• First-time SWEP and a problem
    4 replies, posted
I'm working on my first SWEP, an assault rifle, and the W_model made a laser rifle muzzle flash after emptying a clip and reload. I need get rid of this. Plz help. Code: QC file: $sequence "attack_npc" { "w_dm_m16a2_classic_hd_anims\attack_npc.smd" activity "ACT_RANGE_ATTACK_AR2" 1 { event AE_NPC_MUZZLEFLASH 0 "COMBINE MUZZLE" } { event 3007 0 "1" } fadein 0.2 fadeout 0.2 fps 30 }
I dont understand what you want...
I need to remove the muzzle flash.
WEAPON/FireAnimationEvent
Thanks.
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