• Player Appearance Customiser 3 V2: Make your own "player models"
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SVN version: [b][noparse]https://github.com/CapsAdmin/pac3.git/trunk[/noparse][/b] GIT: [url]https://github.com/CapsAdmin/pac3[/url] Please try the git version before reporting an issue. (it's easier to just use the git version really) Workshop version: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104691717[/url] Wiki: [url]https://github.com/CapsAdmin/pac3/wiki[/url] PAC3 gives you the ability to personalize your player model's look by placing objects and effects on yourself. You can go from putting just a hat on your head to creating an entire new player model. PAC can also work on vehicles or props. You can wear your outfit on any server with PAC3 and everyone should be able to see it on you as long as they have the content you used. If you're using content from Episode 2 (which very few people have mounted) You can also load custom models (.obj) and textures (jpg and png) from URL. By default, PAC3 is in basic mode. You can change this by going to options > enable advanced mode. [img]https://dl.dropbox.com/u/244444/ShareX/2013-08/2013-08-29_00-56-39.png[/img][img]https://dl.dropbox.com/u/244444/ShareX/2013-08/2013-08-29_00-59-29.png[/img] Previous thread: [URL]http://facepunch.com/showthread.php?t=887940[/URL]
Considering uploading screenshots of all of my (notable) PAC3 outfits to date. Y(agree)/N(disagree)?
[QUOTE=SuperDuperScoot;39781317]Considering uploading screenshots of all of my (notable) PAC3 outfits to date. Y(agree)/N(disagree)?[/QUOTE] [url]http://pac.educatewiki.com/wiki/Pac_Outfits[/url] Upload them there too. It says "downloadable outfit" but the plan was to have a gallery where the download would be optional. [QUOTE=bizzclaw;39781167]When using the custom material on a custom model, I can't seem to get transparency no matter what I do. Is it possible? it's a bit annoying to have bacon hair xD [img]http://puu.sh/2bab6[/img] The black at the end is the issue. All of the black should be transparent. (This a bit of an old screenshot, the weird colors on the hair have already been fixed lol :P)[/QUOTE] set the alpha of the model part to 0.999
Here's most of them. Not all of the ones I've ever made are here, just the ones I put much effort into and wore for a while. Thumbed for your pleasure. In (attempted) chronological order: [B]Anthromorphic ZOIDS RZ-009 Command Wolf[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/cmdwolf.png[/t] 2.5 uses custom models on the head and tail for more accuracy. [B]Nananananananana BUG MAN![/B] [t]https://dl.dropbox.com/u/22706967/pacshots/bug.png[/t] Mostly EP2 props and textures. Had wings at one point, but they broke but I cba to fix them. [B]Some robot[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/mechiesblack.png[/t] No customs here. Nothing else much to say. [B]Kitty![/B] [t]https://dl.dropbox.com/u/22706967/pacshots/kitty.png[/t] Sci-fi version was made recently. Staff & boots on MMO are custom models, eyes and mouth are custom textures. Sci-fi version is 90% custom models from sketchup warehouse. [B]Little Robot[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/mainrobot.png[/t] Also mostly custom models, mostly from games. Legs are original Gundam. Arms & shoulders are Zero's from Megaman X8 recolored. Head is from a robot from Medabots Infinity, I think it was Roks with the horns removed... Wings are Freedom Gundam's. [B]Little Girl Robot[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/girlrobot.png[/t] Because everything needs a female counterpart. Head, torso, and legs are from Medabots Infinity from various robots. Arms are Megaman X's arms from Megaman X8. Ribbons on the back of the head and skirt are custom models I found somewhere. [B]Little Evil Robot[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/evilrobo.png[/t] ...And an evil counterpart, too! Head is yet another Medabots Infinity thing. Black Stag, to be exact. Arms are yet again Zero's from MMX8. Legs are Megaman X's from MMX8. Back and side boosters are the white bits on Freedom Gundam's wings on the black/yellow robot. Recycling parts ftw. [B]Cichol[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/cichol.png[/t] Probably the one I'm the most proud of. Legs are a custom Gundam's named "Auberon" on Sketchup warehouse. Feet are some Halo guy's feet. Arm on the left of the image are Gundam Deathscythe's arm. Other arm is Tallgeese from Gundam Wing. (Or Tallgeese III, I forgot) Helmet (minus horn and black spikes) is a base Gundam head model I found somewhere. Hair is SSJ2 Goku's hair ripped from one of the Bodukai Tenkaichi games. Wings found on Sketchup warehouse. The rest is TF2/HL2 models. [B]Yggdrasil[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/yggdrasil.png[/t] Evil counterpart from Cichol. Entirely custom models. I'm not even going to go through the list of all of them I used, I can't even remember anymore. A bit bulky... [B]Rahkshi of Cyclone, Aeorahk[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/rahkshi.png[/t] Rahkshi, of LEGO Bionicle fame. Felt like making one after seeing my friends Dizrahk and Kerahk with theirs. This one is of Cyclone. Wind. Woosh. Only one custom model, the hands. They are hands taken off of an Armored Core Nexus model on Sketchup Warehouse. [B]Lil Bat[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/batty.png[/t] Just a cute little bat. The wings are actually jointed and flap accordingly, but I captured them straight just for this screenshot. Only customs are the head, which is an Umbreon (of Pokemon Gen 2 fame) model with the ears clipped off. Eyes are custom textures. Ain't he a cutie? [B]iRobot???[/B] [t]https://dl.dropbox.com/u/22706967/pacshots/floatyrobot.png[/t] Some robot. I couldn't decide a color scheme for it, left it white. Turned out to look like an Apple product. I think the wings were from a Digimon model, don't remember the head. The arms and hands are recycled. [B]DEATH![/B] [t]https://dl.dropbox.com/u/22706967/pacshots/deathh.png[/t] Don't worry, he's a cool guy. Bit of an arse though. But he's Death. What do you expect? No custom models here. Mostly TF2 props. Most recent that wasn't an addition to and older one. ------ There's a lot more features and details on many of these, but I didn't want to clog up the thread with too many. Heck, I almost think [i]this[/i] is too much.
You could add them to the wiki.
I'm going to, later on. I took a quick look at editing it, and jeez, wiki formattings always boggle me. I'll get around to it however. Just not now, need something to eat...
[QUOTE=CapsAdmin;39781565] set the alpha of the model part to 0.999[/QUOTE] Thanks, it worked perfectly! I added that to the wiki if that's okay with you. :D
Im trying to make a model appear when a certain gun is drawn. When i do event, model, find_simple, weapon_ar2, the model still appears even with other guns. Could someone help?
[QUOTE=Matsilagi;39787707]Im trying to make a model appear when a certain gun is drawn. When i do event, model, find_simple, weapon_ar2, the model still appears even with other guns. Could someone help?[/QUOTE] Did you check off invert? [img]http://puu.sh/2bEyY[/img]
[QUOTE=bizzclaw;39787734]Did you check off invert?[/QUOTE] Yep, still the same thing. Also, when i try to attach a effect to an model thats in a weapon, it says that i can only select a bone named 'Invalid bone'
[QUOTE=Matsilagi;39787751]Yep, still the same thing. Also, when i try to attach a effect to an model thats in a weapon, it says that i can only select a bone named 'Invalid bone'[/QUOTE] Wait you're using find simple as an event? you need to use weapon_class
[QUOTE=bizzclaw;39787782]Wait you're using find simple as an event? you need to use weapon_class[/QUOTE] I did weapon_class, find_simple, weapon_ar2@@1 Thats the exact event hierarchy i have done
[QUOTE=Matsilagi;39787831]I did weapon_class, find_simple, weapon_ar2@@1 Thats the exact event hierarchy i have done[/QUOTE] Remove your event, select your weapon, go to tools in the pac editor and select this [img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-04_00-10-33.png[/img]
Can I make specific bones invisible? If I resize them, the props attached to them get messed up.
[QUOTE=Lordbleck;39789862]Can I make specific bones invisible? If I resize them, the props attached to them get messed up.[/QUOTE] Set the bone's scale to 0.01 If they still mess up, change the 1 up incrementally until it works.
So how do you put outfits on npcs? I cant find anything about it on [url]http://pac.educatewiki.com/wiki/Main_Page[/url]
[QUOTE=mvr;39793659]So how do you put outfits on npcs? I cant find anything about it on [url]http://pac.educatewiki.com/wiki/Main_Page[/url][/QUOTE] click on "..." on the owner name of a group, then select an npc. [img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-04_16-09-32.png[/img][img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-04_16-10-07.jpg[/img] [img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-04_16-10-25.jpg[/img]
I love you Caps.
[QUOTE=CapsAdmin;39787889]Remove your event, select your weapon, go to tools in the pac editor and select this [img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-04_00-10-33.png[/img][/QUOTE] Tried it. But the model doesnt show when i place it (it doesnt show anywhere). nvm, forgot to untick invert
[QUOTE=Matsilagi;39798023]Tried it. But the model doesnt show when i place it (it doesnt show anywhere).[/QUOTE] are you using the svn version? is pac off?
[vid]http://dl.dropbox.com/u/14742854/ShareX/2013-03/gm_bigcity%202013-3-4%2022-52-28.webm[/vid] I have no Idea what I'm doing. [editline]4th March 2013[/editline] too bad you can't move the pelvis bone itself
This is fantastic and everything but I much prefer the PAC 2 UI. It was much more user friendly in my opinion.
[QUOTE=DrunkenGMan;39804349]This is fantastic and everything but I much prefer the PAC 2 UI. It was much more user friendly in my opinion.[/QUOTE] It isn't just about the UI. Also everyone has their own opinions about things. I personally think the of PAC is really really awesome but the problem is not many people use it. If something like PAC would be in every game and every gamemode, they could just recycle models to make new ones. It would make the content of every game and gamemode a lot smaller, and also allow people to easily create new models.
[QUOTE=DrunkenGMan;39804349]This is fantastic and everything but I much prefer the PAC 2 UI. It was much more user friendly in my opinion.[/QUOTE] that's what a lot of people said until they actually got the hang of it (which shouldn't take long)
in the svn version I've implemented system for parts to generate nice names if the part name is "" (nothing). And all parts default with no name right now so nice names will be chosen until you specify a name. [img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-06_23-13-49.png[/img] I think I've finally fixed some bugs where things refused to parent or clone properly too. I've experienced that myself but I never knew how to reproduce it. I've also improved viewmodel editing some more. Before the models always drawed behind the viewmodel and the rgb dragger thing was off. Attachment bones don't work well on the viewmodel though and I don't know why really. I might end up disabling them for viewmodels. [img]https://dl.dropbox.com/u/244444/ShareX/2013-03/2013-03-06_23-16-30.jpg[/img]
[del]hmm not sure if that's fixed already but last time I cloned something I accidently cloned the same group twice thus there were multiple parts with the same name and everything fucks up.[/del] [editline]asdf[/editline] nvm seems to be fixed
You guys mind if I put together a workshop collection of models and such that work well with PAC? I've already got a couple in mind to start out: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=130241144&searchtext=]One Piece props[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=129873473&searchtext=]Military Equipment model pack[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=130580602]Kevlar vests[/url]
The problem is that people need to download /subscribe the workshop addon in order to see the models. Otherwise your outfit would be a pile of errors.
[QUOTE=Tyrranis;39825434]You guys mind if I put together a workshop collection of models and such that work well with PAC? I've already got a couple in mind to start out: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=130241144&searchtext=]One Piece props[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=129873473&searchtext=]Military Equipment model pack[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=130580602]Kevlar vests[/url][/QUOTE] I'm looking for some basic useful props for PAC that I can ship with pac and maybe even make it so people will download them. It would be props you can't load from url such as - various basic shaped jiggle bones - basic nude player model (nude without-private-parts nude) - generic bonemergeable clothes (preferably onto the base player model if we had one) Those should be without textures. You should be able to download a base texture from the wiki or something, edit, upload and then use the texture as URL on the clothes or base player model.
How exactly do I add this to a server?
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