• Half-Life and Portal Series Chat Thread V9: Epistle One
    3,245 replies, posted
[IMG]http://i.imgur.com/lu8zDOz.png[/IMG] Welcome to the Half-Life thread! [B][img]http://fi.somethingawful.com/images/smilies/emot-siren.gif[/img] THREAD RULES AND GUIDELINES [img]http://fi.somethingawful.com/images/smilies/emot-siren.gif[/img][/b] 1. Half-Life ONLY - Counter-Strike/Black Mesa/HL2 Beta threads can be found elsewhere in this forum section 2. Artwork is allowed but it cannot be stupid. (2 second mspaint, gmod etc. jobs) 4. ARGs, hidden details in game, speculation and the other shit to be contained - Don't run wild, you'll just look stupid. If you want to do that, visit /r/halflife. 5. Parody images/videos are allowed, just don't go crazy with them and they must be decent. 6. Saying "HL3 COMFIRMED" gets you banned. It is considered Meme Reply according to our [url="https://facepunch.com/fp_rules.php"]forum rules.[/url] [B]Useful Links:[/B] [URL="https://twitter.com/BreenGrub"]Marc Laidlaw's BreenGrub[/URL] - Marc's first HL fanfiction, as told through twitter posts. Readers are advised to scroll down to the bottom and read all tweets going up. [URL="http://www.marclaidlaw.com/epistle-3/"]Marc Laidlaw's Epistle 3[/URL] - Marc's way of telling the story; names and references changed to avoid legal notices [URL="https://github.com/Jackathan/MarcLaidlaw-Epistle3/blob/master/Epistle3_Corrected.md"]Epistle Three (corrected version)[/URL] - The way we all know it would have happened. --- [URL="http://combineoverwiki.net/wiki/Main_Page"]Combine OverWiki[/URL] - Everything you need to know about HL and Portal [URL="https://www.youtube.com/playlist?list=PLDmcwfn8y0lMtlqcpUhggk0FB1EC2i3iB"]Marphy Black's HL Fact Files[/URL] - An excellent video playlist showing all kinds of trivia from the series --- [url]https://facepunch.com/showthread.php?t=1538346[/url] - Previous thread, 25 August 2017: the true ending of Episode Three is revealed to all. And we [U]all[/U] cried a little. [QUOTE]And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode. Yours in infinite finality, Gordon Freeman, Ph.D.[/QUOTE] This OP is open source: [url]https://pastebin.com/HkRvKZVu[/url]
- snip, that was bad idea -
Route canal is the best chapter because of the architecture. Fite me.
[QUOTE=notbarnik;52641062]Route canal is the best chapter because of the architecture. Fite me.[/QUOTE] What architecture?
[QUOTE=Lyoko2;52641065]What architecture?[/QUOTE] All the layers of sewer architecture starting from 19th century to late 20th century.
Out of all the sections in HL2, I dig the Combine's Brutalist architecture the most for the way its lifeless metal stands out against the organic wooden buildings/terrains. Although for the record, pretty much any game that primarily uses brush (aka FPS prior to 2000) all feature Brutalism (texture tiling and big blocky shapes ala HL1/Q2). [IMG]http://i.imgur.com/M5A6ASC.jpg[/IMG] Looks like some kind of Combine factory, huh? [t]http://i.imgur.com/cp2zz8g.png[/t] The game is Assassin's Creed: Desmond's Journey, although I feel like I've seen [URL="http://vignette3.wikia.nocookie.net/half-life/images/0/0a/Proto_citadel_consul_fixed0000.JPG/revision/latest?cb=20090617220157&path-prefix=en"]this place[/URL] before...
[QUOTE=notbarnik;52641079]All the layers of sewer architecture starting from 19th century to late 20th century.[/QUOTE] yeah, I too enjoy cruising on sewage.
[t]https://i.ytimg.com/vi/-hZrQ0vNtdo/maxresdefault.jpg[/t] The bridge sequence from Highway 17 will forever stay as the greatest HL sequence of all time IMHO. So much plenitude. I wish some modders could do a redux version of it. In fact, we could do an entire mod on it where the player would have to eat, sleep, chasing seagulls and fishing, and defending himself against enemies. Or kamikaze seagulls. An entire lifetime on that bridge.
[QUOTE=Lyoko2;52641229]yeah, I too enjoy cruising on sewage.[/QUOTE] Half-Life 2's sound of trudging through sludge still hasn't been bested. Truly unparalleled design work from Valve.
[QUOTE=Chrille;52641241]Half-Life 2's sound of trudging through sludge still hasn't been bested. Truly unparalleled design work from Valve.[/QUOTE] it's so good [URL="https://www.youtube.com/watch?v=QfazP_y-7_c"]a TF2 map [/URL] was made around it
[QUOTE=sarevokh;52641236][t]https://i.ytimg.com/vi/-hZrQ0vNtdo/maxresdefault.jpg[/t] The bridge sequence from Highway 17 will forever stay as the greatest HL sequence of all time IMHO. So much plenitude. I wish some modders could do a redux version of it. In fact, we could do an entire mod on it where the player would have to eat, sleep, chasing seagulls and fishing, and defending himself against enemies. Or kamikaze seagulls. An entire lifetime on that bridge.[/QUOTE] Sounds like an Obsidian Conflict map idea, would be a pain in the ass to play for a long period though.
This is in response to this post on the old thread which closed. [T]https://cdn.discordapp.com/attachments/230854022146293762/353641821642948618/firefox_2017-09-02_15-42-09.png[/T] My [URL="http://youtube.com/user/amd889"]YouTube[/URL] is a good place to find me. You can also try my teams [URL="https://discord.gg/Xfe8EUM"]Discord[/URL] where you will find me more frequently
[QUOTE=ViralHatred;52641277]Sounds like an Obsidian Conflict map idea, would be a pain in the ass to play for a long period though.[/QUOTE] Obsidian conflict had wierd maps, like oc_cardwar, very very addicting.
And now for Frost 31's big list of Recommended Singleplayer Half-Life 1 mods. This is in no particular order what so ever. These are all mods and map packs that I've kept installed over the years because I found them fun, enjoyable, or otherwise challenging. It should be noted that most of the older mods (pre-2005 mostly) should be played on a WON version of HL1 instead of the Steam version for the best experience. Steam HL1 still works okay, but it handles things like menu backgrounds differently so most of the older mods (without Steam patches) will only show the default HL1 menus. [B]Heart of Evil OR HoE: Napalm Edition[/B] (Napalm Edition is a remake of HoE, but I feel the original HoE is better) In short Vietnam with zombies. Includes some awesome set pieces and an amazing (Crazy!) story. Fair warning, the Zombies can be a pain in the ass to deal with due to their high health. Also, you can decapitate human enemies if you kill them with the machete. Overall a lot of silly fun with surprisingly open ended environments (actual hub areas), good gameplay,and some surprisingly good puzzles (think resident evil lite). I personally highly recommend playing it. Napalm Edition is essentially a graphics upgrade (higher poly counts for almost everything) that tweaks and streamlines the maps a bit. I did not like it as much as the original, but it is still good. Note: there are custom squad controls that you need to rebound in the options menu. [URL]http://www.runthinkshootlive.com/posts/heart-of-evil/[/URL] [URL]http://www.moddb.com/mods/heart-of-evil-napalm-edition[/URL] [B] Poke646 + Vendetta[/B] My all time favorite HL1 mod. Excellent mapping, a good story, creative new weapons, and so much more. Vendetta is the sequel. I cannot stress enough that this is one of the best HL1 mods ever made. The attention to detail is incredible. The maps are works of art. Make sure to play the hazard course before starting because it is entirely new and gets you familiar with the new mechanics. [URL]http://www.poke646.com/[/URL] [B] Azure Sheep + Point of View[/B] Play Azure Sheep first. It is basically Blue Shift before BS was a thing. A long and sprawling story across the Black Mesa complex. A lot of new stuff spread across a fun adventure. Interestingly it has female security guards. There are some escort sections near the end, but you can leave the AI behind and go ahead to clear out everything. Point of View has you playing as an Alien Slave (Vortigaunt) parallel to Azure Sheep. Both are very good. If possible try to play on WON HL1, but Steam works nearly as well for these mods. I think Steam patches are available for both. [URL]https://developer.valvesoftware.com/wiki/Azure_Sheep[/URL] [URL]https://developer.valvesoftware.com/wiki/Point_Of_View[/URL] [B] Cleaner's Adventures [/B] You're the Sanitation Engineer (Janitor)! A well done mod with some excellent environments. Really shows off what GldSrc can do as an engine. [URL]http://www.moddb.com/mods/cleaners-adventures[/URL] [B] Case Closed[/B] Another Janitor mod, well mappack in this case. There's a great sequence near the end where a teleportation accident turns your world upside down. Some neat treks across Xen as well. Highly recommended. [URL]http://www.moddb.com/mods/caseclosed[/URL] [B] The Long Night[/B] A simple map pack from the early days of HL mapping. Not much to say, there's not really a story. I found the gameplay experience fairly good and the mapping pretty nice. Not sure if it's nostalgia talking but this was one of the first map packs I ever played. [URL]http://www.runthinkshootlive.com/posts/the-long-night/[/URL] [B] Peaces Like Us[/B] Seriously strange but a lot of fun. The aliens are your allies this time around. This unfortunately means its a gruntfest for the most part but the overall quality of this mappack makes up for it. This and Sweet Half-Life were made by the same guy who later went on to make Mistake of Pythagoras for HL2. [URL]http://www.runthinkshootlive.com/posts/peaces-like-us/[/URL] [B] Sweet Half-Life[/B] More ALIENS. And a minigun. And some anime stuff... wait, what? Seriously strange at times but remains fun throughout. Includes a new enemy that happens to be one of the only enemies in a GldSrc mod that can move and shoot at the same time. Keep in mind that there are two endings to SHL and its very easy to miss the second one. Unless you know exactly what to do you will easily miss it. Don't be afraid to look up a walkthrough or ask for help. [URL]http://www.runthinkshootlive.com/posts/sweet/[/URL] [B] Todesangst 1+2[/B] Incredibly challenging at times, yet still a lot of fun. These are included more because I liked the sometimes punishing difficulty. [URL]http://www.runthinkshootlive.com/posts/todesangst-1/[/URL] [URL]http://www.moddb.com/mods/todesangst-2der-echte-feind[/URL] [B] They Hunger[/B] The quintessential zombie mod for HL1. The early parts of TH really show their age at points (The first part was released in 1999, less than a year after HL1 came out). Still, would recommend for the whole experience. The puzzles and side distractions are well done. The graphics are heavily dated even by HL1 standards, but don't let that scare you away. [URL]http://www.runthinkshootlive.com/posts/they-hunger/[/URL] [B] USS Darkstar[/B] By the same people who made They Hunger, Niel Manke and Black Widow games. High quality mapping with some neat environments and events. Apparently PC Gamer sponsored the creation of this mod so it bears their logo and some in jokes from the time. Namely Gravey Trader and "Damn that Monkey". Since most people don't know this, some of the boxes with a grid texture are reskins of the regular wooden crate and will drop supplies when broken. Same with the toolbox shaped brushes. See: [URL]http://i.imgur.com/rKCblml.jpg[/URL] [URL]http://i.imgur.com/8HVyyIe.jpg[/URL] [URL]http://www.runthinkshootlive.com/posts/uss-darkstar/[/URL] [B]PARANOIA[/B] A professionally done Russian mod with amazing effects (bumpmaps in GldSrc!). The story is very good and well done. The environments are amazing! Weaponry is diverse and fitting for the setting. The new mechanics are truly impressive. Highly recommended. Fair warning: this mod may or may not be the reason why I'm VAC banned. If you want to play online while this is installed (EX a quick round of CS 1.6) make sure you completely uninstall it including the dlls it adds to the main Half-Life directory. To avoid that hassle just get the stand alone version. There is sequel that is completely independent of the GldSrc engine. [URL]http://www.moddb.com/mods/paranoia[/URL] [B] Someplace Else[/B] A one map mod made by Adam Foster, the guy who would go on to make Minerva for HL2. Short but amazing mapping and spectacular environments with a good, self contained story. [URL]http://www.runthinkshootlive.com/posts/someplace-else/[/URL] And there it is, my list of recommended mods. This is in no way comprehensive. There are more Half-Life 1 mods but these are the ones I feel are the best. (If any links are broken please tell me so I can fix them). If you want any mods added post a link and do a quick write up (like, 3 sentences) and I'll add them.
Instead of getting napalm edition you could get [url=http://www.moddb.com/mods/heart-of-evil/addons/heart-of-evil-remod-10]Heart of Evil Remod[/url] It's basically an hd mod for the original Heart of Evil so you don't get the changes from NE
Case Closed and Someplace Else are really great in capturing the feel of the original game. Double recommend those.
I also recommend [URL="http://www.moddb.com/mods/timeline-series"]Timeline[/URL] ( is very long, I'm already tell you ), [URL="http://hlinvasion.free.fr/index_eng.htm"]HL: Invasion[/URL] ( someone knows if is still working nowadays, it has been almost a decade for me without playing it ) , [URL="http://www.moddb.com/mods/the-gate"]The Gate[/URL], [URL="http://www.moddb.com/mods/xeno-project-i-ii"]The Xeno Project[/URL] and [URL="http://www.moddb.com/mods/hl-residual-point"]HL: Residual Point[/URL]. Also I recommend too getting CS:CZ for playing Deleted Scenes. Some of the maps are too iconic.
[video=youtube;VeFdK3xnGig]http://www.youtube.com/watch?v=VeFdK3xnGig[/video]
[QUOTE=Maestro Fenix;52643194][URL="http://hlinvasion.free.fr/index_eng.htm"]HL: Invasion[/URL] ( someone knows if is still working nowadays, it has been almost a decade for me without playing it )[/QUOTE] It doesn't. Had to play it in xash3d engine.
actually they recently fixed HL invasion and I can confirm it works in 4:3 [url]http://www.moddb.com/mods/half-life-invasion/downloads/half-life-invasion-steampipe-patch[/url] (just don't play widescreen)
[video=youtube;qe7CyAbR5_4]https://www.youtube.com/watch?v=qe7CyAbR5_4[/video]
[QUOTE=Dr. Kyuros;52643909][video=youtube;qe7CyAbR5_4]https://www.youtube.com/watch?v=qe7CyAbR5_4[/video][/QUOTE] Wow, MrBrightside is kind of an asshole in the comments
Is it possible to downgrade episode one to its 2006 version? I remember being able to play episode one in smod using [URL="http://www.mediafire.com/file/oo9y36zty7c7msi/smod40_addon.ep1.v12.alpha-onemanshow.zip"]this[/URL], but that was before the engine update that recompiled the maps.
[QUOTE=Dr. Kyuros;52643909][video=youtube;qe7CyAbR5_4]https://www.youtube.com/watch?v=qe7CyAbR5_4[/video][/QUOTE] these look great, but they take way too long. unless you can shoot before the reload finishes it will be awful to play with these [editline]3rd September 2017[/editline] lmao wow he's got a bit of a stick up his ass comparing himself to van gogh
:snip:
[QUOTE=Hell-met;52643891]actually they recently fixed HL invasion and I can confirm it works in 4:3 [url]http://www.moddb.com/mods/half-life-invasion/downloads/half-life-invasion-steampipe-patch[/url] (just don't play widescreen)[/QUOTE] We can also add the 1.4 version of Residual Life if people have not already tried it : [url]http://www.moddb.com/mods/hl-residual-life[/url] Basically, it's a new iteration from that Korean team who did Residual Point, but it changed a lot from version 1.0. And this has become HUGE. Last time I played was 1.0, which ended on an underground tunnel during Countdown. Now you've route 1 and route 2; 2 differents ways to end the game. Route 1 is long, very long, and very Difficult where you fight against the new Alien race you designed, I was a bit disappointed by the final fight, I was really expecting to see the leader of this race, or the Gman, at the "center of all things". Route 2 is shorter but provides the player with a boss fight, a différent way to fight a well known enemy... Each route leads to the same final part, a strange variation of the beginning and then an epilogue at this point still unfinished (map rl03o1 is missing). Anyway. This was already one of the best HL mod's so far in 1.0 and now this has ascended on the top 10. Maybe more. I follow them closely on their Facebook and YouTube links and it clearly has the potential to become the greatest HL1 mod of all time - not counting Total Conversions.
-snip-
Brightside's style is just a bit too slow for me. He seems to put too much emphasis on simple things, like magazine ejection, cocking, etc. They should be faster in a game like Half-Life, where you shouldn't be spending a lot of time reloading your weapon.
[QUOTE=Dr. Kyuros;52643909][video=youtube;qe7CyAbR5_4]https://www.youtube.com/watch?v=qe7CyAbR5_4[/video][/QUOTE] Damn, I like how Redux looks for the most part and Brightside has some skill but he's a right cunt.
the camera shake is the only thing I utterly hate about it
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