• Improve of textures
    13 replies, posted
Hi all, Im working on a port of some models wich is unimportant, anyway I would like help improving this textures that are shared in several cars, for participate I will give you a cookie and if the result is good enought a steam game. Here are the res files: [IMG]http://dl.dropbox.com/u/18080053/images/interior.png[/IMG] That is a shared texture interior it gots a buch of car dashes and a uncarpeted interior texture wich is very used in the cars. [IMG]http://dl.dropbox.com/u/18080053/images/common.png[/IMG] And that one is one with multiple bodyparts, here I made a [URL="http://dl.dropbox.com/u/18080053/images/common_labels.png"]labeled[/URL] version of it that is looks even more chaotic but may give you a hint of what is that. Also for more clearenes I could upload one of the models so you can test the texture in gmod if any of you wants to. The textures should be bigger than now, 1024 should be a good starting point, remember to keep the size with multiples of 2, 1024,2048,4096 etc. Thanks.
[URL="http://i.imgur.com/FVYoi.png"]old version[/URL] [IMG]http://i.imgur.com/WoZ9V.png[/IMG]
Okay, are you happy now? [IMG]http://filesmelt.com/dl/hipstertexture.png[/IMG]
[QUOTE=Lolkork;34728226]Okay, are you happy now? [IMG]http://filesmelt.com/dl/hipstertexture.png[/IMG][/QUOTE] Do you work for DICE?
[QUOTE=BigPalooka;34729009]Do you work for DICE?[/QUOTE] needs more bloom.
[IMG]http://filesmelt.com/dl/car15.jpg[/IMG]
[QUOTE=Black;34739805][IMG]http://filesmelt.com/dl/car15.jpg[/IMG][/QUOTE] Needs more compression. [editline]I don't trust auto-merges[/editline] [IMG]http://i640.photobucket.com/albums/uu121/DSH_01/PREFECT.png[/IMG] Perfect.
If you want to improve a small texture, pretty much the only way you can do this is to recreate it. Scale it up to what you want, then use it as a base for the new texture. When you're done, delete the old texture layer.
[QUOTE=Dr. Evilcop;34747592]If you want to improve a small texture, pretty much the only way you can do this is to recreate it. Scale it up to what you want, then use it as a base for the new texture. When you're done, delete the old texture layer.[/QUOTE] You can find more higher-res exploitables if you google hard enough, at a free textures site, or cobble it up yourself in Illustrator.
[QUOTE=huckleberrypie;34905873]You can find more higher-res exploitables if you google hard enough, at a free textures site, or cobble it up yourself in Photoshop.[/QUOTE] Fixed.
[IMG]http://filesmelt.com/dl/common2.png[/IMG] There. It's good for a TF2 map or payload cart model.
[QUOTE=borisvdb;34910748][IMG]http://filesmelt.com/dl/common2.png[/IMG] There. It's good for a TF2 map or payload cart model.[/QUOTE] Not even close. It's ok for an old cartoony game but it definitely doesn't fit at all with Team Fortress 2.
[QUOTE=borisvdb;34910748][IMG]http://filesmelt.com/dl/common2.png[/IMG] There. It's good for a TF2 map or payload cart model.[/QUOTE] looks like you used cutout and over saturated it.
[QUOTE=borisvdb;34910748][IMG]http://filesmelt.com/dl/common2.png[/IMG] There. It's good for a TF2 map or payload cart model.[/QUOTE] TF
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