• Porting win32 based EXEs to Windows Mobile 6.1?
    8 replies, posted
I'm fairly talented at making games in Game Maker - which is an application that is awesome in every way imaginable if you haven't tried it. My Christmas present this year was an HP iPAQ 211 Enterprise. It's a Windows Mobile 6 based device, and can run native apps with relative ease and smoothness. Is it possible to port win32 applications onto a Windows Mobile 6 device, without messing anything up?
its not as simple as game maker makes making games is
[quote]Game Maker[/quote] [quote]awesome[/quote] Nope. I'd guess it'd be doable. Your major problem would be being able to recompile the application for a different CPU architecture (Most Phones are ARM, when computers are mostly x86-64 [editline]28th December 2010[/editline] Not to mention the problems that would appear with dependencies and such. That's not something you'd do with a Game Maker level.
Don't win mobile devices have java, if so, he should just learn java and recreate his gamemaker games in java :v:
I don't think you could do that with game maker since the compilation of the game isn't under your control, Although I could be wrong.
I think it already supports win32. The problem is all the other stuff game maker might rely on as well. Like the window manager. Though of course it uses a completely different architechture as well so that'd be a massive problem. Unless it's like... java.
In short, you can't.
[QUOTE=leontodd;27024059]I don't think you could do that with game maker since the compilation of the game isn't under your control, Although I could be wrong.[/QUOTE] There is no compilation in gamemaker, anyway. It just injects data into a runner.
Get the free version of Visual Basic (Or C#) .NET, the Compact .NET framework, setup activesync and learn vb or C# .net. They can deploy apps to Wm2003 - Wm6.1
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