• World Of Darkness [interactive]
    584 replies, posted
Ok, I figured I’d try a new interactive. This interactive is set, again, within the rules of "World of Darkness" using its setting and systems. So I’m going to go through a simplified character creation process to kick this off, To begin, you have to choose what race you want to play (most popular gets picked) ---------------------------------------------------------------------------------- [b]STEP 1: CHARACTER CREATION [/b] [u]Human[/u] -play as a hunter, a normal person who fights the supernatural -no bonuses, no negatives [u]Sin Eater[/u] Special ability: Plasm Special Rank: Psyche -a human brought back from the dead by the power of a geist, but has brought the ghost with them in their new life -gain the ability to use the powers of their geist, and be brought back from the dead, but death does damage their soul, eventually to the point they go insane -become a conduit for the supernatural, no matter how far or fast they run, the supernatural things of the night will always find them [u]Vampire[/u] Special ability: Vitae Special Rank: Blood Potency -One of the un-dead, brought back to “life” by the power of vitae -able to use vitae to power supernatural abilities and heal wounds, and being undead bullets only deal bashing damage -sunlight deals aggravated damage, as does fire [u]Promethean[/u] Special ability: Pyros Special Rank: Azoth -a created being, animated by the eternal fire, extremely powerful and almost un-killable, electricity heals them, and fire deals aggravated damage -un-natural, the world itself will rebel against their existence, and everything will eventually attempt to destroy them, even the ground beneath their feet [u]Werewolf[/u] Special ability: Essence Special Rank: Primal Urge -creatures of legend, able to shift between five forms, Hishu - the human, Dalu – the near human, Garu – The Wolf man (or war form), Urshul – The Near Wolf or Urhan – The Wolf, they heal at a rate of 1 bashing per 3 seconds, and one lethal every 15 minutes -silver deals aggravated damage, and may force them into a death rage causing them to shift into Garu form and attack everything [u]Changeling[/u] Special ability: glamour Special Rank: Wyrd - humans taken into the world of the lost (the hedge) by creatures of that world to serve as servants, prisoners or for their amusement, while there they were ravaged by the essence of that world, causing them to lose their humanity and become something else, eventually using their powers to escape back into the real world -able to use supernatural abilities depending on their seeming, drawing upon the power granted to them by the hedge -all changelings are on some level insane, and this is reflected by their inhuman appearance, even through their mask, people can usually tell there’s something different about them. And there’s always the fear that one day their master will find them and drag them back to the hedge ---------------------------------------------------------------------------------- [b]STEP 2: SELECT ARCHETYPE [/b] I’ll add more after step 1, otherwise the list will be way to long ---------------------------------------------------------------------------------- Because there isn’t a character yet, all I can show is this little image here [img] http://yourimg.in/m/ld6rhfy.png[/img] I’m new to the pixel drawing thing so tips are appreciated
I suppose we'll start this off with a vote Agree- Human Disagree- Sin Eater Funny- Vampire Winner- Promethean Zing- Werewolf Informative- Changeling
I want to be a human. Hey Tom can we become one of the other classes in our journey i.e. getting bitten by a vampire, or a werewolf? if we start as a human.. And isn't the proper term for werewolf is Lycan?
[QUOTE=Buzzkillington;32946818]I want to be a human. Hey Tom can we become one of the other classes in our journey i.e. getting bitten by a vampire, or a werewolf? if we start as a human[/QUOTE] nope, but this works by the world of darkness systems, you start in a prolouge, so if you were to choose vampire you would start the prolouge as a human, but end it by the embrace and continue into the next part as a vampire so if you want to be something supernatural, choose now
[QUOTE=Tomtyke;32946873]nope, but this works by the world of darkness systems, you start in a prolouge, so if you were to choose vampire you would start the prolouge as a human, but end it by the embrace and continue into the next part as a vampire so if you want to be something supernatural, choose now[/QUOTE] ..Yeah I think I want to be a badass human. I like the feeling that you're just human and you don't need any super powers to kick ass.
Your character is a human, --------------------------------------------------- [b]STEP 2: CHOOSE ARCHETYPE[/b] Patrol officer -skilled in firearms and with decent investigation, empathy and intimidation capacity Nurse -very skilled in medicine, persuasion and empathy, but little combat capacity Extortionist -very high brawl and intimidate ability Thief -very high larceny, streetwise and subterfuge Reporter -very high persuasion, decent larceny streetwise and subterfuge Conspiracy theorist -very high computer ability and larceny, decent intimidation and occult knowledge, but starts with the paranoid derangement Bouncer -very high brawl and intimidation Bartender -decent brawl, firearms, persuasion and low occult Mechanic -high crafts and drive, decent persuasion and streetwise with low larceny
Piss on floor.
theif.because sometimes we just gotta be sneaky
Bartender sounds pretty good. Can we have skill points please? Where you can pick and choose? Can you tell us the drawbacks on Thief, Bartender etc. please
But really, thief sounds good.
I like reporter.
how about a vote? Patrol officer-agree Nurse-disagree Extortionist-funny Thief-winner Reporter-zing Conspiracy theorist-informative Bouncer-friendly Bartender-useful Mechanic-optimistic obviously mine is for thief
[QUOTE=Buzzkillington;32947559]Bartender sounds pretty good. Can we have skill points please? Where you can pick and choose? Can you tell us the drawbacks on Thief, Bartender etc. please[/QUOTE] every active action has a "dicepool" this is determined by an atribute + a skill + any modifiers - any pentalties so occult is a skill, and is used to determine supernatural things, for example, to determine how to best attack a werewolf your character would make a wits + occult roll, and if you succeded i'd say that your character remembered some little part of knoledge from some previous event and give you a small bonus to interactions against that creature for the duration of the scene and they dont have any drawbacks (except for conspiracy theorist, he's paranoid but has more skill points to balance it out), they're just unskilled in some areas while excelling in others. and this is stage 1 of selecting your skillpoints, this determines the base skills of your character, next is your characters history, allowing further customization
[QUOTE=Tomtyke;32947686]every active action has a "dicepool" this is determined by an atribute + a skill + any modifiers - any pentalties so occult is a skill, and is used to determine supernatural things, for example, to determine how to best attack a werewolf your character would make a wits + occult roll, and if you succeded i'd say that your character remembered some little part of knoledge from some previous event and give you a small bonus to interactions against that creature for the duration of the scene[/QUOTE] May we have a in-depth skill list for the Archetypes scale 1-100? I don't want to screw up on this. I know i'm asking alot of you Tom.
[QUOTE=Buzzkillington;32947755]May we have a in-depth skill list for the Archetypes scale 1-100? I don't want to screw up on this. I know i'm asking alot of you Tom.[/QUOTE] you wont screw it up, i'll only put you in places where your skills are valid, so unless you play doctor and go looking for something to kill you you're fine
[QUOTE=Tomtyke;32948040]you wont screw it up, I'll only put you in places where your skills are valid, so unless you play doctor and go looking for something to kill you you're fine[/QUOTE] I VOTE THIEF... seems the best choice and that's the majority
making a character sheet in paint, its a pain in the ass, but at the moment here's the votes Thief: 4 votes Reporter: 2 votes
Thief
You are a Thief, --------------------------------- [b]STEP 3: CHOOSE HISTORY[/b] Rough Road +1 Composure +2 Brawl Ex-Acrobat +1 Dexterity +2 Athletics Big Game Hunter +1 Stamina +2 Firearms Troubled Childhood 1 +1 Manipulation +2 Weaponry Troubled Childhood 2 +1 Wits +2 Larceny Avid Learner +1 Intelligence +2 academics Youngest Sibling +1 Wits +2 Stealth Self Dependant +1 Resolve +2 Streetwise School Captain +1 Presence +3 Persuasion +1 Socialize + Derangement: Narcisist Model +1 Presence +2 Expression + Merrit: Striking looks I Underworld Connections +1 Wits +1 Subderfuge +1 Streetwise Body Builder +1 Strength +2 Athletics Amnesia +1 Composure +2 Occult
What's weaponry? Is it like +1 with everything
Damnit, I was too late to join in on the character creation process =(, well i'm here for step 3 I'll set up polling Agree - Rough Road Disagree - Ex-Acrobat Funny - Big Game Hunter Childhood (both 1 and 2) - Winner Avid Learner - Zing Youngest Sibling - Informative Self Dependent - Friendly School Captain - Useful Model - Optimistic Body Builder - Late Amnesia - Dumb I'd vote for Either Underworld Connections And a couple of comments to tomtyke: Even with your life dependent finals, you're still willing to do this =o. I'd rather you focus on those too. And to this interactive that will hopefully go through (after your finals, I understand if you can't), great start on character creation. Better than starting a personality with "Shoving a pipe up a zombie's ass"
[QUOTE=Buzzkillington;32950485]What's weaponry? Is it like +1 with everything[/QUOTE] weaponry is using mele weapons and thrown weapons, so swords and knives and just saying, these have some serious consequences, choosing one thing opens up possibilites later, and closes some off, for example, if you had chosen patrol officer, i would have given you the option to choose the "Military Veteran" or "Born Cop" as your history, while this i offered the Troubled childhood options, the ex-acrobat, and the youngest sibling, and in addition to this, they all have a large impact on the story and @ the big face, those troubled childhood ones are seperate :)
I really don't understand what is so appealing about being "just human",but I'll go along with it.
Since we are a thief, we want something which gives bonuses to either streetwise, subterfuge, or larceny.
[QUOTE=_Vendetta_;32950605]I really don't understand what is so appealing about being "just human",but I'll go along with it.[/QUOTE] Yeah, if i was earlier in, i would've gone for werewolf...5 forms, each becoming more wolf like... reminds me of dragon ball z, going from normal, to super saiyan, to super saiyan 2, etc... [editline]24th October 2011[/editline] [QUOTE=Tomtyke;32950590] and @ the big face, those troubled childhood ones are seperate :)[/QUOTE] I know that, but when making the votes, i didn't have enough options (funny, informative, etc...) to make a poll for the whole list without having to make another post. So i was thinking if troubled childhood is voted on, we could just vote for 1 or 2 later.
just to give a better understanding on what your character is like, here's his stat sheet so far [img]http://oi54.tinypic.com/5yhg9g.jpg[/img] (sorry it uploaded as a jpeg, i cant upload properly from here)
THIS SYSTEM MAKES NO SENSE TO ME. 0_0 USE GURPS OR SPECIAL.
[QUOTE=Krinkels;32951181]THIS SYSTEM MAKES NO SENSE TO ME. 0_0 USE GURPS OR SPECIAL.[/QUOTE] ok, crash course on this system you have two types of stats, [b]ATTRIBUTES[/b] and [b]SKILLS[/b] to do an action, you would take one [b]attribute[/b] and one [b]skill[/b], combine them together, add and subtract any external modifiers and that will give you a dice pool each "point" in your dicepool counts as a single D10 (10 sided dice) to be rolled, when they are rolled, 8,9 and 10 count as successes and you get to re-roll any 10's (10 again rule), each success counts towards your goal, be it shooting a dude, or fixing a car [b]EXAMPLE[/b] i'm attacked by a wild dog, i have a glock 19 and i use it to shoot the dog, the relevant attribute for this is Dex, and the relevant skill is Firearms, my dex is 3 and my firearms is 2, giving me a starting dice pool of 5. to this i add my equiptment bonus from any suitable things i use to assist me (in this case +2 from the glock 19), then i subtract any penalties, (in this case -1 as the dog is moving quickly) giving me a total dice pool of 6, i then roll 6 dice, from this i get 3 successes, two nines and a ten, i then re-roll the 10, and i get another 10, and then i roll a 9. so i got a total of 5 successes (unlikely, but this is an example) and as such i would have delt 5 lethal damage to the dog, likely killing it but you dont actually have to bother about all that, because thats what i'm here for
In other words, let tomtyke do all of the math, and we'll make the stupid decisions :P. Although its not a complicated system, I think once it gets put into use, we'll understand it more.
[QUOTE=thebigface;32951424]In other words, let tomtyke do all of the math, and we'll make the stupid decisions :P. Although its not a complicated system, I think once it gets put into use, we'll understand it more.[/QUOTE] i'll take this as a moment to mention my new [b]experience system[/b] doing an action progresses you towards leveling up the skill and the attribute you used in that action, and there's a few things you should know... being succesful will get you an extra 10% experience being extremely succesful will get you an addition 10% in addition to the regular succedful bonus doing something awesome will get you an extra 10% experience doing something using willpower will get you an extra 15% experience doing something that progresses the story will get you an extra 15% experience [b]good roleplaying will get you an extra 20% experience[/b] so yea, dont be tools and level up 20% faster, tempted? >:3
Sorry, you need to Log In to post a reply to this thread.