• Post Your Current WIP!: V4 "Now with way more dupes and saves"
    6,678 replies, posted
Oh my~.. That is one sweet ride. Gonna put an obnoxiously large, low revving four pot in it like they were apt to do back then? Or is it getting a ridiculously high revving V12?
[QUOTE=TestECull;46621810]Oh my~.. That is one sweet ride. Gonna put an obnoxiously large, low revving four pot in it like they were apt to do back then? Or is it getting a ridiculously high revving V12?[/QUOTE] 4 Or 6 and sometimes 8 if you were lucky, huge displacement, low compression, low revving, deep throaty growl like you can hear the exhaust cutting out from around the valve edges. Really beautiful stuff, imo.
A little something something I'm working on [t]http://cloud-4.steampowered.com/ugc/548640734279971581/313C516C4D641AA93CF4B88A1CDDDD3DF0CD6C36/[/t] 1959 Chevrolet Bel Air, it's my first American car in GMod. Would just like some constructive criticism before I move on. [t]http://cloud-4.steampowered.com/ugc/548640734279972592/B37B33AB8407D22678B18E86C361C2467063DB23/[/t] Going to be powered by a 5.7 V8 with a hilariously smooth and slow shifting automatic transmission I'm working on. :v:
Please tell me that you are gonna put visible glass in it, because right now the roof looks really funky other then that theres not much to mention, other then that its looking superb.
[QUOTE=Danny1828;46622776]Please tell me that you are gonna put visible glass in it, because right now the roof looks really funky other then that theres not much to mention, other then that its looking superb.[/QUOTE] Haha yeah, definitely going to do the windshield and stuff on it. The windshield is quite a major part of that car so I'm working on it as we speak!
[QUOTE=TestECull;46621810]Oh my~.. That is one sweet ride. Gonna put an obnoxiously large, low revving four pot in it like they were apt to do back then? Or is it getting a ridiculously high revving V12?[/QUOTE] are you talking about my car? i put a medium sized inline 4 and changed its sound because thats the power it needed, i dont wanna go fancy because either the engine would be too weak or too powerful, with the medium i4 it doesnt spin out but is still my fastest car yet also, its 4wd with a 30/70 front/rear split, i stole the split from TheLoudTrout and its perfect i think
[QUOTE=(MOSKAU);46617643]bergh.I think the name hypersnake a little ridiculous[/QUOTE] That's not the name, but a hint to the past. Back to 2012 when a thing without a baseplate and a V12 was one of, if not the fastest ACF car. [editline]2nd December 2014[/editline] [QUOTE=Jackpody;46622632]A little something something I'm working on Going to be powered by a 5.7 V8 with a hilariously smooth and slow shifting automatic transmission I'm working on. :v:[/QUOTE] looks like one of your best yet jack
another tenk to collection aiming to be 10t [T]http://cloud-4.steampowered.com/ugc/39733976396285285/854389FEA9204F48B2F03F05A9CAFC9AFC6F1F03/[/T] in WIP of course
Hello Long Time no see.. Here's a truck a made a few days ago. I'm not going to finish it. Anyway, It's based of a Kenworth T409SAR. Forgot To mention it's 214 props.. including 4 holo fuel tanks. [IMG]http://i.imgur.com/LnVRMGh.jpg?1[/IMG] [IMG]http://i.imgur.com/c5fCeU2.jpg?1[/IMG] [IMG]http://i.imgur.com/c9LETK3.jpg?1[/IMG]
[QUOTE=pefu19;46623035] also, its 4wd with a 30/70 front/rear split, i stole the split from TheLoudTrout and its perfect i think[/QUOTE] You can do torque split in gmod?! I need to get a hold of this brilliant technology right now! And jack, the Bel Air is looking superb. Not long until we can have a luxury Americano shootout.
[QUOTE=Wiggly N.;46625659]You can do torque split in gmod?! I need to get a hold of this brilliant technology right now! And jack, the Bel Air is looking superb. Not long until we can have a luxury Americano shootout.[/QUOTE] Yeah, I've been doing it on my ACF and E2 powertrains for a while now. You can do it by having different ratios on the front and rear axles, for E2 engines, it usually means a dual flywheel or no flywheel.
[QUOTE=Ldesu;46611884]Use [t] tags to thumb an image. It'll be clickable to full size. Like this, here's mine: [t]http://puu.sh/6bM21.png[/t][/QUOTE] you win, imma work on a different project. as i messed up the scaling on the second version. next project that i'll get halfway through: [IMG]http://media-cache-ec0.pinimg.com/736x/ed/fc/40/edfc4080d2b1bc9374370fbc6adb3de4.jpg[/IMG] color schemes for the jeep. the lines are just paint things that will look cooler as i continue [IMG]http://cloud-4.steampowered.com/ugc/543011958220346394/B3F3B2A31267713C52A1A9A99F86216BDC404A6E/[/IMG] AGREE for green/maroon DISAGREE for orange/tan
You know what I have been thinking about? E2 Instruments that work like that one Piano entity on GMod Tower. Would be so nice to be able to just spawn an instrument and play it on a server.
orange/tan wins
ok i have been trying to make an e2 engine for about 5 hours now and every time i try to do gears and/or clutch i fail horribly if anyone is willing to give me a sample of theirs (id love to have gears and or clutch together with it) i could learn how to make mine would be cool if someone taught me how to do that too <3
[QUOTE=pefu19;46631101]ok i have been trying to make an e2 engine for about 5 hours now and every time i try to do gears and/or clutch i fail horribly if anyone is willing to give me a sample of theirs (id love to have gears and or clutch together with it) i could learn how to make mine would be cool if someone taught me how to do that too <3[/QUOTE] Teaching and donating are two different avenues. Posting what you have so far and what you have been trying to do but failing would be a good way to learn. Ptugasantos and Unslinga may be the best people to ask around here.
i like building houses [t]http://fs1.directupload.net/images/141203/hhphkgjo.jpg[/t] [t]http://fs1.directupload.net/images/141203/rr729k4e.jpg[/t] [t]http://fs1.directupload.net/images/141203/w6jypa27.jpg[/t] [t]http://fs1.directupload.net/images/141203/7ndpwpnc.jpg[/t] [t]http://fs1.directupload.net/images/141203/am5op57v.jpg[/t] [t]http://fs1.directupload.net/images/141203/nouvkzrr.jpg[/t] [t]http://fs1.directupload.net/images/141203/ap8lmtmv.jpg[/t] [t]http://fs1.directupload.net/images/141203/7474eu6v.jpg[/t] [t]http://fs1.directupload.net/images/141203/x4ihz57s.jpg[/t] [t]http://fs1.directupload.net/images/141203/5to9t6ix.jpg[/t] 600 props 140 fps without it, 35 fps when spawned. 8 fps when turned the lights on..
[QUOTE=gamerpaddy;46631230]i like building houses 600 props 140 fps without it, 35 fps when spawned. 8 fps when turned the lights on..[/QUOTE] That house is really nice. Maybe you should try and see if you can find ways to optimize construction without loosing details because that would be cool and not hurt your FPS as much.
[QUOTE=gamerpaddy;46631230]i like building houses [t]http://fs1.directupload.net/images/141203/hhphkgjo.jpg[/t] 600 props 140 fps without it, 35 fps when spawned. 8 fps when turned the lights on..[/QUOTE] I love seeing stuff like this. I remember back when Gunski and co. made that big floating house. Was the coolest thing ever. [QUOTE=Slithers;46631316]That house is really nice. Maybe you should try and see if you can find ways to optimize construction without loosing details because that would be cool and not hurt your FPS as much.[/QUOTE] "loosing"
[QUOTE=MrWhite;46631535]I love seeing stuff like this. I remember back when Gunski and co. made that big floating house. Was the coolest thing ever.[/QUOTE] you mean... this? :> [video=youtube;rAKGTqJ26Dg]http://www.youtube.com/watch?v=rAKGTqJ26Dg[/video] that thing was fun to make haha
I wish we had better house textures.
Took like 6 tries to record that and we still messed up.
so the T-67 Ready:) [T]http://cloud-4.steampowered.com/ugc/39734699881684262/5012D601DBC3C4708CF98F16FC7B40043D2E5C95/[/T] [T]http://cloud-4.steampowered.com/ugc/39734699881685755/8E8A26A02A549C8EDC078FA15495107BC959EB52/[/T] 14t armed with 76mm M1A1 gun (120mm penetration) max armor only 21mm ("historcial")
[t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%281%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%282%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%283%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%284%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%285%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%286%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%287%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%288%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%289%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%2810%29.jpg[/t] [t]https://dl.dropboxusercontent.com/u/9062018/Screenshots%20V6/HotRod_Showcase%20%2811%29.jpg[/t] Showcase
hot car
[QUOTE=MrWhite;46600224]The problem is when people just make completely hollow turrets, which is silly. It already seems to be common practice to use a prisoner pod layed down in the back of the tank instead of proper vertical seat, and I've seen a lot of people have their gearboxes connected straight to one of the middlemost roadwheels in a track instead of a drive sprocket. what's the worst is when I see invisible composite armor on the outside of a tank hull; perfectly flat surface visually, but then smartsnap shows a bunch of invisible armor plates above that at strange angles. Bullshit like that (and anyone who doesn't think the above is bullshit is lying to themselves, there's no reason for any of it to be legal) is why I just leave servers anymore when I start getting fired upon by tanks built in that way. Even calling them tanks in the traditional sense of the word is such a gross misuse.[/QUOTE] As an admin on the Dildobuildo build and kill server (dont ask) we have a set of rules that we enforce with ACF contraptions. Its a bit of a list but it generally revolves around things being nice and reasonable. For instance, your tank must reasonably fit at least 3 or more crew members (acf driver pods) before ammo is put in the tank. This solves a lot of problems with pancake tanks with bullshit pod positions, and it also prevents generally bullshit tank proportions. Tbh every server should have rules like that, it just makes tanks a bit more balanced. Really everyone should build their tanks with a crew in mind, because not only are they more reasonable, but they usually look pretty good too, and depending on where you want your ammo you have the choice of 3 positions for the pod you use to control the tank instead of some more obvious ones. Ofc you dont need to actually keep 3 pods in the tank.
[QUOTE=mecaguy03;46636077]As an admin on the Dildobuildo build and kill server (dont ask) we have a set of rules that we enforce with ACF contraptions. Its a bit of a list but it generally revolves around things being nice and reasonable. For instance,[B] your tank must reasonably fit at least 3 or more crew members (acf driver pods) before ammo is put in the tank[/B]. This solves a lot of problems with pancake tanks with bullshit pod positions, and it also prevents generally bullshit tank proportions. Tbh every server should have rules like that, it just makes tanks a bit more balanced. Really everyone should build their tanks with a crew in mind, because not only are they more reasonable, but they usually look pretty good too, and depending on where you want your ammo you have the choice of 3 positions for the pod you use to control the tank instead of some more obvious ones. Ofc you dont need to actually keep 3 pods in the tank.[/QUOTE] [B][I]Wrong[/I][/B]. We dont enforce people to put seats to simulate crew, you misunderstood that with the failed [U]GGG[/U] rule, that Sestze tried to enforce in his servers to keep away pancake tanks, that was based on adding a seat per 20 ton. Our idea is simply make tanks sizes reasonables, with it, its armor and tonnage, to avoid [I][U]minmaxing[/U][/I]: Minmaxing is making something like, for example: a really tiny tank (probably even tankette sized) with 400mm frontal armour, thats 20 ton. Thats minmaxing. We encourage our players to build properly scaled tanks, without either being too unrealistic, neither too underpowered. Usually, tiny tanks with lots of armor dont weight that much, which is really abused, and unrealistic. Example of minmaxing: [IMG]http://puu.sh/dgOBC/ef4ad99f02.jpg[/IMG]
[QUOTE=mecaguy03;46636077]As an admin on the Dildobuildo build and kill server (dont ask) we have a set of rules that we enforce with ACF contraptions. Its a bit of a list but it generally revolves around things being nice and reasonable. For instance, your tank must reasonably fit at least 3 or more crew members (acf driver pods) before ammo is put in the tank. This solves a lot of problems with pancake tanks with bullshit pod positions, and it also prevents generally bullshit tank proportions. Tbh every server should have rules like that, it just makes tanks a bit more balanced. Really everyone should build their tanks with a crew in mind, because not only are they more reasonable, but they usually look pretty good too, and depending on where you want your ammo you have the choice of 3 positions for the pod you use to control the tank instead of some more obvious ones. Ofc you dont need to actually keep 3 pods in the tank.[/QUOTE] On Almost-There we had a rule that 40 ton tanks had to have a PHX 2X4 or comparable baseplate and if your hull was shorter than 56 inches, you weren't allowed to compete.
ok i made something out of nothing i have a not-working clutch (only increases and decreases rpm), basic gears (this is where i need advice) and some dynamic sounds the problem with gearing is i have rpm decreasing as gear changes, so when gear 1 rpm is 700, the same moment when you change gear its gonna be 500 at gear two, the problem starts when i stop and the rpm is negative, i tried doing a clamp but it only makes it stay at idle rpm for 2 seconds and then kicks off. how can i go about doing this? hope this isnt too confusing
I get the whole balancing factor as far as ACF tanks go, but what if you're just hilariously bad at making tanks and, despite the small size of the vehicle in question, it performs like it would in a historical weight class?
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