• The Aurora Cannon
    98 replies, posted
[release][b]THE AURORA CANNON[/b] [i]The destructive power of the combine - in your hands today![/i] Mostly created as a test of the OB Particles but developed into something better, the Aurora Cannon is a work in progress by Entoros. Current features include: [list] [*]Four different primary fire modes: [list] [*]Explosive (shockwave effect + splash damage) and [*]Shock (freeze target on hit) [*]Incendiary (burn baby burn) [*]Heal (help out your teammates, you maggot) [/list] [*]Epic explosion on secondary fire [*]Open the Combine Portal (and a really really big explosion) [*]Coolio effects from Half Life 2: Episode 2 for all attacks [*]Episode 2 sounds [/list] [b]Images[/b] VERSION 2 [IMG]http://i182.photobucket.com/albums/x305/Entoros/gm_construct0005.jpg[/IMG] VERSION 1 The combine portal being opened (kinda looks like a giant jellyfish, doesn't it?). [img]http://i182.photobucket.com/albums/x305/Entoros/gm_alpinestruct0000.jpg[/img] [IMG]http://i182.photobucket.com/albums/x305/Entoros/gm_alpinestruct0002.jpg[/IMG] [b]Video[/b] [media]http://www.youtube.com/watch?v=GC-DczePckY[/media] [b]Download[/b] All right you lazy maggots, here's version two. [url=http://www.garrysmod.org/downloads/?a=view&id=87188][img]http://www.garrysmod.org/img/?t=dll&id=87188[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=86897][img]http://www.garrysmod.org/img/?t=dll&id=86897[/img][/url] :siren: [b]DISCLAIMER: THE COMBINE PORTAL WILL NOT AND CANNOT DISAPPEAR - don't blame me, blame the particle.[/b] :siren: [b]If you do not have Episode 2, you will be very sad![/b] :siren: [b]If you want to stop the errors on secondary fire, download v2[/b] [b]Instructions[/b] [u]Primary[/u] - Fire current firemode [u]Primary + Use[/u] - Switch firemodes [u]Primary + Reload[/u] - Open the Combine Portal [u]Secondary[/u] - Create epic explosion [/release]
Looks pretty, did you make the effects yourself?
I certainly wish, but I was messing around with the built-in particles in Episode 2. It surprised me that nobody was using these yet.
Pretty jellyfish...
Holy shit, this looks awesome.
S-S-S-Super Jizz, jizz, jizz, jizz... What be songs name btw?
[QUOTE=MCZorba;19227939]S-S-S-Super Jizz, jizz, jizz, jizz... What be songs name btw?[/QUOTE] I jizzed in my pants.
Nice job managing to make it use info_particles. [QUOTE=CowThing;19226157]Looks pretty, did you make the effects yourself?[/QUOTE] Nops. The effects are from Valve's Orange Box (Ep2). :)
Woah, those effects are sweet!
Really great weapon! Everything works except for the secondary fire which gives me this lua error: weapons\weapon_base\shared.lua:188: attempt to perform arithmetic on local 'num' (a nil value) and I think that the combine portal should disappear after a while, since it will be there until map change.. or if you could make some sort of missile to close it (like in episode 2).
Thanks everyone for your comments! [QUOTE=MCZorba;19227939]S-S-S-Super Jizz, jizz, jizz, jizz... What be songs name btw?[/QUOTE] [url]http://www.newgrounds.com/audio/listen/139098[/url] [QUOTE=leiftiger;19232518]Really great weapon! Everything works except for the secondary fire which gives me this lua error: weapons\weapon_base\shared.lua:188: attempt to perform arithmetic on local 'num' (a nil value) and I think that the combine portal should disappear after a while, since it will be there until map change.. or if you could make some sort of missile to close it (like in episode 2).[/QUOTE] I have no clue why you'd get that error, since the weapon is not derived from weapon_base and neither shared has 188 lines. (can someone find me the source for weapon_base?) As for the combine portal thing, I could probably do that. The initial idea was it was an epic explosion that blew up everything on the map so you'd probably be changing anyway, but I can put that in the second release.
how do you open the portal? Anways, I also get: | weapons\weapon_base\shared.lua:188: attempt to perform arithmetic on local 'num' (a nil value) | when I use secondary fire, and there is no effect for the primary fire, just a bullet hole, and the secondary fire has no effects.
[QUOTE=Flubadoo;19233309]how do you open the portal? Anways, I also get: | weapons\weapon_base\shared.lua:188: attempt to perform arithmetic on local 'num' (a nil value) | when I use secondary fire, and there is no effect for the primary fire, just a bullet hole, and the secondary fire has no effects.[/QUOTE] Opening the portal is primary + reload. *edit for detail* If you want to stop the errors on secondary fire, remove line 138 of lua/weapons/weapon_ioncannon/shared.lua: "self:TakePrimaryAmmo(self.Secondary.TakeAmmo) ;" If you aren't getting any effects, you don't have Episode 2. Can't do anything about that.
but i haz ep2!!?
Looks cool ill download
secondary fire doesnt work
[QUOTE=Dr Pepper;19253523]secondary fire doesnt work[/QUOTE] [QUOTE]Opening the portal is primary + reload. If you want to stop the errors on secondary fire, remove line 138: "self:TakePrimaryAmmo(self.Secondary.TakeAmmo) ;"[/QUOTE] This.
Nice fucking work.
Ownage
Beautiful use of particles man.
Looks cool. I was wondering if you could make a combine portal that spawned combine soldiers?
Oh my god. Artistic effect.
best f****** gun i ever sa
It's not bad but it could be done to have better attacks. They seem kind of simple right now, like they're just good looking attacks but without an actual attack if you get what i mean.
why not make it so that when you do the portal thing, it actually does the rt camera thing in the middle. like a real portal
[QUOTE=CaMpEr_DoOd;19283082]It's not bad but it could be done to have better attacks. They seem kind of simple right now, like they're just good looking attacks but without an actual attack if you get what i mean.[/QUOTE] Well, what do you suggest? I tried to put effort into the attacks. Explode causes splash damage, shock causes your enemy to freeze for a short period of time, secondary makes a massive explosion, and the combine rift destroys everything on the map. [QUOTE=Ningaglio;19283273]why not make it so that when you do the portal thing, it actually does the rt camera thing in the middle. like a real portal[/QUOTE] Well, what would it point to?
Great effects, but not so interesting after that.
[QUOTE=Dlaor;19283889]Great effects, but not so interesting after that.[/QUOTE] What he said
could u make a version 2 with a custom model for the weapon?
how do you change "self:TakePrimaryAmmo(self.Secondary.TakeAmmo) ;"?
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