• World Conquest!
    249 replies, posted
Well it is similar to the other thread apart from we are playing on the whole world now! [b] UNITS [/b] 1 Tanks beat 1 Infantry 1 Tanks beat 1 Tanks 1 Plane beat 1 Infantry 1 Plane beat 1 Tank 1 Plane beat 1 Plane 3 Infantry beat 1 Tanks 6 Infantry beat 1 Plane Costs: [list] Infantry = 300 CP Tank = 450 CP Plane = 600 CP [/list] You can only build 5 units a turn. You can only invade 3 provinces a turn. Invasions must use land based units, e.g tanks and infantry. [b]Navy (Thanks to carriontrooper)[/b] Prices -Cruiser: 1000 CP -Sub: 1500 CP -Transport Landers: 600 CP Placement and how to use Naval units are to be placed on water (duh). They can be built at any province near water. They can go in the open oceans. They start out in their builder province, and each turn may only go as far as 100 pixels in radius. Subs can hold a missile or a nuke. But, in order to arm them with missiles/nukes, they must be 'docked' in the same territory as the missile/nuke for one turn. When launching missiles/nukes, subs can't move (stays the same position next turn). To reload a missile it must return back to a province with a missile launcher on it. Strength : 1 Cruiser beat 1 Cruiser 1 Cruiser beat 1 Plane Cruiser cannot engage Infantry or Tanks and vice versa 1 Sub beat 1 Sub 1 Sub beat 1 Cruiser Sub cannot engage Infantry or Tanks and vice versa 1 Plane beat 1 Cruiser 1 Plane beat 1 Sub 1 Plane beat 1 Transport Lander 1 Tank beat 1 Transport Lander 2 Infantry beat 1 Transport Lander Transportation: You can load 2 infantry or 1 tank unit onto one transport. You may land more than one transport on a beach at one time. When you land you must offload your troops into that province. You can make no further action with those troops that turn (they have to stay on the beach head). Having troops on a transport does no affect how strong/weak they are. [b]Defense + Missiles[/b] Missiles require a Missile Launcher. You may have one launcher per province and you need 10 provinces before you can build one. They cost 1200 CP. They are marked with a black cross anywhere inside that province. Missiles have different ranges. There is no real official guidance but use you common sense. If there is a dispute I will decide. Missiles ([Missile] - [Range] - [Cost]): [list] Basic Missile - Very Low - 700 CP Ballistic Missile - Normal - 1300 CP ICBM - Long - 2000 CP ICBM Extreme - Very Long - 5000 CP [/list] Nukes require a Missile Launcher and 20 provinces. They cost 25000 CP. They will annihilate up to 10 units in a province and will return that province to neutral with a red cross in it. No unit can set foot in this province, any units left most leave as soon as possible. You can create defensive lines, which can only be broken by an attack of either 5 tanks or 5 planes. They are made using 10x10 sprites and each of these cost 600 CP. [b]Money and Politics[/b] You gain 300 CP a turn, and 50 CP extra per gained province. E.g if I own 5 provinces, I earn 300+50*4 CP a turn. To make an alliance each party must pay 150 CP. [b]Joining the Game[/b] You must post a sprite sheet including: [list] Infantry Tank Plane Fortification [/list] The sprites must be no bigger then 15x15 each. They can be anything (some resemblance is recommended, as is effort) Optionally you can include a 15x10 flag to place in each province you own. You must pick a neutral province and place 2 infantry, 2 tanks and 1 planes in it. You must color it the color of your choosing, it may not be the following: Red - (255, 0, 0) White - (255, 255, 255) Black - (0, 0, 0) Or the color of the sea. [b]Map[/b] [media]http://filesmelt.com/downloader/world2.png[/media] If anyone breaks the rules then skip their turn. I'll start :D Sprites: [img]http://filesmelt.com/downloader/sprite.png[/img] Turn: [img]http://filesmelt.com/downloader/world3.png[/img] [i]Right click -> View Image[/i] [b] CP: 300 [/b]
Declare [editline]05:21PM[/editline] [img]http://filesmelt.com/downloader/wic_sheet.PNG[/img] [media]http://filesmelt.com/downloader/WIC.PNG [/media] [i]Right click, View Image.[/i] Australia has fallen into the grasp of the evil dictator muffin. He has set up a small army and is preparing world domination. [b] CP: 300 [/b]
Declare
That is Australia FYI Would Canada count as a neutral nation? Seeing as we are peacekeepers.
I think he meant unclaimed territories, which are neutral in the game.
Makes sense.
[QUOTE=cheesedelux;18044415]I think he meant unclaimed territories, which are neutral in the game.[/QUOTE] This is correct. Also as an FYI you can not stack declare, e.g Man1: Declare Man2: declare after man1 You must be quick. You also don't have to use counters like I and that other guy has, you can use anything.
Are NATO symbols with a background of the country's flag ok? And is it okay if I reserve China, unless of course Grimgor has them? [img]http://filesmelt.com/downloader/China3.PNG[/img] (Filesmelt is fucking up again, sprites are there ^)
Good to know I already got my Canadians ready! [img]http://img5.imageshack.us/img5/4195/canadianseh.png[/img]
@cheesedux Those sprites are fine when you add fortifications. Yes you can reserve china. @shadowcat123 Nice sprites, you are good to go.
Skip me, but do you mind if I reserve England? [img]http://www.stylee32.net/upload/uploads/1256692814.png[/img]
Declare!
Declare
[img]http://img41.imageshack.us/img41/3341/43337364.png[/img] Canadians eh!
Cheesedelux, whats the "M". Also, declare. Invasion is being updated, this will be added to the op but to invade you must use land units. [img]http://filesmelt.com/downloader/world4.png[/img] The New World Empire invades a country, it also produces 2 infantry units. [b]0 CP[/b]
[media]http://filesmelt.com/downloader/WIC1.PNG[/media] [i]Right click, view image.[/i] -The 300 cp comes in, and is instantly spent on another infantrymen. -The 3 infantry move out into neighbouring countries, taking them over easily. -Main country is defended by two tanks and a plane. [editline]07:00PM[/editline] Shit I got ninja'd. I'll merge. Ipope wait a second.
[QUOTE=iPope;18044857]Cheesedelux, whats the "M". Also, declare. Invasion is being updated, this will be added to the op but to invade you must use land units.[/QUOTE] Missile Launcher. I didn't see the part about the black cross so I suppose I won't use that sprite.
Oh you know what I can't be assed just drop me out.
Declare. [media]http://filesmelt.com/downloader/Grorious2.PNG[/media] Australia has no military. China will have the largest standing army in the world within the decade!
Okay.... Skip muffins and continue with mine.
declare [editline]03:34PM[/editline] [img]http://img3.imageshack.us/img3/839/suddenlycanadianseveryw.png[/img] The Canadians deploy a fast beaver attack on surrounding Islands and Provinces. Current CP: 600 CP gain per turn: 450
Hmmmmm. I may join this one... My army: [URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/e14e00indonesia.png[/IMG][/URL] I start in Java! [URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/58e400jawauprising.png[/IMG][/URL] BTW, do we get 300 CP right away when we start or do we have to wait until next turn? And also, how about naval units like subs and cruisers and aircraft carriers?
Declare (Australia). [editline]07:12PM[/editline] [img]http://filesmelt.com/downloader/AustraliaTurn1.PNG[/img] Australia sits around and ponders how they will expand with their wimpy amount of troops, then decides that it is irrelevant. [B]CP: 300[/B] (Hope you don't mind that I used your generic letter-sprites.) [B]Sprites:[/B] [img]http://filesmelt.com/downloader/AusSprites.PNG[/img]
[URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/69600jawauprising2.png[/IMG][/URL] Kalimantan (Borneo) and Sumatra GET! Current CP: 600 Additional Income Next Turn: +100 (est. next turn CP: 1000)
Declare [img]http://filesmelt.com/downloader/world6.png[/img] [b]This Turn:[/b] 1 Infantry Produced 3 Provinces Captured [b]Total:[/b] 50 CP Annual Income : 500 CP Total Provinces : 5 5 Infantry, 2 Tanks, 1 Plane Rate me informative if you want transport boats.
Well, at least subs and cruisers, if we're about to have a more realistic thing about it. I mean, naval countries can't do jack to deter invaders. I propose these naval rules: 1.) Prices -Cruiser: 1000 CP -Sub: 1500 CP -Transport Landers: 600 CP 2.) Placement and how to use Naval units are to be placed on water (duh). They can be built at any province near water. They can go in the open oceans. They start out in their builder province, and each turn may only go as far as 100 pixels in radius. Subs can hold a missile or a nuke. But, in order to arm them with missiles/nukes, they must be 'docked' in the same territory as the missile/nuke for one turn. When launching missiles/nukes, subs can't move (stays the same position next turn). 3.) Strength 1 Cruiser beat 1 Cruiser 1 Cruiser beat 1 Plane Cruiser cannot engage Infantry or Tanks and vice versa 1 Sub beat 1 Sub 1 Sub beat 1 Cruiser Sub cannot engage Infantry or Tanks and vice versa 1 Plane beat 1 Cruiser 1 Plane beat 1 Sub 1 Plane beat 1 Transport Lander 1 Tank beat 1 Transport Lander 2 Infantry beat 1 Transport Lander how goes this?
That is good, I will add this to the OP and expand it a little.
Yeehaw! thanks mang. This does call for an extra unit icon or two though. Here's my extended icons: [URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/1cb000indonesia.png[/IMG][/URL] And my move: [URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/d12c00jawauprising3.png[/IMG][/URL] Moves: -Created 2 Infantry at the cost of 600 CP. -Invaded Sarawak, Malay Peninsula and Sulawesi. -Moved the two newly-made Infantry to Sumatra and Kalimantan (Borneo). Current CP: 400 (1000 - 600) Additional Income Next Turn: +250 (est. next turn CP: 950 = 400+300+(5*50))
Declare. [img]http://filesmelt.com/downloader/HugeTerritory.PNG[/img] (300 CP) 300 + 300 + 50 = (650 CP) People's 3rd Infantry Division trained in Glorious China. (-300 CP) It joins the People's 1st Armoured in the swift invasion of India and Nepal. The 1st Infantry and 2nd Armoured roll into Russia to reclaim the motherland of Communism. (350 CP)
Declare [URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/world7.png[/IMG][/URL] [b]This Turn:[/b] 1 Infantry Produced 3 Provinces Captured [b]Total:[/b] 200 CP Annual Income : 650 CP Total Provinces : 8 6 Infantry, 2 Tanks, 1 Plane
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