• Zansongzuglar - Or how is learned to stop worrying and love DF succession games.
    109 replies, posted
Doubt it, probably dead now. At least it wasn't due to the facepunch curse this time, but rather to giant bugs being bugged.
Let's not even try to keep that shithunk going, it's a pain and the saves are going to corrupt. Just start anew, but whoever does start it, post everything you do and let everyone check that you didn't forget anything.
[QUOTE=acds;34790057]Let's not even try to keep that shithunk going, it's a pain and the saves are going to corrupt. Just start anew, but whoever does start it, post everything you do and let everyone check that you didn't forget anything.[/QUOTE] Should we wait for 34.03? It's releasing quite soon, probably 1-3 days, and has some crucial bugfixes like fixing marksdwarves and such.
Also, I propose we use a standardized tile set. I don't like having to relearn what each tile is for every year.
How about a moderate pop cap?
I'd like to play if this happens again c:
[QUOTE=Orkel;34807595]Should we wait for 34.03? It's releasing quite soon, probably 1-3 days, and has some crucial bugfixes like fixing marksdwarves and such.[/QUOTE] Definitely, it'll be the weekend as well so most of us will have some free time too. I'd suggest we'll need: -Mosquito fix -Moderate pop cap (any is fine by me, I'm guessing the one with the oldest hardware should define what is fine) -Possibly some framerate fix, maybe even Masterwork with almost all features disabled (and only/mostly some FPS saving features enabled). However I'd rather not play Masterwork unless the disappearing invader corpses feature is removed (and with DF2012 I'd imagine most feel the same). -Lets all pitch in on what the settling location should be like (like "Be sure it has a river/volcano/whatever"). Let's not forget Orkel's fix.
Volcanoes please. [editline]24th February 2012[/editline] We must have a lot of Fun.
Maybe an evil biome?
[QUOTE=Terminutter;34850436]Maybe an evil biome?[/QUOTE] Haunted swamps are [B]fun.[/B]
I only ask for a good water source, and a biome that isn't too peaceful.
[QUOTE=acds;34837786]Definitely, it'll be the weekend as well so most of us will have some free time too. I'd suggest we'll need: -Mosquito fix -Moderate pop cap (any is fine by me, I'm guessing the one with the oldest hardware should define what is fine) -Possibly some framerate fix, maybe even Masterwork with almost all features disabled (and only/mostly some FPS saving features enabled). However I'd rather not play Masterwork unless the disappearing invader corpses feature is removed (and with DF2012 I'd imagine most feel the same). -Lets all pitch in on what the settling location should be like (like "Be sure it has a river/volcano/whatever"). Let's not forget Orkel's fix.[/QUOTE] Mosquitoes got fixed in 34.02 so we can forget about that problem. Masterwork isn't compatible with the fix afaik Pop cap of 100, baby cap of 20-30 seems reasonable to me, also the removal of all clothes except for shoes (against FB extracts) from the dwarf civ to prevent FPS dropping lategame from rotting (shoes with armor value of 1 or so, so the game won't rot em), and same for goblins.
[media]http://www.youtube.com/watch?v=kyFyAqLtHq8[/media] RIP fortress.
New version is out, time to resurrect this fortress from the dead.
Someone start the new one! Remember to install the newest fix.
Where is the instruction to start the fix? I could start the new fortress for us. Shall we try a scary biome or an easy one ?
The fix is as simple as dragging and dropping into a new DF folder. I'm thinking volcano, but have no preferences.
The fort should be suspended on top of a volcano, only held by 4 soap supports.
With a lever out in the open for extra fun
[QUOTE=wallyroberto_2;35113143]With a lever out in the open for extra fun[/QUOTE] Restricted to the most tantrum-prone dwarf.
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