I'm working on my first SWEP, an assault rifle, and the W_model made a laser rifle muzzle flash after emptying a clip and reload. I need get rid of this. Plz help.
Code: QC file:
$sequence "attack_npc" {
"w_dm_m16a2_classic_hd_anims\attack_npc.smd"
activity "ACT_RANGE_ATTACK_AR2" 1
{ event AE_NPC_MUZZLEFLASH 0 "COMBINE MUZZLE" }
{ event 3007 0 "1" }
fadein 0.2
fadeout 0.2
fps 30
}
I dont understand what you want...
I need to remove the muzzle flash.
WEAPON/FireAnimationEvent
Thanks.
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