I'm fairly talented at making games in Game Maker - which is an application that is awesome in every way imaginable if you haven't tried it.
My Christmas present this year was an HP iPAQ 211 Enterprise. It's a Windows Mobile 6 based device, and can run native apps with relative ease and smoothness.
Is it possible to port win32 applications onto a Windows Mobile 6 device, without messing anything up?
its not as simple as game maker makes making games is
I'd guess it'd be doable. Your major problem would be being able to recompile the application for a different CPU architecture (Most Phones are ARM, when computers are mostly x86-64
[editline]28th December 2010[/editline]
Not to mention the problems that would appear with dependencies and such. That's not something you'd do with a Game Maker level.
Don't win mobile devices have java, if so, he should just learn java and recreate his gamemaker games in java :v:
I don't think you could do that with game maker since the compilation of the game isn't under your control, Although I could be wrong.
I think it already supports win32.
The problem is all the other stuff game maker might rely on as well. Like the window manager.
Though of course it uses a completely different architechture as well so that'd be a massive problem. Unless it's like... java.
In short, you can't.
[QUOTE=leontodd;27024059]I don't think you could do that with game maker since the compilation of the game isn't under your control, Although I could be wrong.[/QUOTE]
There is no compilation in gamemaker, anyway. It just injects data into a runner.
Get the free version of Visual Basic (Or C#) .NET, the Compact .NET framework, setup activesync and learn vb or C# .net. They can deploy apps to Wm2003 - Wm6.1
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