• [Bug] Maps - 'scripts/soundscapes_custom.txt Not On Whitelist'
    2 replies, posted
Someone told me that they asked Garry about this problem: [IMG]http://gyazo.com/2e5df0cb66e3d491f1d74f1635b8ba16.png?1338855505[/IMG] So I tried again today, still got this error: [IMG]http://gyazo.com/e1af04a98e67e09360bf9737632f6539.png?1338855262[/IMG] [code] Refreshing filesystem... Not loading addon 'gs_bootcamp_v2' - file 'scripts/soundscapes_custom.txt' not on whitelist Couldn't mount addon (Addon #73311970)(downloads/73311970.gm) Removing bad addon downloads/73311970.gm Not loading addon 'gs_bootcamp_v2r' - file 'scripts/soundscapes_custom.txt' not on whitelist Couldn't mount addon (Addon #73318470)(downloads/73318470.gm) Removing bad addon downloads/73318470.gm Not loading addon 'gs_bootcamp_v2w' - file 'scripts/soundscapes_custom.txt' not on whitelist Couldn't mount addon (Addon #73319214)(downloads/73319214.gm) Removing bad addon downloads/73319214.gm [/code] Is there any chance we could get this added? I should also mention it downloads the map everytime it launches, only to throw it away. It still appears in the Manage Addons tab, though.
I think you can zip the soundscript file to the .BSP itself, can't you? (Using special tools, ofc)
[QUOTE=Robotboy655;36206033]I think you can zip the soundscript file to the .BSP itself, can't you? (Using special tools, ofc)[/QUOTE] The problem with doing that is that the map won't be the same as the GMod.org release, so anyone who uses that version won't be able to use it. I guess I could re-compile it & change the name.
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