• Half-Life and Portal Series Chat Thread V9: Epistle One
    3,245 replies, posted
The HEV suit could also be too expensive to manufacture like that
[QUOTE=Mort Stroodle;52706694]If that HEV suit is so useful in a combat situation that freeman could take down a damn army without even having a helmet, why wasn't the military using them? BM is a military contractor after all.[/QUOTE] I always assumed that the HEV suits were developed as military assets, it'd explain why they are so damn bulletproof, know when you're out of ammo, and administer adrenaline and morphine when you're fatally wounded. [editline]22nd September 2017[/editline] I don't think anyone at Black Mesa using a suit to clean up a hazard spill would want to know how many bullets they have on them [editline]22nd September 2017[/editline] Now I just want to see what a military HEV suit would look like
I feel like it could've be pretty interesting to fight an enemy who's also wearing an HEV suit. I guess it'd be somewhat similar to fighting someone in HLDM.
Weren't HEV also used during Xen exploration? If they were developed for that, it would make sense for it to have all those features.
[QUOTE=Tuskin;52706801]The HEV suit could also be too expensive to manufacture like that[/QUOTE] Not to mention plot armor :v: You see a good number of dead HEV suit-equipped scientists throughout the later parts of HL1.
The HEV suits are probably stupidly expensive. I think in all the HL1 stuff combined you only see like 6 suits anyway, theres Gordon, Gina, Collette, then a bunch of randos who got bodied in Xen. Theres only 6 HEV suit pods i think too, 3 in Anomalous Materials and 3 in Lambda. So maybe they only had like a little over 10 or something HEV suits because its all they could afford.
[QUOTE=AaronM202;52708069]The HEV suits are probably stupidly expensive. I think in all the HL1 stuff combined you only see like 6 suits anyway, theres Gordon, Gina, Collette, then a bunch of randos who got bodied in Xen. Theres only 6 HEV suit pods i think too, 3 in Anomalous Materials and 3 in Lambda. So maybe they only had like a little over 10 or something HEV suits because its all they could afford.[/QUOTE] it's very silly to imply there are only 6 suits in the entire game world of half-life
I'd really, really like to see what an evolution of the arsenal would look like in a future title, more combine weaponry would be fantastic.
[QUOTE=Hell-met;52708136]it's very silly to imply there are only 6 suits in the entire game world of half-life[/QUOTE] Well they kept throwing them into the big boy fuck nest full of walking scrotes and giant fetuses so i'd be surprised if they had many more than that.
new hlvr strings from new destinations update [QUOTE]hlvr_weapon_rapidfire (pistol has been renamed to rapidfire for some reason) hlvr_weapon_shotgun prop_hlvr_weapon_rapidfire_clip prop_hlvr_weapon_shotgun_clip INTERACTION_CLIP_TO_RAPIDFIRE INTERACTION_CLIP_TO_SHOTGUN INTERACTION_ENERGYGUN_TO_BATTERY sv_infinite_clips Player's backpack will never run out of clips Barrier Clip (related to combine barrier i posted few wks ago) [/QUOTE] your favorite vr game is still not cancelled
[QUOTE=testinglol;52708257]new hlvr strings from new destinations update your favorite vr game is still not cancelled[/QUOTE] I wish the actual game existed before the VR one.
[QUOTE=Consulcast;52708275]I wish the actual game existed before the VR one.[/QUOTE] its better than nothing :why:
[QUOTE=testinglol;52708291]its better than nothing :why:[/QUOTE] Unless you can't play VR games, in which case it's pretty much nothing.
[QUOTE=testinglol;52708291]its better than nothing :why:[/QUOTE] I know you think this game is bad news, but why, if beyond the VR gimmick? It's probably going to have no story.
My computer won't let me delete the custom folder. I don't like it when the explosions sound like Stampy.
[QUOTE=NostalgicBird;52708420]My computer won't let me delete the custom folder. I don't like it when the explosions sound like Stampy.[/QUOTE] Enter the custom folder, enter the particular mod folder, and just click on folders inside folders until you reach a dead end. Delete all the files in the folder you're currently in. Then navigate out of that folder and delete the folder itself. Repat until you have emptied all folders and deleted them from the inside out. For some bizarre reason windows sometimes shits the bed and thinks you don't have permission to delete a folder until you empty it (because of course you do have permission to delete the folder contents) and once it's empty it suddenly remembers that you had permissions all along and let's you delete it. It's a massive pain in the ass but as far as I can tell Microsoft just doesn't give a fuck.
[QUOTE=Theuaredead;52706036]In the secret room achievement you get this URL: [url]http://ipcscorp.com/[/url][/QUOTE] Playing all 3 of these test messages will trigger something quite interesting: (spoilers) [video]https://youtu.be/Sef4dXshEz8[/video]
Anyone have any "good" messup mods for Half-Life 2?
When I first played Half-Life 1, I instantly closed the game after seeing the vortigaunts in the resonance cascade sequence
Playing the mod was another reminder of how well Half-Life ages visually with the right texturework, even without resorting to ridiculously high texture resolutions. I mean, certain objects did fit many texels per unit, but most walls and floors appeared to use the default texel size while still looking very pleasing to the eyes.
I'm sad there's no achievement for going through without activating riot alarm and leaving turrets on :/
[video=youtube;CCrFqBPTybY]https://www.youtube.com/watch?v=CCrFqBPTybY[/video]
[QUOTE=Dr. Kyuros;52710745][video=youtube;CCrFqBPTybY]https://www.youtube.com/watch?v=CCrFqBPTybY[/video][/QUOTE] My Blue Shift big box CD doesn't even have any music. I don't know if it's a mastering error or something wrong with this one specifically.
[QUOTE=Silikone;52710756]My Blue Shift big box CD doesn't even have any music. I don't know if it's a mastering error or something wrong with this one specifically.[/QUOTE] Honestly op4 and bs felt way better with HL1 tracks. That's the one valve "accident" that turned out very good.
IIRC wasn't that all because the OP4/BS tracks use the same filenames as the original HL tracks?
I played Blue Shift while I still had a CD in my drive, so the most memorable part of the game for me was hopping through Xen to The Ballroom Blitz.
[QUOTE=Dr. Kyuros;52710745][video=youtube;CCrFqBPTybY]https://www.youtube.com/watch?v=CCrFqBPTybY[/video][/QUOTE] Not even using the Dreamcast mod? Shame on you Marphy! [editline]23rd September 2017[/editline] [QUOTE=Hell-met;52710770]Honestly op4 and bs felt way better with HL1 tracks. That's the one valve "accident" that turned out very good.[/QUOTE] Well then it’s a real shame that they patched that with SteamPipe :v: [editline]23rd September 2017[/editline] Also, the HIT site is gone and only the (dead) forums remain. ‘‘Twas a shame, they had the (now useless) Blue Shift Unlocked and a better looking ClientSceme.res.
since it's been a few days now - [thumb]http://www.sourceop.com/hell-met/caged_50007.jpg[/thumb] [QUOTE=chipsnapper2;52710946] Well then it’s a real shame that they patched that with SteamPipe :v:[/QUOTE] super easy to revert. Just copy paste valve/media in gearbox/media :v:
[QUOTE=Blueleaf;52710890]IIRC wasn't that all because the OP4/BS tracks use the same filenames as the original HL tracks?[/QUOTE] CD tracks don't have filenames, just indexes. The order of the filenames in Steam does not correlate with the order of the CD tracks, but it still all works out because the engine maps the CD track designated in the map to the appropriate mp3. I admit that the Valve music fits very well with Op4, to the point that I think Gearbox consciously mapped their tracks with this in mind.
[QUOTE=Blueleaf;52710890]IIRC wasn't that all because the OP4/BS tracks use the same filenames as the original HL tracks?[/QUOTE] Yeah, the engine is a bit restrictive when it comes to mp3 playback so it requires the filenames to match. EDIT: ninja'd. The engine sticks the filenames in a list and maps the index used in the cd track entity to the filename, and then loads it. The filenames are hardcoded.
Sorry, you need to Log In to post a reply to this thread.