never heard of an event that demanded period-correct gear except for East Wind and a few period-themed events like 'Nam stuff and re-enactments . Usually the second example is what our milsim is (team-specific green or tan based uniforms are usually required), and it's most similar to how the (admittedly watered-down) milsim here is.
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