Is there anyway I can make a timer specific to a player off server side. This is what I currently have but as you can see it is kinda set for every player.
timer.Create( "fgoto_cooldown_t", 60, 1, function() calling_ply:SetNWInt("cooldown", 0) end )
make the identifier unique for every player by making a string which consists of a the player's steam id and then some constant name for the timer
You have me alittle confused on what you mean, Can you provide an example?
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