• Creative Drawings that don't deserve a thread V2
    1,106 replies, posted
ok, so I barely ever us ms paint, because I'm more of a photoshop guy, but I tried it and I'm fuckin' loving it [img]http://img195.imageshack.us/img195/4550/largerobot.png[/img] castle in the sky robot! c&c pretty please
[QUOTE=LaughingStock;33178406]Hello! Before I go any further, is it acceptable to have a 6 frame walk cycle for a game?[/QUOTE]Yeah, it's easier to do a 4 frame, 8 frame or 16 frame walk cycle however.
Personally, I think 10 frame walk cycle is the easiest. =)
[img]https://lh3.googleusercontent.com/-1EUfv2qkO5s/Trrd-yydMPI/AAAAAAAAASY/ZA8Z4nuXzMs/s385/frogsprites.png[/img] [img]https://lh5.googleusercontent.com/-zUj4XfDTvqg/TrhB_sNK3ZI/AAAAAAAAAQQ/DUoVeMesda0/s39/frogjump.gif[/img] [img]https://lh5.googleusercontent.com/-iuIAJ1-UGrI/TrhD7B70BXI/AAAAAAAAAQ4/8fLBqWxlXOg/s34/frogwalk.gif[/img] The first animation is his jumping animation, which I'll work on later, and the second one is his transitional animation from idle to moving. I really don't think a 4 frame walk cycle would work out very well, and my 8 frame walk cycle kinda bombed. I think right now I just need to work on drawing the feet in a way that's easy to animate. Oh also, here's my first rendition of him. I scrapped him because he's facing the wrong way and he looks awkward when he looks the other direction, and he's hard to animate. [img]https://lh4.googleusercontent.com/-cxLA2dkJ1bA/TrrfJKph9KI/AAAAAAAAASw/1iwmKq6LHcA/s43/frogjumpf%25255B1%25255D.gif[/img] Of course, looking back, I could give him another shot.
[QUOTE=superfunkyjam;33179195]ok, so I barely ever us ms paint, because I'm more of a photoshop guy, but I tried it and I'm fuckin' loving it [img]http://img195.imageshack.us/img195/4550/largerobot.png[/img] castle in the sky robot! c&c pretty please[/QUOTE] shading is nice and represents metal lovely but improve the lihgting by better determining the lightsource via using drop shadows and also metal tends to reflect light, pay attention to that. Also there's no proportion and anatomy is absolutely missing. Some studies or using reference images would help. For proportion, just take a breath and compare stuff. Would also venefit from using globally all the values you've used there. Especially around the neck area. Some detail definition would do good, too.
[IMG]http://i41.tinypic.com/25kleon.jpg[/IMG] Rotating weapon sprite for my game, supposed to be a grenade launcher.
[QUOTE=Smilecythe;33257634][IMG]http://i41.tinypic.com/25kleon.jpg[/IMG] Rotating weapon sprite for my game, supposed to be a grenade launcher.[/QUOTE] Looks like the Quake 2 Railgun. That's a good thing :v:
You could say I'm doing a pixel art 2D side scroll ripoff of Quake series, theres a saw, machine guns, rockets, something like railgun is coming, similiar items and powerups with a little "influenced" gameplay balance and such. That's just how damn perfectly Quake series play, why would I do something that plays like shit deliberately? But honestly, the resemblance of this weapon's shape came out subliminally. Too bad the portait version of it with closer details isn't finished yet. Also [img]http://www.pixeljoint.com/files/icons/full/title_logo.png[/img] Edited this. I prefer the middle character not standing out so much and I think it looks better than the previous. Also the R in "Pulcher" doesn't look like an A anymore. I forgot what else I changed. Still only 16 colours. Those who missed here's the previous version: [url]http://i44.tinypic.com/qs9nrb.jpg[/url] And if you missed even more the piece should read; "Core of Pulcher". The character in the middle is supposed to be sort of like an icon/character just like gamefuhrers like Quake have have the [img]http://www.freewebs.com/rdtclan/com_idsoftware_Quake3-icon-32x32-8bit.gif[/img]
[QUOTE=Smilecythe;33279023] [img]http://www.pixeljoint.com/files/icons/full/title_logo.png[/img] [/QUOTE] That is beautiful.
[QUOTE=Smilecythe;33279023]You could say I'm doing a pixel art 2D side scroll ripoff of Quake series, theres a saw, machine guns, rockets, something like railgun is coming, similiar items and powerups with a little "influenced" gameplay balance and such. That's just how damn perfectly Quake series play, why would I do something that plays like shit deliberately? But honestly, the resemblance of this weapon's shape came out subliminally. Too bad the portait version of it with closer details isn't finished yet. Also [img]http://www.pixeljoint.com/files/icons/full/title_logo.png[/img] Edited this. I prefer the middle character not standing out so much and I think it looks better than the previous. Also the R in "Pulcher" doesn't look like an A anymore. I forgot what else I changed. Still only 16 colours. Those who missed here's the previous version: [url]http://i44.tinypic.com/qs9nrb.jpg[/url] And if you missed even more the piece should read; "Core of Pulcher". The character in the middle is supposed to be sort of like an icon/character just like gamefuhrers like Quake have have the [img]http://www.freewebs.com/rdtclan/com_idsoftware_Quake3-icon-32x32-8bit.gif[/img][/QUOTE] You'll have to keep us up to date with that one, sounds awesome!
[img]http://filesmelt.com/dl/yep_its_skyrim_alright.png[/img] Guess what I have been playing! [sp]Yeah I also know that this man is not anatomically correct but we'll let that cape hide his retardation[/sp]
[QUOTE=ForestRaptor;33317113][img]http://filesmelt.com/dl/yep_its_skyrim_alright.png[/img] Guess what I have been playing![/QUOTE] I'm not even joking it's the best game I've ever played.
Man, how do you guys manage to do such good pixel art?
Search me. [IMG]http://i.imgur.com/UPmD7.png[/IMG] Based on: [img]http://static.wix.com/media/ba73fb5e70065e886d9403e4b18cfa8d.wix_mp[/img] Pretty crap, but I like it.
[img]http://fc05.deviantart.net/fs71/f/2011/323/f/e/muscle_rider_by_smilecythe-d4gmkcc.png[/img] So my car got stuck in mud yesterday. Had to get out and push while it was raining like ass. I stripped everything except boxers because I didn't want my get clothes all muddy shit and nobody else than me drives that road. This scene came to my mind. Draw some lyrics- thread had some infuence as well.
[img]http://dl.dropbox.com/u/1157653/aaaab.png[/img]
[img]http://img693.imageshack.us/img693/8580/willsmithplayingibbsvgu.png[/img] Will Smith anyone?
[IMG]http://i838.photobucket.com/albums/zz301/GastricTank/weightman-1.png[/IMG] Have a fan-Megaman character that I drew. Weightman.
[IMG]http://img849.imageshack.us/img849/9186/spaitermn.png[/IMG]
I did this a while ago [IMG]http://dl.dropbox.com/u/42843194/potatoe.png[/IMG]
[img]http://lolokaust.com/smiley/mspaints/Animation2.gif[/img] I've started to like the pelvic thrust move.
J.D. and Eddie. Just messin around. [t]http://s3.amazonaws.com/data.tumblr.com/tumblr_lv92hzr8oa1ql7e99o1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1322367609&Signature=JTaTcW0kI7hl9bjWxSnuszpxbTs%3D[/t]
[img]http://i.imgur.com/zAumW.gif[/img]
[img]http://67.177.47.177/images/destroy.png[/img] First time using gimp; found out drawing thick lines then changing their thickness with the eraser makes a nice effect.
[img]http://lolokaust.com/smiley/mspaints/Headshot2.PNG[/img] BOOM HEADSHOT YEAH [b] edit:[/b] Felt like trying out the "normal" mspaint style for a change. This one took 30 minutes: [img]http://lolokaust.com/smiley/mspaints/Japanese%20Shuttle.PNG[/img]
[img]http://i.cubeupload.com/c3CDhC.png[/img] Ten seconds flat.
My car battery died and descided to mess around in paint [img]http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/384655_10150447046533914_547258913_8551782_1119737105_n.jpg[/IMG]
[img]http://lolokaust.com/smiley/mspaints/Ohnoo.png[/img] More effort here, but still got bit lazy in some frames.
[URL=http://imageshack.us/photo/my-images/687/pixil.png/][IMG]http://img687.imageshack.us/img687/6114/pixil.png[/IMG][/URL] Bump.
looks very unbelievable due to horrendous anatomy
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