• Vidya Game Thread V2 - ArmA all day erryday
    6,153 replies, posted
Success [img]http://cloud.steampowered.com/ugc/632989634198981003/7CCAF3FA990EF527EB21B294FF2AAEDE6EF8036E/[/img] Now to make the texture better, retexture the helmet and pouches, add a Latvian flag patch and it should be good to go.
Make the pixels a little bit smaller and make it a bit darker and it would be a+ amazing start though
[QUOTE=DarkZero135;34440588]Make the pixels a little bit smaller and make it a bit darker and it would be a+ amazing start though[/QUOTE] I only intended this as a test to figure out how to actually make a new texture and write the config properly so that it will show up in the editor and use the correct texture. The only problem as of right now is that instead of saying "Latvia" for the faction in the editor it's just blank.
So my construction of blastoise has come to a halt, i fucked up the measurement so i made this. But once i finish my 2d blastoise im going to make a 3d one an make a base inside him [img]http://gyazo.com/41c8309d58b5f0be19d7c5b576b58300.png?1327814099[/img]
wow gay
[QUOTE=Back_Slash;34440986]wow gay[/QUOTE] fight me ash rash, pokemon is dope
if ur like 2.
make a snorlax [editline]28th January 2012[/editline] poochyena
[QUOTE=milkandcooki;34441092]make a snorlax [editline]28th January 2012[/editline] poochyena[/QUOTE] poochyena gayest pokemon scrub, blastoise is by far the superior being but he takes a while to create
New texture. Vest looked tan in Photoshop but in game it looks awful. The camo pattern is much better though. [img]http://cloud.steampowered.com/ugc/632989634200417164/2522CBD3930EF144083536D3FF218D8E22A3E42E/[/img] [editline]28th January 2012[/editline] Kneepads need a better texture instead of being camo as well.
beard not operator enough
[QUOTE=Taepodong-2;34441421]New texture. Vest looked tan in Photoshop but in game it looks awful. The camo pattern is much better though. [img]http://cloud.steampowered.com/ugc/632989634200417164/2522CBD3930EF144083536D3FF218D8E22A3E42E/[/img] [editline]28th January 2012[/editline] Kneepads need a better texture instead of being camo as well.[/QUOTE] you may whine about your shitty relationships but hot FUCK thats a nice not operator enough operator man
wow taep texture needs a lot more work but at least you figured out how to re-texture units, that's further than I got did you follow a tutorial for this? I want to do a Krundle/IFAP pack
[QUOTE=venom;34442235]wow taep texture needs a lot more work but at least you figured out how to re-texture units, that's further than I got did you follow a tutorial for this? I want to do a Krundle/IFAP pack[/QUOTE] I watched these two videos to learn what I needed to do to make the texture. First one shows how to make the grayscale and then the second shows how to make the texture from an image of the pattern. [media]http://www.youtube.com/watch?v=PS2RjuVdjLQ&feature=player_embedded[/media] [media]http://www.youtube.com/watch?v=aWLI1WsGrG4&feature=related[/media] Then for the config I just pretty much copy and pasted a config from another reskin mod and changed the class names to things applicable to my mod.
ok well i know how to texture shit, been doing that for a little while i just have no clue how to actually import the shit into arma, i'll look into that shit, thanks
make Sam Fisher models and we should do a night stealth mission. Silenced USP and NVGs only.
[QUOTE=venom;34443261]ok well i know how to texture shit, been doing that for a little while i just have no clue how to actually import the shit into arma, i'll look into that shit, thanks[/QUOTE] There are no real tutorials on how to make the config so you'll kind of have to figure it out as you go. The best thing to do is like I did and copy an existing config. [editline]29th January 2012[/editline] Final uniform texture. Vest still need work, pouches and helmet still need to be retextured and I accidentally deleted the texture for the boots so I need to put that back in. [img]http://cloud.steampowered.com/ugc/632989634209809477/BDF2DE17D0E0F3B7FC9F433ED3CD66226CC96024/[/img] I'd say that looks much closer to the real thing. All the white in the pattern is now tan and it's just generally darker. The pixels look a little small compared to how they would be on the real pattern though.
[media]http://www.youtube.com/watch?v=EhoJMCWdbNA[/media]
krundle skin pack we need [editline]29th January 2012[/editline] and if we do this we could also put blufor units on opfor and vice versa so we can all have our skins / models without being enemy
We should all do ArmA models based of our airsoft loadout. It would be kind of cool
[QUOTE=DarkZero135;34449231]We should all do ArmA models based of our airsoft loadout. It would be kind of cool[/QUOTE] that requires modelling skill thats impossible for us
Or we could create the Krundle Defense Force and have a sexy camo pattern for our BDUs and our own skins for vehicles.
neg krundle skin pack all we need yo
[QUOTE=W0w00t;34448479]krundle skin pack we need [editline]29th January 2012[/editline] and if we do this we could also put blufor units on opfor and vice versa so we can all have our skins / models without being enemy[/QUOTE] but dats easy to do, both with actual modding and without you can group an opfor unit to a blufor leader that has a 0% chance of spawning and the opfor will be blufor, and if you do want to mod it in you just have to make a couple cfg changes
[QUOTE=Tark;34450608]but dats easy to do, both with actual modding and without you can group an opfor unit to a blufor leader that has a 0% chance of spawning and the opfor will be blufor, and if you do want to mod it in you just have to make a couple cfg changes[/QUOTE] mod it in i mean BROTHEL!
Vests are now a more proper tan and all classes are created. [thumb]http://cloud.steampowered.com/ugc/632989634215328413/97CB62063D1163207524517E47130D51C7A744EC/[/thumb] [thumb]http://cloud.steampowered.com/ugc/632989634215330031/C709CA812C0D3EE19ECAAF935883304FC44A38BD/[/thumb]
vest looks really yellow what is the real one ?
[QUOTE=Taepodong-2;34451851]Vests are now a more proper tan and all classes are created. [thumb]http://cloud.steampowered.com/ugc/632989634215328413/97CB62063D1163207524517E47130D51C7A744EC/[/thumb] [thumb]http://cloud.steampowered.com/ugc/632989634215330031/C709CA812C0D3EE19ECAAF935883304FC44A38BD/[/thumb][/QUOTE] I'd edit that tan to be a few shades darker, it still looks off to me.
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/EST_Scouts_Battalion_Iraq_2005-2.jpg/800px-EST_Scouts_Battalion_Iraq_2005-2.jpg[/IMG] im thinking about doing this........ but no galils in arma :C
[QUOTE=junglecat;34452100][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/EST_Scouts_Battalion_Iraq_2005-2.jpg/800px-EST_Scouts_Battalion_Iraq_2005-2.jpg[/IMG] im thinking about doing this........ but no galils in arma :C[/QUOTE] [url]http://www.armaholic.com/page.php?id=10513[/url]
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