• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Kybalt;34632191]neat [url]http://p3d.in/2VNRH#[/url][/QUOTE] the joy of having an extremely old graphics card "Sorry, your graphics card doesn't support WebGL"
[url]http://p3d.in/NiBR6[/url] [url]http://p3d.in/c8pNQ[/url] Uploading is really slow, but the site is still in a beta-stage, so it'll get better. Also, I can't wait for texture-support. Now, there are other sites doing this very thing, but they all(?) requires 3rd party plugins, which narrows down the target group.
Nice site. Here's mine (will take a while to load, it's 50mb) [url]http://p3d.in/HEfei[/url] [img]http://img703.imageshack.us/img703/4326/derpy.jpg[/img]
[img]http://puu.sh/gpbu[/img] oh yeah
[QUOTE=paul simon;34635713][img]http://puu.sh/gpbu[/img] oh yeah[/QUOTE] I can see that you found that cool max script.
[QUOTE=nVidia;34636272]I can see that you found that cool max script.[/QUOTE] Yes i did, sadly I can't find a way of simulating the fragments properly. If I try to apply the MassFX modifier to all the 1000 objects at the same time, it'll make a collision box from one of the objects, and use it on all the objects. Any way around that? I can of course apply the modifier to all the objects one by one, but that would be stupid.
[QUOTE=paul simon;34636347]Yes i did, sadly I can't find a way of simulating the fragments properly. If I try to apply the MassFX modifier to all the 1000 objects at the same time, it'll make a collision box from one of the objects, and use it on all the objects. Any way around that? I can of course apply the modifier to all the objects one by one, but that would be stupid.[/QUOTE] Not sure, I've never used mass fx.
[QUOTE=paul simon;34635713][img]http://puu.sh/gpbu[/img] oh yeah[/QUOTE] Why not use Rayfire, it'd solve your collision problems and has more options.
That website is awesome, but I seem to be getting random polys missing from the upload. Anybody else got this? Example [url]http://p3d.in/RgbHx[/url] [editline]10th February 2012[/editline] This one to, a lot more noticeable [url]http://p3d.in/jpchV[/url] [editline]10th February 2012[/editline] Also, cant seem to get it smooth from Maya, even when I export the normals.
Oh wow, thats awesome, I had no idea there were tools like that. Just testing it : [url]http://p3d.in/jXKB5[/url]
p3d is indeed pretty cool. It's been partly developed by a blender developer and was featured recently on blendernation. [URL="http://www.blendernation.com/2012/02/06/p3d-in-open-beta/"]http://www.blendernation.com/2012/02/06/p3d-in-open-beta/[/URL] I tested it out on an unfinished model. It's pretty cool it runs so well. Comparing Firefox to Chrome it does run significantly better on Chrome. The FAQ says it has the best support for Chrome but I didn't think it would be noticable. Support for textures and other stuff is planned. I noticed that wire rendering is now supported. It wasn't available a couple of days ago so development seems to be progressing quite fast.
I'm still trying to figure out why mine all have gaps, I think it's down to bad modelling... seems to miss out any Ngons.
-snip-
[QUOTE=Scotchair;34640911]I'm still trying to figure out why mine all have gaps, I think it's down to bad modelling... seems to miss out any Ngons.[/QUOTE] Just converting the mesh to triangles before exporting (or during export depending on the software) and you should be fine.
Anyone have any decent UV mapping tutorials? I've looked through a couple but I still can't get the hang of unwrapping anything complex.
[QUOTE=Theman!;34642876]Anyone have any decent UV mapping tutorials? I've looked through a couple but I still can't get the hang of unwrapping anything complex.[/QUOTE] [url]http://cg.tutsplus.com/?s=uvw+unwrap[/url]
but you did think about the fact that everybody can download your stuff from p3d.in, right? [img]http://i.imgur.com/L1CHW.jpg[/img]
dang
Hah, I think that even if there was no option to download it, you could some how rip the models. I wasn't really woried about this anyway.
In Blender 2.61, how the hell do you create halo effects? I've looked around everywhere within Blender, and nothing on the web has been useful. I'm creating a scene (can post later), but to achieve the desired effects I want, I need to put some halos around some emitters. Have no idea of how to do that.
[QUOTE=Fake-XM;34644026]but you did think about the fact that everybody can download your stuff from p3d.in, right? [/QUOTE] Of course you can, anything you upload anywhere can be stolen by some idiot. That's why you probably don't want to give links for any models to anyone. p3d is great for showing work in order to get critique etc. Edit: [QUOTE=Antdawg;34647783]In Blender 2.61, how the hell do you create halo effects?[/QUOTE] Set material to halo? [IMG]http://dl.dropbox.com/u/2344342/halo.png[/IMG]
Good grief, setting up blueprints is a fucking pain in the arse when shit dont fit.
[img]http://i14.photobucket.com/albums/a345/ajackss/rolling_in.jpg?t=1328976486[/img] Reinforcements are arriving! Figured I'd beef up my arab city with a few vehicles, I'll have an M1a1 ready by the end of the day.
[img]http://dl.dropbox.com/u/10565588/Pictures/table.png[/img] Still really new to modelling, 2nd model.
[QUOTE=Ajacks;34650442][img]http://i14.photobucket.com/albums/a345/ajackss/rolling_in.jpg?t=1328976486[/img] Reinforcements are arriving! Figured I'd beef up my arab city with a few vehicles, I'll have an M1a1 ready by the end of the day.[/QUOTE] What are those red things on the rooftops and how did they got there?
[QUOTE=SinineSiil;34650579]What are those red things on the rooftops and how did they got there?[/QUOTE] Water barrels
[QUOTE=ZombieDawgs;34650607]Water barrels[/QUOTE] I'm dumb, I thought that only those blue ones were water barrels. I have always wondered why those things are on the rooftops?
[QUOTE=SinineSiil;34650649]I'm dumb, I thought that only those blue ones were water barrels. I have always wondered why those things are on the rooftops?[/QUOTE] They are a common sight in the middle east. Often they don't have running water so they fill tanks at the the top of the house and they act like a little mini water tower, providing water pressure for the house below. They do the same thing here in Indiana for the people who live far away from the municipal water supplies.
[QUOTE=SinineSiil;34650649]I'm dumb, I thought that only those blue ones were water barrels. I have always wondered why those things are on the rooftops?[/QUOTE] When you don't have enough energy to pump it through the house, gravity does everything. That and they can collect rain water if they're ever open. God dammit Ajacks
[QUOTE=ben_lind;34649464]Set material to halo? [IMG]http://dl.dropbox.com/u/2344342/halo.png[/IMG][/QUOTE] I'm using the Cycles renderer, not the older version.
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