• pp_bloom and mat_colorcorrection is always at 0
    0 replies, posted
I noticed that those two are always set to zero every time i launched the game, and they have been probably like that for a long time across countless hours. I had put them that way because they broke a map ages ago. I checked my autoexec or launch options too and they are not set there to 0, so i put both commands with 1 on autoexec and color correction is fixed but bloom isn't. I noticed that although i don't have net_graph 1 on my autoexec its always set to 1 (i like it that way) and as i said my launch options are empty so i don't understand where these commands are comming from. Here is my autoexec (most of it is copied from the web) tell me if anything is wrong here: cl_showfps 2 cl_showpos 1 cl_threaded_bone_setup 1 cl_threaded_client_leaf_system 1 r_threaded_client_shadow_manager 1 r_threaded_particles 1 r_threaded_renderables 1 r_queued_ropes 1 studio_queue_mode 1 gmod_mcore_test 1 mat_queue_mode -1 mat_colorcorrection 1 // mat_queue_mode 2 // Dies // host_thread_mode 1 // Causes StartCommand hook to be executed out of the main thread // r_queued_post_processing 1 // Dies // r_queued_decals 1 // Dies pp_bloom 1
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