• Content Uploading
    58 replies, posted
Ok guys, I think we're ready to let you play with this. To upload content for your entities/weapons use this page here: [url]http://toybox.garrysmod.com/content/[/url] The whole system needs a few tweaks, so would quite like to hear any feedback you have etc.
How much free space is on your server, Garry?
43mb, you better hurry before it's all gone.
Small typo. [url="http://toybox.garrysmod.com/content/?uploadzip=1"]No not upload files you did not create[/url]
I uploaded my old map that I'm currently making a remake of, when I finish it and upload it there too, can I advertise the new and improved version in the description of the first one? like "Hey I strongly recommend you to download this other map because it has the same gameplay, but techicaly and visually is much improved"
Maybe just update the first one and don't bother with the second one?
How come I cannot upload LUA? (kinda needed for playermodel adding...)
What are you uploading a player model for?
I uploaded my bricks and my train there then I found out it's only for single props. :( I hope there will be downloadable sets with spawnlists and stool extensions (like wheels) later. Edit: Oh, wait! Wrong thread. I'm sorry!
If you put stuff in there individually, I'm going to do something eventually so you can group them.
Well, creating thumbnails and writing names and descriptions for 86 props is even more work than writing a spawnlist without copy and paste but it'll be enough for the six pieces of my train. I'm looking forward to whatever will come.
Would it be possible to re-use the spawn icons for use in cloudscript, like an alternative thumbnail image?
Uploaded an mp3 file but it's not showing up in the list. It shows under my uploaded content but I can't add it to my scripts. Must be because it's an mp3 or something, people do seem to be able to upload wav files.
[QUOTE=Clavus;25025935]Uploaded an mp3 file but it's not showing up in the list. It shows under my uploaded content but I can't add it to my scripts. Must be because it's an mp3 or something, people do seem to be able to upload wav files.[/QUOTE] MP3 files can't be used by the standard sound libraries, so it makes sense that MP3's can't be uploaded.
[QUOTE=Big Bang;25026420]MP3 files can't be used by the standard sound libraries, so it makes sense that MP3's can't be uploaded.[/QUOTE] Eh what? GMod can play MP3 files so why not.
Things take a few minutes to mirror and compress. I'll make a point of noting this on the upload page.
Best idea ever Garry. I'm having way more fun on there now.
[QUOTE=garry;25018235]If you put stuff in there individually, I'm going to do something eventually so you can group them.[/QUOTE] this wiil be good, I got a ton of "upcoming" props that are related to each other. better than hunting
[QUOTE=garry;25036718]Things take a few minutes to mirror and compress. I'll make a point of noting this on the upload page.[/QUOTE] Yes, it does say it's compressing after uploading, which goes away after about 5 minutes. Yet my mp3 file is not showing up in the list of content I can add to my scripts. It's been a day since I uploaded it.
[img]http://dl.dropbox.com/u/11217331/Screens/pic.png[/img] [img]http://dl.dropbox.com/u/11217331/Screens/pic2.png[/img] The mp3 was uploaded yesterday. The wav was uploaded 1 minute ago. I hope this explains my issue. Also no automerge :/
Garry,can i upload a fixed physcannon viewmodel (i need it for my swep) to the cloudscript content system? I recompiled it because the weapon_physcannon "active" poseparameter was actually interfering with other sweps with the same viewmodel (this includes mine) and i added the blue physcannon skin (so i could have done Viewmodel:SetSkin(1) instead of changing model). Does it still classify as stealing valve content and reuploading it in the cloud?
Suggestion here: I was thinking, could you possibly add version numbers to all uploaded content? that way for those of us who have maps/textures in the category of "WIP" we could easily update the stuff via overwriting, and changing version number? (IE for those of you not getting it, client computer has version 1.0, server has version 1.1, client sees that it's version is less than that of the server, and retrieves the server's copy.) Sound like a good idea?
I love you garry!!! :)
[QUOTE=Clavus;25061589][img]http://dl.dropbox.com/u/11217331/Screens/pic.png[/img] [img]http://dl.dropbox.com/u/11217331/Screens/pic2.png[/img] The mp3 was uploaded yesterday. The wav was uploaded 1 minute ago. I hope this explains my issue. Also no automerge :/[/QUOTE] This should work now, sorry!
Garry sir, I can't get the content downloading stuff to work for my cloudscript. [code] CinemaPic:SetImage( "amg" ) [/code] I have uploaded all the content and added them to the cloudscript, but it just dosen't work. My cloudscript [url]http://toybox.garrysmod.com/ingame/?view=1463[/url]
What's the max file size of an uploaded zip?
i'm having problems uploading a map, I am not sure how to package it properly. i packaged it as gm_desertconstruct.zip -> gm_desertconstruct -> maps -> gm_desertconstruct.bsp. whenever I try to upload it goes, "gm_desertconstruct/maps/gm_desertconstruct.bsp (Path not allowed)"
it needs to be in maps/mapname.bsp
Can you make it so we can upload effects too since we have weapons / entities but no effects
"Some of the content you're shipping is either not ready, or has been deleted" I have the map in maps.zip-> maps -> gm_desertconstruct.bsp, its in the toybox draft but i get this.
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