does SetCurrentViewOffset change EyePos, ShootPos, Aimvector, etc?
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Player/SetCurrentViewOffset If I use this to adjust a player's view position, would that affect the following?: EyePos() EyeAngles() GetAimVector() GetShootPos() GetViewPunchAngles()
it wont affect angles since you are changing the position obviously, but why dont you just test the functions yourself?
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