• Emulation Megathread
    352 replies, posted
Anyone know how to fix this shit? I'm trying to use my Logitech gamepad with dolphin, after I set all the controls and press OK, Dolphin's like: "Nope! Fuck that!" and reverts to the regular keyboard controls. Anyone else have a similar problem?
[QUOTE=Slithersoul;31573233]Anyone know how to fix this shit? I'm trying to use my Logitech gamepad with dolphin, after I set all the controls and press OK, Dolphin's like: "Nope! Fuck that!" and reverts to the regular keyboard controls. Anyone else have a similar problem?[/QUOTE] It is just plug and play for me.
Nevermind, instead of binding the controls in dolphin I used the logitech software to bind it to the Keyboard keys. Problem solved. [editline]6th August 2011[/editline] Also, Wind Waker says that my memory card is corrupted whenever I start it. Plus, Dolphin seems to forget my settings, going from my native resolution which I set it to back to the default, and not finding my roms when it boots up. Should I be using an older revision than 7692?
[QUOTE=ManningQB18;30473073]Super Smash Brothers Brawl is amazing[/QUOTE] don't forget no more heroes, but if you have a ps3 i recommend you just buy the port
[QUOTE=Slithersoul;31573703]Nevermind, instead of binding the controls in dolphin I used the logitech software to bind it to the Keyboard keys. Problem solved. [editline]6th August 2011[/editline] Also, Wind Waker says that my memory card is corrupted whenever I start it. Plus, Dolphin seems to forget my settings, going from my native resolution which I set it to back to the default, and not finding my roms when it boots up. Should I be using an older revision than 7692?[/QUOTE] Wind Waker said my card was corrupted too but it randomly started working one day. Also, I never bother with Logitech drivers, Windows handles it well enough. I can use Joy2Key or xPadder if i need more functionality. I don't get vibration as a result, though.
I want to emulate my Wii and GCN very very badly, but my DVD drive doesn't read the discs. :saddowns:
Is there a specs requirement to run PSP emulator?
[QUOTE=Big Ben;31576024]I want to emulate my Wii and GCN very very badly, but my DVD drive doesn't read the discs. :saddowns:[/QUOTE] It's legal to download a copy of the game if you own it
[QUOTE=Big Ben;31576024]I want to emulate my Wii and GCN very very badly, but my DVD drive doesn't read the discs. :saddowns:[/QUOTE] Only specific (LG, I believe) drives can. [editline]7th August 2011[/editline] [QUOTE=djjkps3;31583267]It's legal to download a copy of the game if you own it[/QUOTE] Depends on the country.
[QUOTE=BlkDucky;31583295]Depends on the country.[/QUOTE] but he should just do it anyway, run PeerBlock if you're super paranoid
[QUOTE=Spectre1406;31581791]Is there a specs requirement to run PSP emulator?[/QUOTE] Not yet, but most of the 3D games are pretty slow. I'm still hoping they'll give the C++ port more attention seeing as it's faster. Actually now that I look at it there are recommended specs, but still you shouldn't expect playable speeds from most games. [release]OS: Windows (XP/Vista/7) 32bit/64bit or Linux (any up-to-date distribution) 32bit/64bit. CPU: 2.0 Ghz Intel Dual Core or 2.3 Ghz AMD Athlon 64 3200+. RAM: 1 Gb. Video Card: 256 Mb. Requires full OpenGL support (version 2.0 is the recommended minimum).[/release]
-snip- Did my own reading
Well, since it's legal to download roms of a game I own, where do you guys recommend downloading them from?
[QUOTE=Big Ben;31596806]Well, since it's legal to download roms of a game I own, where do you guys recommend downloading them from?[/QUOTE] Torrents.
[url]http://emulatethe.net/[/url] is a new private rom and emulation tracker. It's open to the public right now. I found it on reddit, just thought I should share.
[QUOTE=Wobbier;31598693][url]http://emulatethe.net/[/url] is a new private rom and emulation tracker. It's open to the public right now. I found it on reddit, just thought I should share.[/QUOTE] [code]#include "ocelot.h" #include "config.h" #include "db.h" #include "worker.h" #include "events.h" #include "schedule.h" static mysql *db_ptr; static connection_mother *mother; static void sig_handler(int sig) { std::cout << "Caught SIGINT/SIGTERM" << std::endl; delete(mother); db_ptr->flush_torrents(); db_ptr->flush_users(); db_ptr->flush_snatches(); db_ptr->flush_peers(); exit(0); } int main() { config conf; signal(SIGINT, sig_handler); signal(SIGTERM, sig_handler); mysql db(conf.mysql_db, conf.mysql_host, conf.mysql_username, conf.mysql_password); db_ptr = &db; std::unordered_map torrents_list; db.load_torrents(torrents_list); std::cout << "Loaded " << torrents_list.size() << " torrents" << std::endl; db.register_torrents(torrents_list) std::unordered_map users_list; db.load_users(users_list); std::cout << "Loaded " << users_list.size() << " users" << std::endl; db.log_users(users_list) std::vector whitelist; db.load_whitelist(whitelist); std::cout << "Loaded " << whitelist.size() << " clients into the whitelist" << std::endl; // Create worker object, which handles announces and scrapes and all that jazz worker work(torrents_list, users_list, whitelist, &conf, &db); // Create connection mother, which binds to its socket and handles the event stuff mother = new connection_mother(&work, &conf, &db); return 0; }[/code] what is this
[QUOTE=rampageturke 2;31601942][code]#include "ocelot.h" #include "config.h" #include "db.h" #include "worker.h" #include "events.h" #include "schedule.h" static mysql *db_ptr; static connection_mother *mother; static void sig_handler(int sig) { std::cout << "Caught SIGINT/SIGTERM" << std::endl; delete(mother); db_ptr->flush_torrents(); db_ptr->flush_users(); db_ptr->flush_snatches(); db_ptr->flush_peers(); exit(0); } int main() { config conf; signal(SIGINT, sig_handler); signal(SIGTERM, sig_handler); mysql db(conf.mysql_db, conf.mysql_host, conf.mysql_username, conf.mysql_password); db_ptr = &db; std::unordered_map torrents_list; db.load_torrents(torrents_list); std::cout << "Loaded " << torrents_list.size() << " torrents" << std::endl; db.register_torrents(torrents_list) std::unordered_map users_list; db.load_users(users_list); std::cout << "Loaded " << users_list.size() << " users" << std::endl; db.log_users(users_list) std::vector whitelist; db.load_whitelist(whitelist); std::cout << "Loaded " << whitelist.size() << " clients into the whitelist" << std::endl; // Create worker object, which handles announces and scrapes and all that jazz worker work(torrents_list, users_list, whitelist, &conf, &db); // Create connection mother, which binds to its socket and handles the event stuff mother = new connection_mother(&work, &conf, &db); return 0; }[/code] what is this[/QUOTE] C++ code ?
its what happens when I go to [url]http://emulatethe.net/[/url]
it probably means that the website is broken and you should try again later just a speculation, I'm not certain
[QUOTE=rampageturke 2;31601942][code]#include "ocelot.h" #include "config.h" #include "db.h" #include "worker.h" #include "events.h" #include "schedule.h" static mysql *db_ptr; static connection_mother *mother; static void sig_handler(int sig) { std::cout << "Caught SIGINT/SIGTERM" << std::endl; delete(mother); db_ptr->flush_torrents(); db_ptr->flush_users(); db_ptr->flush_snatches(); db_ptr->flush_peers(); exit(0); } int main() { config conf; signal(SIGINT, sig_handler); signal(SIGTERM, sig_handler); mysql db(conf.mysql_db, conf.mysql_host, conf.mysql_username, conf.mysql_password); db_ptr = &db; std::unordered_map torrents_list; db.load_torrents(torrents_list); std::cout << "Loaded " << torrents_list.size() << " torrents" << std::endl; db.register_torrents(torrents_list) std::unordered_map users_list; db.load_users(users_list); std::cout << "Loaded " << users_list.size() << " users" << std::endl; db.log_users(users_list) std::vector whitelist; db.load_whitelist(whitelist); std::cout << "Loaded " << whitelist.size() << " clients into the whitelist" << std::endl; // Create worker object, which handles announces and scrapes and all that jazz worker work(torrents_list, users_list, whitelist, &conf, &db); // Create connection mother, which binds to its socket and handles the event stuff mother = new connection_mother(&work, &conf, &db); return 0; }[/code] what is this[/QUOTE] There's links hidden on that page that link to the register page and login. It's db.log_users is to login and db.register_torrents is to register.
Hell yeah baby [IMG]http://cloud.steampowered.com/ugc/596939190751528907/65174B3A4A73740AED97EC5462715DC6037F92C2/[/IMG] [IMG]http://cloud.steampowered.com/ugc/596939190751561246/A03C5DD2F0F27FDF2BAE4DA9D283DD3397BF1E51/[/IMG]
[QUOTE=Wobbier;31605115]There's links hidden on that page that link to the register page and login. It's db.log_users is to login and db.register_torrents is to register.[/QUOTE] cleaver
[QUOTE=synthiac;31494247]i have played ww on dolphin up until the triforce shard part (because fuck that) and the only issue i have had is a freeze at a certain part of the tower of the gods, which was fixed via a patch. other than that it ran fine (30fps <3).[/QUOTE] WW freezes with me when ever the old man in his house tried to take money from me for smashing his pots.
[QUOTE=rampageturke 2;31605623]cleaver[/QUOTE] Confused me too.
Okay, I have a question about ePSXe. Last time I tried it, games ran at super-wtf-holy-shit-speed because there wasn't an FPS limiter. Where DO I get an FPS limiter for it so I don't have to play the game at 60x speed?
There should be a fps limiter in the graphics plugin settings
[QUOTE=Big Ben;31616546]Okay, I have a question about ePSXe. Last time I tried it, games ran at super-wtf-holy-shit-speed because there wasn't an FPS limiter. Where DO I get an FPS limiter for it so I don't have to play the game at 60x speed?[/QUOTE] One of the F buttons activates a FPS limit
You could give pSX a whirl. Doesn't need any plugins or setup besides the bios.
what are some old games that work well on a touchscreen phone (no precisely timed movement) i'm tired of playing pokemon basically and now my phone is capable of n64 and probably ps1 i want to broaden my game choice
[QUOTE=Wobbier;31598693][url]http://emulatethe.net/[/url] is a new private rom and emulation tracker. It's open to the public right now. I found it on reddit, just thought I should share.[/QUOTE] I signed up nearly 22 hours ago and have still not gotten an e-mail.
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