• Create a planet and invade others V7: Shenanigans...IN SPACE!
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Good job! Quick declare, for closure. [img]http://img716.imageshack.us/img716/4481/planets20.png[/img] The primary attack and defense processors of the scout get overloaded. As a last ditch effort, the scout disintegrates all important tech, such as the drones and rift-drives, and fires its "consciousness" out of the system, hoping to be recollected by a mothership. _____________________________________________________________ YOU ARE A WINNER Good job! You have successfully disabled your first Narxeminos scout craft! The Narxeminos scout craft may now be colonized, and be used as a manufacturing station, or in other words, a planet. You are allowed to create a new sprite for the station, as long as you keep the general shape, size, and gist of it. Enjoy your new planet! - with love, Annoying god-child. PS: You may skip use the picture of the ship first arriving to fix the map.
Declare. Turn 67. [IMG]http://img12.imageshack.us/img12/9746/planets67.png[/IMG] The Necrons secure the perimeter of the ship. They intend to incorporate this strange technology into their planetary defense system. Advancements: Capturing the ship. (2 turns, the medium ships in reserve will arrive once it is captured) Arrival of 3 small ships. (2 turns left) A super-weapon is being developed. (10 turns)
Grats on your new planet Dmaster! But uhh, are you going to use it as a super-weapon or as a planet (or both)? Also, you have a bit more freedom than that, in regards of a new sprite. (That is, if you want to change it more.) Picture-less declare. The TPN's superweapon is almost finished! (2 turns, it's actually less than that, but I CBA to have to implement it now.) A heavy ship is being built for reserve. (5 turns) Also, I think I might be implementing these scout stations more, as a small objective/challenge for newer and/or smaller fleets. (Not that yours was small, just that it would be more challenging (yet rewarding) if you had less ships.) [editline]2nd May 2012[/editline] Oh, look at what time it is. Good night y'all!
[QUOTE=gregmasterx;35799456]Grats on your new planet Dmaster! But uhh, are you going to use it as a super-weapon or as a planet (or both)? Also, you have a bit more freedom than that, in regards of a new sprite. (That is, if you want to change it more.) Also, I think I might be implementing these scout stations more, as a small objective/challenge for newer and/or smaller fleets. (Not that yours was small, just that it would be more challenging (yet rewarding) if you had less ships.)[/QUOTE] The ship is serving as a planetary defense system. However, the technology used to transform it into a planetary defense will be the same technology used to make my super weapon. So no, it's more of a planet with guns. The super-weapon will be mobile and attached to my Tomb Ship. Don't worry, the ship is in the process of being "upgraded" and I'm going to add a bit more to the sprite when it's done being captured. As for more scout stations, that sounds great, that was pretty fun and it could help other players to get more space in their fleets.
Declare Turn 15 [URL=http://cubeupload.com/im/M4AeRL.png][IMG]http://i.cubeupload.com/M4AeRL.png[/IMG][/URL] As soon as the Wormhole Generator fires up the AGU HQ Heads through it in an instant and is transported to a new location. Much of their technology is fried thus they will have to begin their research all over again.
[Turn 2] Pictureless declare. [I]The PMA's Observatories quickly spotted an enormous space station deep withing Aerthia's "territory", thus triggering the research for planetary defense. With a hystorical step on their attempt to find a new home, The Planetary Monarchy of Aerthia developed Basic Ballistics Weaponry.[/I]
Declare. Turn 70. [IMG]http://img577.imageshack.us/img577/1481/planets70.png[/IMG] The ship is overtaken with a strange eldritch energy. The technology is now modified with Necron technology, a glowing focus crystal replaces the weak point of the old ship. The defense system is now complete, capable of firing a large beam that can destroy a medium ship and noticeably damage a large ship. The two medium ships arrive from reserve, as well as the repaired small ships. The Necron fleet moves into formation, ready to mobilize. Advancements: Super-Weapon production. (8 turns left) Also, Diago, I see what you did there with the teleportation. However, knowing the TPN, they won't be too happy and will label you as public enemy number one for not surrendering.
Pictureless declare [quote]"It seems the scout station has been overrun by the Necrons Sir." "Damn, I was banking on that scout ship surviving, now we know that the Necrons can develop their weapon. Get Admiral Henderson up here." [/quote] [I]Gameplay note: Trantimir has a council of five. Admiral Henderson is in charge of the scientific research wing.[/I]
(I won't be able to post for a bit but on the next Picture Declare could you remove the remnants of the AGU Wormhole? Thanks.)
Declare, also, haha. You're spot on, Dmaster. (Dmaster was defeated, but sticked to Necron RP, but you, Diago? You fled.) By the way, Dmaster. Do the Necron have... Honor? Would they agree to a fair battle in mid-space, instead of one just surprise attacking the other when possible? Also, if we're going to make planetary defenses, let's make a rule that small ships can't be shot down? That way there's still a way to defeat it, when you're not willing to risk your bigger ships. [img]http://img4.imageshack.us/img4/3562/planets21a.png[/img] The superweapon is finished! It is being tested on SS13's former moon... [img]http://img833.imageshack.us/img833/1899/planets21b.png[/img] The moon is fired into the sun! (Next person please remove it.) Meanwhile, fleet one heads to Taendra, and will soon colonize it. The big ship is in reserve, and the TPN is researching planetary defense platforms.
The Malamesh Empire is gone.. Taken out by the Silver Horde, wiped from the face of the earth along with all that it may have been remembered by. An Empire an so old and with such a rich history, simply erased from the maps of great nations... The Arregythian Empire's power is dwindling. The Fortigoths spread west towards the Ancient Arregythian capital of Arregio. Left abandoned and alone on the Nordic lands, the Little province of The Arregythian Empire remaining there has a formed Goal-of-Survival De facto Mini-Empire, naming themselves after the people which live in their few towns, as well as after the Empire that brought these towns into existance: These people now call themselves The Ostrigio-Arregythians; Ostrigio-Arregyth. The Lyussian Tyranny, facing no repercussions from the true Empire successfully turns into its own sovereign; Lyussia. The Ferrus Tyranny continues to consume the Cenanbran Tyranny's territory, the Cenanbran Tyranny having no real opposition due to their leader's lack of knowledge or experience - he only declared sovereign in lust for power, and is now paying the price. Nobody knows why the Ferrus Tyranny is doing this, however. They also tear into the Alydian Tyranny, which barely had any territory compared to the other Imperial Tyrannies, now holding a glorified excuse of 200 miles of land. [B]Current established factions on Terra Magna: Ostrigian Tribes Arregythian Empire Khanate the Silver Horde The Fortigoths The Julippian Tyranny The Alydian Tyranny The Ferrus Tyranny The Cenanbran Tyranny The Lyussian Tyranny Ostrigio-Arregyth[/B] Current top faction: The Ferrus Tyranny [IMG]http://img99.imageshack.us/img99/4821/mspaintg.png[/IMG]
Pictureless Declare : T16, SS13 Sits Idle not far from Aerthia, resting.. Recharging..
Milkdairy, mind giving some descriptions on the non-Arregythian empires? (By that I mean no tyrannies, since I assume they're still the same as the Arregythian empire.) Also declare. [editline]3rd May 2012[/editline] Actually, undeclare, got nothing to do.
[Turn 3] Pictureless declare. [I]The PMA continues It's long range observation at the AGU HQ, It wasn't looking like a planet nor anything good to conquest. Still, this only make the Aerthians curious and curious speeding up one of their long waited and most important technology research In their history... The PMA Air Force developed Basic Space Flight.[/I]
[QUOTE=CaioLugia;35808709]Pictureless declare. [I]The PMA continues It's long range observation at the AGU HQ, It wasn't looking like a planet nor anything good to conquest. Still, this only make the Aerthians curious and curious speeding up one of their long waited and most important technology research In their history... The PMA Air Force developed Basic Space Flight.[/I][/QUOTE] Hey man, we're not using that system anymore. We use the common sense rule now, see OP for rules.
[QUOTE=Milkdairy;35805197]The Malamesh Empire is gone.. Taken out by the Silver Horde, wiped from the face of the earth along with all that it may have been remembered by. An Empire an so old and with such a rich history, simply erased from the maps of great nations... The Arregythian Empire's power is dwindling. The Fortigoths spread west towards the Ancient Arregythian capital of Arregio. Left abandoned and alone on the Nordic lands, the Little province of The Arregythian Empire remaining there has a formed Goal-of-Survival De facto Mini-Empire, naming themselves after the people which live in their few towns, as well as after the Empire that brought these towns into existance: These people now call themselves The Ostrigio-Arregythians; Ostrigio-Arregyth. The Lyussian Tyranny, facing no repercussions from the true Empire successfully turns into its own sovereign; Lyussia. The Ferrus Tyranny continues to consume the Cenanbran Tyranny's territory, the Cenanbran Tyranny having no real opposition due to their leader's lack of knowledge or experience - he only declared sovereign in lust for power, and is now paying the price. Nobody knows why the Ferrus Tyranny is doing this, however. They also tear into the Alydian Tyranny, which barely had any territory compared to the other Imperial Tyrannies, now holding a glorified excuse of 200 miles of land. [B]Current established factions on Terra Magna: Ostrigian Tribes Arregythian Empire Khanate the Silver Horde The Fortigoths The Julippian Tyranny The Alydian Tyranny The Ferrus Tyranny The Cenanbran Tyranny The Lyussian Tyranny Ostrigio-Arregyth[/B] Current top faction: The Ferrus Tyranny [IMG]http://img99.imageshack.us/img99/4821/mspaintg.png[/IMG][/QUOTE] 200 meters? Shouldn't it be 200km? or 2000 km?
The Arregyth Empire itself resembles Rome, including armies and tactics. The Tyrannies are basically in the same design, but maybe slightly different tactics, and superiority. Typically they are NOW superior due to a mass of the Trie Empire's forces being defeated by Fortigoth hordes. The Ostrigian tribes are not a true united faction. I just treat them like so as to denote where the different tribes are apparent and control. As for the others, they resemble typical Eastern empires in the classical age (except the silver horde which kind of resembles the Huns/Mongols) Oh and sorry about the M deontion. That's meant to mean miles.
Necrons do have honor. Actually, they have their own special codes of battle. They give their enemies the option to withdraw before they make an attack, and will usually capture enemy commanders for whatever reason. They won't do that unless victory is ensured. Yet, they won't just do random surprise attacks. Declare. Turn 74 [IMG]http://img607.imageshack.us/img607/5534/planets74.png[/IMG] The Necron fleet moves out of orbit and advances into unclaimed space. Advancements: Super-weapon. (4 turns left) I have mentioned that all Necron ships have Living Metal, and I figured that I would explain how I might handle that rule. For every ship that is extremely damaged or destroyed, I will roll a die. On a 5 or higher, the ship will repair damage, if the ship in question is a large ship, it will come back slightly damaged to prevent it from being overpowered. In a sense, this will work as a shield, and I think it would be rather interesting to try out. Basically it's a shield that has a very low chance of working, if you want to think of it that way.
declare
Btw Ragamuffin, TPN said a while back that you could have the mineral planet. (The white one in between us.) [editline]3rd May 2012[/editline] Also, now that I think about it, planetary defense platforms shouldn't count as planets. A defense platform that is very strong? Mhhh, okay. A defense platform that is very strong, and gives you the ability to get even more ships for a fleet? No. Then there's also the fact that it's [b]right next to you, that was already a major advantage you were given, an easily defendable planet[/b]. As I previously said, an evacuated Narxeminos station is almost nothing more than a shell suitable for refurbishing into a station, not a weapon. [editline]3rd May 2012[/editline] By the way, here's a new planet that's roughly based upon Trantimir. [img]http://img593.imageshack.us/img593/673/swampplanet.png[/img]
[img]http://i.cubeupload.com/9wsBdQ.png[/img] [i]The superweapon is finally developed and built after about 15 turns of research and development, and now floats above the planet ready to fire upon the necrons should they make one wrong move. A planetary defense system is also put in place using high powered energy weapons on small space pods in the atmosphere of Cartesia. They have been dubbed the 'flyswatters' for their effectiveness on small, fighter style ships.[/i] [b]Name of weapon:[/b] Gito Planet Cracker - GPC-A1 [b]Description:[/b] The GPC-A1 is exactly as the name implies, it carries a weapon on board powerful enough to cause a lot of serious damage to a planet, or a ship. It carries an extremely high energy nuclear power core which is vulnerable to attack, it is required to be open to the vaccum of space due to the massive amounts of heat it generates. It is for this reason that it is rarely found alone, and is pretty much always accompanied by an entire fleet. The loss of a GPC would be an extremely hard hit to both Cartesia's morale and it's economy. [b]Attack:[/b] For it's attack the ship concentrates all of the energy from the nuclear core into an extremely precise attack. The size of the laser that it creates is no larger than a fist, however the sheer force at which it hits the target is enough to split it in half by itself. Whilst the attack is being fired, which will last no more than 4 seconds normally - all power everywhere else on the ship is down, also explaining the power cores vulnerability. [editline]3rd May 2012[/editline] [QUOTE=gregmasterx;35811983]Btw Ragamuffin, TPN said a while back that you could have the mineral planet. (The white one in between us.) [editline]3rd May 2012[/editline] Also, now that I think about it, planetary defense platforms shouldn't count as planets. A defense platform that is very strong? Mhhh, okay. A defense platform that is very strong, and gives you the ability to get even more ships for a fleet? No. Then there's also the fact that it's [b]right next to you, that was already a major advantage you were given, an easily defendable planet[/b]. As I previously said, an evacuated Narxeminos station is almost nothing more than a shell suitable for refurbishing into a station, not a weapon. [editline]3rd May 2012[/editline] By the way, here's a new planet that's roughly based upon Trantimir. [img]http://img593.imageshack.us/img593/673/swampplanet.png[/img][/QUOTE] Oh okay thanks, sorry I didn't realise. I'll head there to colonise it next declare.
I wouldn't necessarily count the planetary defense platform as a big deal. If something were to attack, it would just fire a single shot, and I said that it could severely damage a medium ship at most. You could also make small ships immune to it like you said earlier, if you want.
Erm, okay. Just ignore my previous post then. Sorry! [editline]3rd May 2012[/editline] Not really a declare, but I'm gonna post a graphical update to my superweapon in a sec. [img]http://img269.imageshack.us/img269/7945/planets22.png[/img] Graphical update to the superweapon! ________________________________ Not much is known about how the Gravity Control Station actually works, but it is known that it has the power to manipulate gravity in many ways. It is nicknamed the "GCS-CRUSADER", after it's iconic symbol. Thanks to it being powered by TS-Delta and the sun, it has a rather strong shield. This is often not necessary though, since most weapon fire can be redirected.
After much effort, and forcing a complete surrender from the Cenanbran Tyranny, Ferrus pleads innocence once again to the Emperor, stating he wishes to rejoin the Empire. The Emperor establishes the Eastern Arregythian Empire, crowning Ferrus Emperor of it. The True Empire is renamed as the Western Arregythian Empire, to denote its Western position in relation to the Eastern one. As with all Horde empires, The Silver Horde falls apart after a mere two leaders gone by, all of its vast territories forfeited. The Fortigoths forfeit their territory to the East, leaving all the towns in that region razed and destroyed. They move all their force further west to prepare for full battle against Arregyth's heartland. The first Ostrigio-Barbarians move back to the mainland for the first time in centuries. [B]Current established factions on Terra Magna: Ostrigian Tribes Western Arregythian Empire The Fortigoths The Julippian Tyranny Eastern Arregythian Empire Lyussia Ostrigio-Arregyth[/B] Current top faction: Eastern Arregythian Empire [IMG]http://img62.imageshack.us/img62/1176/mspaintzl.png[/IMG]
Declare. EDIT : Pictureless. The AGU HQ Begins to observe Aerthia as its systems slowly power back up. A small shuttle containing some schematics for basic spaceships and shuttles are contained within, along with a message of Peace.
Diago, is that a regular declare still?
He's counting it as a research stage, so yes.
I'm asking if he's going to make a picture. If not I'm declaring.
Well, it is picture-less, so I would assume that he's not going to make one.
No picture, I changed my mind.
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