• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=KillerTele;35820221]dem roads[/QUOTE] Yeah I know :v: need to fix 'em up. And add street signs, lights, etc. [editline]4th May 2012[/editline] [QUOTE=woolio1;35817231]It also has Ngon support now... I may get back into Blender. I like my tetrahedronic rhombi.[/QUOTE] I'm not actually sure if I like using ngons. I feel as though being forced to use only tris and quads helped me learn better topology overall. Focusing mostly on low-poly stuff for games I never wanted ngons anyways.
I'm considering migrating to Blender or a similar free program because I'm concerned when I'm no longer a student I won't be able to use Maya without paying. Do you guys think that's a bad idea?
Its a motherflippin highwheeler [IMG]http://i.imgur.com/GKTcg.png[/IMG]
[QUOTE=Lazore;35825078]Its a motherflippin highwheeler [IMG]http://i.imgur.com/GKTcg.png[/IMG][/QUOTE] Penny farthing!
Is there a more effective way of making curved cylinders than using a spline and Path Deform? Edit: In Max.
[QUOTE=dookster;35826053]Is there a more effective way of making curved cylinders than using a spline and Path Deform? Edit: In Max.[/QUOTE] Bend modifier?
Torus primitive for quick, basic curves? Not certain, my Max must have them.
[QUOTE=~ZOMG;35826223]Torus primitive for quick, basic curves? Not certain, my Max must have them.[/QUOTE] Well depends, I find the bend modifier much more tweakable. It's really nice for making railings especially, because you can quickly instance them and add connecting poles and stuff.
Thanks for the suggestions, but I forgot that I can render my splines :v:
[QUOTE=~ZOMG;35824219]I'm considering migrating to Blender or a similar free program because I'm concerned when I'm no longer a student I won't be able to use Maya without paying. Do you guys think that's a bad idea?[/QUOTE] No, it's a good idea. If you try doing anything commercial with your models, Autodesk will sue you for a lot of money. I'd suggest Blender because I think most would agree it's the best free program, and it has a built in Maya-esque control scheme. [Editline]Oh[/editline] Go to user preferences -> input and change Control scheme from Blender to Maya. If you want to do more realistic renders, change Blender render at the top to Cycles render. If you're planning on exporting the models, stick with Blender render. When you use Cycles, turn the samples up for less-grainy images. I usually use 10 for a quick preview, 100 for a WIP image, or 1000 for a final render.
Question might be a bit dumb, and I guess the answer is really simple. Does anyone know how to make the grip to stock transition get a form like on a real rifle? What I'm doing now is just connection two vertex' and moving the edge to get a form. Doesn't work brilliantly though. Here's a pic [img]http://i.imgur.com/IKX2K.png[/img] I'm rubbish at this stuff :v:
[img]http://dl.dropbox.com/u/27535259/FutureOfWarfare.jpg[/img] I am having waaaaaaay too much fun working on this
[QUOTE=Overworld;35826442][img]http://dl.dropbox.com/u/27535259/FutureOfWarfare.jpg[/img] I am having waaaaaaay too much fun working on this[/QUOTE] Is that an axe head?
yes it is
[QUOTE=Dr. Evilcop;35826425]No, it's a good idea. If you try doing anything commercial with your models, Autodesk will sue you for a lot of money. I'd suggest Blender because I think most would agree it's the best free program, and it has a built in Maya-esque control scheme. [Editline]Oh[/editline] Go to user preferences -> input and change Control scheme from Blender to Maya. If you want to do realistic renders, change Blender render at the top to Cycles render. If you're planning on exporting the models, stick with Blender render. When you use Cycles, turn the samples up for less-grainy images. I usually use 10 for a quick preview, 100 for a WIP image, or 1000 for a final render.[/QUOTE] You can get perfectly good renders without using Cycles
[QUOTE=Maloof?;35826741]You can get perfectly good renders without using Cycles[/QUOTE] True, I meant more realistic. But Cycles provides a more realistic result with less effort, so I don't see the point in using the old rendering system anyways. The only cost is longer render times.
[QUOTE=Dr. Evilcop;35826425]No, it's a good idea. If you try doing anything commercial with your models, Autodesk will sue you for a lot of money. I'd suggest Blender because I think most would agree it's the best free program, and it has a built in Maya-esque control scheme. [Editline]Oh[/editline] Go to user preferences -> input and change Control scheme from Blender to Maya. If you want to do more realistic renders, change Blender render at the top to Cycles render. If you're planning on exporting the models, stick with Blender render. When you use Cycles, turn the samples up for less-grainy images. I usually use 10 for a quick preview, 100 for a WIP image, or 1000 for a final render.[/QUOTE] Okay, I'm gonna do it! That all sounds incredibly helpful, thanks a bunch.
[QUOTE=~ZOMG;35827701]Okay, I'm gonna do it! That all sounds incredibly helpful, thanks a bunch.[/QUOTE] After you learn the absolute basics, take a look at the Blender Guru and Blender Cookie stuff. Andrew Price (Blender Guru) is pretty great and makes some really comprehensive tutorials. He also goes into doing stuff with the compositor, which a lot of people leave out in their tutorials. [url]http://www.blender.org/education-help/tutorials/[/url] [url]http://www.blenderguru.com/[/url] [url]http://cgcookie.com/blender/[/url]
[QUOTE=Maloof?;35817440]New UI is much, much better. Will take a bit of getting used to but you'll enjoy it once you do[/QUOTE] Can you kinda give me a list of improvements from Blender 2.49? I've been using that forever.
[QUOTE=Dr. Evilcop;35828274]After you learn the absolute basics, take a look at the Blender Guru and Blender Cookie stuff. Andrew Price (Blender Guru) is pretty great and makes some really comprehensive tutorials. He also goes into doing stuff with the compositor, which a lot of people leave out in their tutorials. [url]http://www.blender.org/education-help/tutorials/[/url] [url]http://www.blenderguru.com/[/url] [url]http://cgcookie.com/blender/[/url][/QUOTE] All bookmarked, thanks again!
[QUOTE=Eeshton;35828359]Can you kinda give me a list of improvements from Blender 2.49? I've been using that forever.[/QUOTE] You can go look up the changelogs yourself, but other than the UI that was a huge improvement, sculpting is now fully functional and pretty great, whereas it barely works in 2.49. Most of the modifiers got revamped, particle systems are better, smoke was vastly improved (it looks real now, rather than like mustard), somebody made a fully functional SMD importer/exporter, etc etc. And if you really, really want to, you can change the UI back with the method I posted earlier. But don't, the new UI is much better. [editline]Crap[/editline] Page king. Have some small improvements to my city. I just woke up, so I haven't really done much else v:v:v [t]http://dl.dropbox.com/u/22565769/wip3.png[/t]
I've been dicking around with the new Bmesh in Blender. The knife tool acts almost as well as the pencil tool in Sketchup for architecture modeling.
[QUOTE=Dr. Evilcop;35828274][url]http://www.blender.org/education-help/tutorials/[/url] [url]http://www.blenderguru.com/[/url] [url]http://cgcookie.com/blender/[/url][/QUOTE] Do you by any chance also know any good beginner tutorials for 3ds Max?
[IMG]http://i.minus.com/ibq8xb6kwTuLKz.png[/IMG] [IMG]http://i.minus.com/isRsbJ8kz2uFq.png[/IMG] First non turbosmoothed vehicle I've made
Awesome work man, also, what's the poly count ?
I love the Marauder :D
[QUOTE=ferdam;35836617]Awesome work man, also, what's the poly count ?[/QUOTE] Thanks, it's 100,120 [QUOTE=paul simon;35836802]I love the Marauder :D[/QUOTE] Nice, didn't think someone would know what car it is :P
[QUOTE=Andreewww;35836886]Thanks, it's 100,120 Nice, didn't think someone would know what car it is :P[/QUOTE] I watch Top Gear, so I know :p
[QUOTE=Andreewww;35836485] First non turbosmoothed vehicle I've made[/QUOTE] Best vehicle ever.
Started modelling & texturing stuff every day for practice, haven't modelled properly in about 6 months and I start university (game design final year) and want to be top form when I start so I can own dat shit. [img]http://filesmelt.com/dl/r15.png[/img]
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