• Create a planet and invade others V7: Shenanigans...IN SPACE!
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Erm, sorry about that. My internet failed, uploading my declare now. [img]http://img705.imageshack.us/img705/3325/planets14.png[/img] The TPN ship approaches, and enables cloak. [quote] [i]AGU station, we must warn you again that if you interfere with the primitives in any way that might advance their technology, or make them aware of us, we will be forced to remove you from this sector. If you must send probes down, make sure that they at least have a M221-Stealth drive. Are we clear?[/i][/quote] Meanwhile, a planet consisting mostly minerals enters the system. It is unknown if it has any inhabitants. (Tip: A new player may start on this planet, and maybe improve it's sprite. This planet is also FFA to capture, unless a player starts on it.) [editline]1st May 2012[/editline] oh shit, lemme edit out his ship [editline]1st May 2012[/editline] done
Turn 12 [URL=http://cubeupload.com/im/hGLwga.png][IMG]http://i.cubeupload.com/hGLwga.png[/IMG][/URL] The AGU Probe Station does not respond. Instead its Life Pods begin to detach and fly off but to no avail. A huge blinding blue light causes the Station to implode and send out a massive EMP Blast knocking out power to any nearby Ships or Technological Planets. The AGU Hub deploys a series of Refuge Ships to rescue any stranded Personnel, AGU Or otherwise. MEANWHILE : The AGU Hub celebrates the opening of its Galactic News Studio, 'Space Channel 5'. More on this at six. IN CONCLUSION : A Large dense field of unknown blue gas hovers around the previous site of the Probe Station, it appears to have a dense center and can be seen from the surface of Terra Magna.
Pictureless Declare: basic space travel & basic ballistic weaponry complete. started research into basic ship construction.
Declare. [img]http://img195.imageshack.us/img195/4185/planets15a.png[/img] The ship that was caught in the EMP manages to regain primary defense functions. Primarily, engineering, the reactor core and it's functions, and the bridge. [quote][i]Sir, we've been hit by an EMP! Fire the pacification shield! But sir, what about the primitives? We can't risk this being an attack, [b]FIRE![/B]![/quote][/i] The ship fires its pacification field. This is used in emergency to kill all lifeforms in the immediate area of the ship, and can be sustained as a shield. This might be what some poor desert astronomer saw; [img]http://img705.imageshack.us/img705/6308/planets15b.png[/img] [quote][i] Com sergeant, inform the fleet of what has happened. It appears there has been an accident. I can't sir, all secondary systems are out.[/quote][/i] Meanwhile, at TPN Com Central; [quote][i] Fleet captains, report in. We've received reports that the AGU have attacked one of our ships above Terra magna. Orders are to immediately go to AGU station, be battle-ready in case of resistance.[/quote][/i] [img]http://img341.imageshack.us/img341/1230/planets15c.png[/img] The ships move into maximum firing range, and enable shields, which are now set to withstand EMP and energy weapons. [quote][i]AGU STATION, THIS IS A CLASS-279 OVERTAKING. YOU ARE TO STAND DOWN AND RECALL ALL SHIPS. IF YOU DO NOT COMPLY TO OUR ORDERS, YOU [b]WILL[/b] BE DECIMATED. EXPLAIN YOUR ACTIONS AT TERRA MAGNA, [b]NOW[/b]![/quote][/i] Meanwhile, the ship at Terra magna starts repairing. The research for the experimental super-weapon will be done in 3 turns.
Quick declare: [B]The desert astronomers cannot comprehend what they have seen in the night sky, but they believe that the shining red and white entity is an angel descending from the heavens somewhere. They dare not pursue it. [/B](By the way, should I take not on the fact that the TPN ships looks suspiciously like my old ICSU faction's ships? (Although better looking) Reference: [IMG]http://img853.imageshack.us/img853/7761/mspaint3.png[/IMG]
I did always like the way you added windows on your ships, unlike some others, but other than that I really don't see any resemblance. Declare.
Umm, excuse me, but... Can I join? If so, can someone explain a bit more of It? I think I misinterpreted the rules.
Create a planet, build ships, do whatever you want with them (as long as it adheres to the rules). AnyOne can join.
declare [editline]1st May 2012[/editline] [img]http://i.cubeupload.com/6jSUBl.png[/img] [i]Cartesia decide on a sudden and mysterious change of lighting inside their ships from a dim purple to a vibrant green. Nobody knows why. Research on a super weapon is beginning (1/10) and the ships move into a more defensive position, whilst the small ships shoot off into the night to recon on their necron enemies.[/i]
Declare. Turn 56. [IMG]http://img823.imageshack.us/img823/6238/panets56.png[/IMG] One of two of the Scythe Harvest ships teleport into fleet formation. Advancements: Scythe Class Harvest Ship (1 turn) Large Ship (1 turn)
Eh, dmaster, you have too many meds :v: It's 4 small, 2 med and one big starting, and either 4 small, 2 med or one big per captured planet. (Can also be switched around with the latter, like having 1 med and 2 small per capped planet.) Also, sorry about my previous declare. Internet decided to punch me in the face. [editline]1st May 2012[/editline] Also declare.
[QUOTE=gregmasterx;35785279]Eh, dmaster, you have too many meds :v: It's 4 small, 2 med and one big starting, and either 4 small, 2 med or one big per captured planet. (Can also be switched around with the latter, like having 1 med and 2 small per capped planet.) Also, sorry about my previous declare. Internet decided to punch me in the face.[/QUOTE] I guess I could swap out my small ships for the next medium, I guess.
Or you could just cap an planet, and continue to build those ships. You know what? I'll add a planet near you. Near you as in [b]NEAR[/B] you. It will be a small challenge, but you'll at least have a well defend-able planet.
[QUOTE=gregmasterx;35785465]Or you could just cap an planet, and continue to build those ships. You know what? I'll add a planet near you. Near you as in [b]NEAR[/B] you. It will be a small challenge, but you'll at least have a well defend-able planet.[/QUOTE] Awesome. That could spice things up.
Alright, I have the sprites done. I hope you like drones. [img]http://img210.imageshack.us/img210/724/planets16.png[/img] A Narxeminos hive scout drops out of rift-space. It seems as though it's rift-drives were destroyed, and most of the drones have disappeared. It starts producing drones, sensing a nearby threat. It will only be able to slow them down, but if it manages to hold out, mothers may come to save it. (Gameplay note: This is the second-smallest Narxeminos ship, the smallest being the drones. It is currently stranded, and can be disabled to be used as a manufacturing base, or in other words; a planet. It is recommended to disable or destroy it as soon as possible, or players may find themselves facing the motherships, which are the largest and most powerful ships the Narxeminos have. It is very difficult for a ship to fight a swam of drones. The Narxeminos scout may be heavily shielded, but there is always a weakness...) Meanwhile, the ship above Terra Magna rejoins the fleet, and construction on the super-weapon begins... (10 turns) A message is also sent to Carthesia: [quote][i]Carthesia com central, come in. We have received reports of a largely metallic planet entering ST-2's orbit. We think you should be the ones to take it.[/i][/quote]
Declare. Turn 58 [IMG]http://img204.imageshack.us/img204/7964/planets58.png[/IMG] (Moved surplus medium ships into reserve, they will be added when there is more room in the fleet.) The Cairn Class Tombship teleports into the fleet formation. Information: A ship rarely seen in the Necron fleet, the Cairn Class Tombship houses thousands of Necron militia and equipped with a huge array of gauss weaponry and particle whips. Like all Necron ships, it's hull is comprised of Living Metal, a strange substance that works to repair severely damaged parts of ships in a matter of seconds. It is advised that an enemy fleet engaged in combat with the Necrons to take them out before the ships can make repairs. [IMG]http://img829.imageshack.us/img829/5103/planets582.png[/IMG] The territorial Necrons attack the new threat with a flurry of gauss weaponry and particle whips. Most of the drones are severely damaged or destroyed. The Necrons will dispatch units to the inside of the station via teleportation so that they can take over the station as well as put a stop to the homing signal it is producing.
Hey oskutin, as you may see I used the sprite you used for the Schwarze sonne ships, I hope you don't mind, if you do, I'll remove them. Also declare. [img]http://img163.imageshack.us/img163/6402/planets17.png[/img] Silly Necrons. Did they really think that firing conventional weapons at [b]small[/b], [b]fast[/b] and [b]AI controlled[/b] drones would do any real [b]damage[/b]? The tightly packed drone formations spread out, covering 3 ships. This is a continuous attack, and will only be able to destroy the ships over extended periods of exposure. The Narxeminos scout is amused by the Necrons' attempts to teleport units inside. They can't get past the shields, and there aren't even any interiors inside that aren't full of drones! (By the way, they might seem OP to you, but I already stated that conventional means wont cut it this time! Also uhh, I have to go now. Any chance we can continue this conflict tomorrow?)
[QUOTE=gregmasterx;35786569] (Hey uhh, I have to go now. Any chance we can continue this conflict tomorrow?)[/QUOTE] I wouldn't necessarily call Necron Gauss weaponry conventional, but okay. And sure, no problem. I also realized my mistake when I attacked them because I read into what these drones were about after the fact. But hey, a little action never hurt.
[QUOTE=Dmaster;35786880]I wouldn't necessarily call Necron Gauss weaponry conventional, but okay. And sure, no problem.[/QUOTE] Yeah, I didn't mean that they did not do any damage, but more that the way you are fighting them is inefficient, and will cause more losses than necessary. [editline]1st May 2012[/editline] Anyway, good night y'all.
Turn 13 [URL=http://cubeupload.com/im/HlBpkS.png][IMG]http://i.cubeupload.com/HlBpkS.png[/IMG][/URL] The AGU Responds to the threat by raising its shields and dispatching a series automated Turret Stations. [RADIO] Greetings, this is Admiral Typhoid. We request that you do not fire upon us, what happend at Terra Magna was a reactor accident and will not happen again. However we must condemn the murder of the survivors. [RADIO END] Meanwhile Space Channel 5 Gets a new paintjob.
The Arregythian control becomes slightly smaller in the Nordic lands. The Ostrigian Barbarians spead further west of their original spot on the Nordic land. The Fortigoths spread out, crushing any Arregythian resistance (Which there is little of in their region where there are only rural villages containing pseudo-legionnaire militia) Cornelius Ferrus, the Emperor of the Ferrus Tyranny of Arregyth pleads innocence, claiming his soldiers had declared him the rightful emperor. The Empire declines his innocence. He has no worth of proving so. The Ferrus Tyranny sets out on a conquest against the Cenanbran Tyranny The Cenanbran Tyranny attacks the eastern province of the true Empire. The Khanate of the Silver Horde spreads eastward. [B]Current established factions on Terra Magna: Ostrigian Tribes The Malamesh Empire Arregythian Empire Khanate the Silver Horde The Fortigoths The Julippian Tyranny The Alydian Tyranny The Ferrus Tyranny The Cenanbran Tyranny The Lyussian Tyranny[/B] Current top faction: The Fortigoths [IMG]http://img812.imageshack.us/img812/8172/mspaintp.png[/IMG]
[Turn 1] Declare. [IMG]http://i.cubeupload.com/CQaC77.png[/IMG] Quick background-like thing: [I]A once earth-like planet called Aerthia emerges from the dark annals of this space sector... While hostile beasts roams It's wastelands, the Planetary Monarchy of Kirk (The P.M.K.), safe In It's high tech 'underworld', prepares for It's great planet colonization odissey. ... An ambitious people that fought for life against beasts from deep the dark ages, they will colonize other planets In search of a better home... ... [B]Or die trying[/B][/I] 'Dunno If there's anything wrong, I just know that I have a sprite sheet with plentiful ships.
Declare Turn 14 [URL=http://cubeupload.com/im/wSmnW6.png][IMG]http://i.cubeupload.com/wSmnW6.png[/IMG][/URL] The AGU HQ Begins to power up its Quantum Wormhole generator, it will take one more turn to fully power up. Once it starts up it will emit an EMP Blast that can vaporize electronics at a Quantum level so it would be wise to retreat further.
Erm, you didn't really research a superweapon, or make one. I'm fine with the drones, it's a station, of course it has them. But a superweapon out of nowhere? Nope. Declare. [img]http://img220.imageshack.us/img220/5134/planets18b.png[/img] [quote][i] AGU station. We rescued you from a horrible death in the cold of space, and you have rewarded this with countless acts of idiocy, threats, and plain neglect of the warnings we have given. This is your final warning. Power down your weapons and shields, recall your ships, and surrender. Otherwise, you will be annihilated.[/i][/quote] The ships charge their weapons, and set their rift-drives to jump out the moment the enemy weapon fires. (Think about it, Diago. Do you really want to be enemies with the same forces that struck down the Necrons, which are and were stronger than you, plus two of their allies?)
Actually, I'm fine with you having a superweapon. Just don't expect my ships to be sitting ducks. [editline]2nd May 2012[/editline] my automerge
Gotta admit, greg has a point. That station was looking like a mighty fine place to attack, to be honest. Declare. Turn 63 [IMG]http://img233.imageshack.us/img233/9342/planets63.png[/IMG] The Necrons continue their assault. Except, rather than ineffectively firing at the drones, they deduce that the station must be controlling them with some form of master AI and turn their attacks onto the station. A flurry of particle whips and gauss weaponry impact the station, attempting to damage the structure beyond repair or destroy it, if need be.
Declare. [img]http://img717.imageshack.us/img717/5756/planets19.png[/img] The scout notices the enemy's attack on it self, and responds by shutting down all non essential processing and broadcasting systems in the arms, strengthening it's shields. As a result of this heavy shielding, signals will not be able to come through, so one spot is opened, allowing for the drone signals to continue broadcasting. The drones manage to destroy the small ships that were swarmed the heaviest. Meanwhile, small explosions occur on the other ones, it appears as though they will be defeated some time soon. (Sorry Dmaster, you were so close! Just wanted to let you know that if you figured it out earlier, none of your ships would have been destroyed. The weak spot should be obvious by now, so I wouldn't worry too much about losing more ships. Plus, if you manage to find it, you may be able to disable, instead of destroying, the station!)
Declare. Turn 65 [IMG]http://img205.imageshack.us/img205/5378/planets65.png[/IMG] The Tomb Ship isolates the source of the signal, and focuses it's array of weaponry on that point, attempting to disable the ship. Advancements: The "destroyed" small ships shift out of the dimension to repair themselves, and will teleport back into Varaiyah's orbit. (3 turns) (A.k.a. new small ships are being made, but I'm a stickler for Necron lore.)
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