• Customizable Weaponry
    1,939 replies, posted
Damn! Great to see you're back LEETNOOB, the only weapons pack I ever used and liked is this one, all the rest aren't too good for me. *remakes an altar of LEETNOOB* Hey, all the ironsights for some weapons are back, can the HK416 get it back too or it already was like that?
[QUOTE=Blitzoreo;40535856]Hey, all the ironsights for some weapons are back, can the HK416 get it back too or it already was like that?[/QUOTE] The sights on the HK416 would need to be re-scaled, and if I do that, then they get fucked when their bodygroup changes.
Is it possible to Put this on TTT? I guess not :D
[QUOTE=LEETNOOB;40535959]The sights on the HK416 would need to be re-scaled, and if I do that, then they get fucked when their bodygroup changes.[/QUOTE] maybe I could fix that... if its model caused problem with scaling like one that used to be with bipod
Are there any known incompatibilities with big mods like SCars (I have to ask in the event it does) or WAC?
[QUOTE=itak365;40536299]Are there any known incompatibilities with big mods like SCars (I have to ask in the event it does) or WAC?[/QUOTE] Tested with both in a server, no bugs.
There's a mod called ragmod, and when I do something like drop my weapon or ragdolize, my weapon loses it's attachments. I'm not sure if it's something you can fix, or even want to.
[QUOTE=Tinter;40536883]There's a mod called ragmod, and when I do something like drop my weapon or ragdolize, my weapon loses it's attachments. [b]I'm not sure if it's something you can fix[/b], or even want to.[/QUOTE] Correct.
[QUOTE=adnan;40536166]Is it possible to Put this on TTT? I guess not :D[/QUOTE] possible yes, however personally doesn't seem like something that belongs in ttt.
[QUOTE=fruitftw;40536971]possible yes, however personally doesn't seem like something that belongs in ttt.[/QUOTE] Aside from the suppressor, theres nothing else that would match TTT in my opinion.
So, for some reason the addon broke for me today. Whenever I have a weapon from this pack, it's animation wont change and I cannot zoom in or anything. Here's a video: [media]http://www.youtube.com/watch?v=oNXCpo59zKI[/media]
[QUOTE=Rob Markia;40537092]So, for some reason the addon broke for me today. Whenever I have a weapon from this pack, it's animation wont change and I cannot zoom in or anything. Here's a video: [media]http://www.youtube.com/watch?v=oNXCpo59zKI[/media][/QUOTE] I know that bug, I've only had it with GHD. If you're using GHD there's a fix camera option when you pull out the tool.
[QUOTE=Tinter;40537171]I know that bug, I've only had it with GHD. If you're using GHD there's a fix camera option when you pull out the tool.[/QUOTE] Thanks! That fixed it.
Me quick review: After playing for a couple months with the old, broken beta, this is a very welcome update. I enjoyed the additions to ironsights to weapons that originally did not have them (e.g: The AUG, L85, etc.) as well as the addition of many new weapons. The fact you added a completely new, dynamic HUD just for the weapons themselves is impressive. Sounds were very well picked, that I can say for sure. For example, the sound of the FAMAS really shows off it's high rate of fire, the sound of the AK-47 shows off its slow rate of fire but with power, the list could go on. I don't know what to say exactly, except that these SWEPs don't even feel like an addon, they feel like a complete overhaul of Source weapons. The SWEPs feel like weapons that were made in ANOTHER engine. My friends and I placed NPC Spawner pads and sandbag walls, spawning squads of perfect difficulty combines against my friends and I as we gunned down hordes of them with our perfectly personalized customized weapons whilst they were shooting at us, as well as throwing down medkits and ammokits to stay alive and keeping the firefight going on Flatgrass. These will be always be the SWEPs that my friends and I use when we play together because they're very well made. Just two problems with em': Incompatible with some popular SWEPs that are inferior HL2 viewmodels screw up after a while of fun Das it. 9.9/10.
[QUOTE=LEETNOOB;40536949]Correct.[/QUOTE] I try to complain to the creator of ragmod.
i am getting this error on all snipers from extra pack [Customizable Weaponry] lua/weapons/cstm_base_pistol/shared.lua:3030: attempt to index upvalue 'ply' (a nil value) 1. DrawHUDElements - lua/weapons/cstm_base_pistol/shared.lua:3030 2. unknown - lua/weapons/cstm_base_sniper3/shared.lua:62
[QUOTE=isoulcalibur;40537456]Me quick review: After playing for a couple months with the old, broken beta, this is a very welcome update. I enjoyed the additions to ironsights to weapons that originally did not have them (e.g: The AUG, L85, etc.) as well as the addition of many new weapons. The fact you added a completely new, dynamic HUD just for the weapons themselves is impressive. Sounds were very well picked, that I can say for sure. For example, the sound of the FAMAS really shows off it's high rate of fire, the sound of the AK-47 shows off its slow rate of fire but with power, the list could go on. I don't know what to say exactly, except that these SWEPs don't even feel like an addon, they feel like a complete overhaul of Source weapons. The SWEPs feel like weapons that were made in ANOTHER engine. My friends and I placed NPC Spawner pads and sandbag walls, spawning squads of perfect difficulty combines against my friends and I as we gunned down hordes of them with our perfectly personalized customized weapons whilst they were shooting at us, as well as throwing down medkits and ammokits to stay alive and keeping the firefight going on Flatgrass. These will be always be the SWEPs that my friends and I use when we play together because they're very well made. Just two problems with em': Incompatible with some popular SWEPs that are inferior HL2 viewmodels screw up after a while of fun Das it. 9.9/10.[/QUOTE] Haha, every beta tester told me that they feel like they were made in another engine. Thanks! As for the HL2 viewmodels getting screwn up, I finally managed to track down the issue and fix it, I'll upload an update soon. [editline]5th May 2013[/editline] [QUOTE=Lubci;40537559]i am getting this error on all snipers from extra pack [Customizable Weaponry] lua/weapons/cstm_base_pistol/shared.lua:3030: attempt to index upvalue 'ply' (a nil value) 1. DrawHUDElements - lua/weapons/cstm_base_pistol/shared.lua:3030 2. unknown - lua/weapons/cstm_base_sniper3/shared.lua:62[/QUOTE] Fixed, thank you! Edit: Released update on workshop. [editline]5th May 2013[/editline] [QUOTE=Tinter;40537479]I try to complain to the creator of ragmod.[/QUOTE] Won't do anything, I'm afraid. The thing is that it strips the player of all his weapons when he enters ragdoll mode. There is a different way of doing it and it doesn't require the player to be stripped, but I guess the creator of the addon is not aware.
[QUOTE=LEETNOOB;40537635] Won't do anything, I'm afraid. The thing is that it strips the player of all his weapons when he enters ragdoll mode. There is a different way of doing it and it doesn't require the player to be stripped, but I guess the creator of the addon is not aware.[/QUOTE] I don't understand why you wouldn't just create a table on the player with the weapon class as the key to hold the attachments. OnEquip (or whatever the hook is when you pull out the weapon) then attach the attachments to the gun. I don't think ANY ragdoll script actually kills the player, so when the player dies, remove all the attachments on the death hook. Problem Solved. Edit: Of course Its been a LONG time since I've actually looked at the code, so I don't know all the current implementations.
I have a suggestion: Maybe you could add an option for a voice yelling out when reloading in the later future? It would be a nice touch c:
[img_thumb]http://cloud.steampowered.com/ugc/558722001479214737/D8A030CDFBE99C87A98C3FED014D31D89F6E2B00/[/img_thumb] [img_thumb]http://cloud-2.steampowered.com/ugc/558722001479224285/B2DC7E1E3AA5F4D3650FB8A4B1417E36676E0294/[/img_thumb] btw I managed to fix your rear sight scaling problem -in both screenshots it is in the default position & angle from AWM, just up-sized to 3 -if you set the size to 1 it looks & works exactly same as original if you are interested [url=https://mega.co.nz/#!BdBxhKJa!HTZSl0NaEC96p0Uf2ID7DASSAWd6tNGWMBriFKGLmOI]models.rar (133 KB)[/url]
Now,my Gmod's life is complete.
[QUOTE=isoulcalibur;40537456] My friends and I placed NPC Spawner pads and sandbag walls, spawning squads of perfect difficulty combines against my friends and I as we gunned down hordes of them with our perfectly personalized customized weapons whilst they were shooting at us, as well as throwing down medkits and ammokits to stay alive and keeping the firefight going on Flatgrass. These will be always be the SWEPs that my friends and I use when we play together because they're very well made.[/QUOTE] Speaking of this it would be cool if this were used on a survival type server. Playing in single player is bland, and I feel like this would be really fun in a survival mode.
Are there plans on adding icons for the weapons?
I'm glad this addon is alive again, but there's no way I'm deleting all 203 of my addons just to use it. oh, well nevermind, I actually only had to delete a few addons. I had to get rid of the m9k stuff, so that kind of sucks. I think it will be worth it in the long run when more guns and attachments are added though.
TBH, I'd pick these over any current weapon pack in a heartbeat. Quality beats quantity.
LEET, I don't know if this idea was shot down already but I have a masterkey model,(Didn't make, came from some attachment pack a friend sent me.) if you want to add it in.
How do I removed the custom HUD? I would love to use these for my zombie rp! :)
[QUOTE=WoodzyX88;40541207]LEET, I don't know if this idea was shot down already but I have a masterkey model,(Didn't make, came from some attachment pack a friend sent me.) if you want to add it in.[/QUOTE] Last time he worked on this he shot down multiple requests for masterkeys.
[QUOTE=d10sfan;40538962]Are there plans on adding icons for the weapons?[/QUOTE] the stock cs:s customizable weapons do not have icons for a smaller filesize with use on servers. [QUOTE=micmou;40541782]How do I removed the custom HUD? I would love to use these for my zombie rp! :)[/QUOTE] check the settings.
Can someone help me? I dont know how to load the M203. Yes, I do know how to equip it. Activate it, but I cant seem to get any ammo for it. If I spawn one of the grenade types in ammunitions and press E on it, all it does is change the name of the grenade on the bottom right corner. If I repeat and spawn the same grenade type, nothing happens it still stays on 0x. I have read the controls countless times, and I cant see anything about loading the M203. Sorry if I missed something.
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