• DirectX 12... seriously?
    189 replies, posted
[QUOTE=Zeke129;29368688]Why doesn't it work that way? Not all GPUs support newer revisions of OpenGL. 4.0 is only supported by the Geforce 400 series, Radeon 5000 series, or higher.[/QUOTE] OpenGL has an extension mechanism that allows GPUs to provide additional features above and beyond what's required by the base OpenGL version, and newer OpenGL versions mostly just take functionality that's already available through extensions and make it standard. Games can take advantage of new hardware features via extensions without having to wait for a new OpenGL version, and even after that newer GL version is released, games will often still support using the extension on older cards that support it. So if your GPU (hypothetically) supports OpenGL 5.0 plus the GL_ext_hypertesselation extension, and then OpenGL 6.0 is released with hypertesselation as a standard feature, games that use hypertesselation will generally still work for you even though you don't have a 6.0 GPU.
Fuck DX11, I'm sticking with my OG ATI 4850 X2 video card until the thing either dies out or until the next version of DirectX is utilized in more than five titles.
I like DirectX, OpenGL was a huge fucking pain when i used it But the API in any DirectX version above 9 is full of shit Really, only differance between DX9 and DX10 is the terrible API Why does everyone get so mad over developers using DX9? [editline]24th April 2011[/editline] And when i say OpenGL was a pain, i SERIOUSLY mean it Theres no official source of the headers, so you have to use whatever you compiler included OpenGL 1.1 :colbert:
Didn't Microsoft fuck over OpenGL developers anyway?
lmao i'm still using directX 9
If only Valve would add OpenGL to their PC games and not only the Mac.
[QUOTE=faillord adam;29395142]If only Valve would add OpenGL to their PC games and not only the Mac.[/QUOTE] Why would they?OpenGL isn't used as much on pc so it is unstable compared to DirectX.
[QUOTE=FalconKrunch;29395159]Why would they?OpenGL isn't used as much on pc so it is unstable compared to DirectX.[/QUOTE] that it isn't used much doesn't affect the quality of ogl.
DirectX versions are for the biggest part based around specific hardware support (mainly for shaders stuff), newer directx versions add stuff like hardware tessellation and other shaders, game developers can easily choose not to enable it for people who don't have the hardware. I like OpenGL better then DirectX but maybe thats just because i started with OpenGL and never really did much DirectD3 Game developers use Direct3D over OpenGL because it has more support and is easier to use. DirectX is made for game development, OpenGL is made for graphics development.
[QUOTE=FalconKrunch;29395159]Why would they?OpenGL isn't used as much on pc so it is unstable compared to DirectX.[/QUOTE] Because it would help OpenGL with little to no work, and OpenGL on Windows needs support.
Why do you guys exactly want OpenGL ?
[QUOTE=ColdFusion;29395318]Why do you guys exactly want OpenGL ?[/QUOTE] well, portability for one. porting it to another os wouldn't be a enormous bitch that way, so developers may decide to port their application to mac or, hopefully, linux.
[QUOTE=FalconKrunch;29395159]Why would they?OpenGL isn't used as much on pc so it is unstable compared to DirectX.[/QUOTE] Did you ever try OpenGL in HL1? It is much stable than D3D.
[QUOTE=Blackbird88;29395715]Did you ever try OpenGL in HL1? It is much stable than D3D.[/QUOTE] I wouldn't say it's more stable. I've never heard anyone have any problems with it crashing or not working. Performance on the other hand...
Dunno, but D3D crashed more for me than OpenGL V:v:V
Why move to DirectX 12 when there's still money to be milked from 11?
[QUOTE=bootv2;29395497]well, portability for one. porting it to another os wouldn't be a enormous bitch that way, so developers may decide to port their application to mac or, hopefully, linux.[/QUOTE] Don't you think they would use OpenGL in the first place if they wanted to port it to a different OS ?. Nobody is forcing them to use DirectX.
[QUOTE=nikomo;29396536]Why move to DirectX 12 when there's still money to be milked from 11?[/QUOTE] Because all the Tech retards at OC.net and where ever will be ripping their own dicks off to get the tech no matter if they utilize it or not. It's a veritable goldmine. I'm sticking with my 560 thanksverymuch.
Isnt D3D in HL1 only on the second edition? Play original HL1 with 3DFX :smug:
[QUOTE=Tobba;29403156]Isnt D3D in HL1 only on the second edition? Play original HL1 with 3DFX :smug:[/QUOTE] Fairly old versions had D3D rendering.
I got a disk with the original HL1 here, without the HL2 looking menu, instead some slow animating background and huge buttons It doesnt run on anything other than Windows 2000 if i remember right, but theres a patch out now
[QUOTE=Tobba;29403316]I got a disk with the original HL1 here, without the HL2 looking menu, instead some slow animating background and huge buttons It doesnt run on anything other than Windows 2000 if i remember right, but theres a patch out now[/QUOTE] There were a bunch of editions of the game. I think I had the GOTY one, which ran on XP.
[QUOTE=Tobba;29403316]I got a disk with the original HL1 here, without the HL2 looking menu, instead some slow animating background and huge buttons It doesnt run on anything other than Windows 2000 if i remember right, but theres a patch out now[/QUOTE] Pretty sure it could run on XP. Vista or 7 are probably iffy though.
What the hell is this, we should still be on DX10. No developer has yet to utilize it's complete potential.
Why is it so bad that Microsoft could be working on DirectX 12? Microsoft have to carry on bringing new features to the table, not to mention performance improvements. And so what if your card won't support it? Games won't fully support it for a year or two, and by then you'd probably updated it. And one more thing, even if your card didn't support it, it doesn't mean you won't be able to play the game. Also, the Xbox360 does have limited DirectX 10 capabilities, only a few instructions, that's about it.
[QUOTE=AxerFex;29408826]What the hell is this, we should still be on DX10. No developer has yet to utilize it's complete potential.[/QUOTE] that's a really stupid line of reasoning [editline]25th April 2011[/editline] [QUOTE=ColdFusion;29395318]Why do you guys exactly want OpenGL ?[/QUOTE] i prefer open standards portability is a wonderful thing
Damn, I really need to upgrade to 7.
I remember when I played HL1 for the first time. On my Pentium MMX. With Software rendering. :v:
Yep lets stop researching and developing new products because KD007 has just bought a new graphics card.
[QUOTE=Oicani Gonzales;29467299]I remember when I played HL1 for the first time. On my Pentium MMX. With Software rendering. :v:[/QUOTE] Pentium 3 with 64 mb ram, CS software rendering, the rendering was so bad sometimes the clipping planes would get all screwy and you could see people true doors or around corners.
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