• gg_vacant_cod4_beta
    28 replies, posted
  • [IMG]http://img386.imageshack.us/img386/3207/ggvacantcod4beta0019.gif[/IMG] [release] [tab]Name:[/tab]dm_cod4_Vacant_final_rc1 [tab]Version:[/tab]V8 RC1 [tab]Requirements:[/tab]Counter Strike Source [tab]Mirror 1:[/tab][url]http://prototstar.com/release/vacant[/url] [tab]Mirror 2[/tab][url=http://www.garrysmod.org/downloads/?a=view&id=72231][img]http://www.garrysmod.org/img/?t=dll&id=72231[/img][/url] [tab]FPSBanana thread:[/tab][url]http://www.fpsbanana.com/wips/21889[/url] [tab]Interlopers thread:[/tab] [url]http://www.interlopers.net/forum/viewtopic.php?f=4&t=25266[/url] [tab]Description:[/tab] A CoD4 Vacant map remake for CSS! Direction: Extract to cstrike/maps folder or to the Garry's Mod maps folder. Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans for their support, tips, suggestions, comments, and inspiration. I'm aware the map isn't close to the scale of CoD4 but it might be the scale of the two engines are different. ========== CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1 ========== [URL=http://img126.imageshack.us/i/dmcod4vacantrc10014.jpg/][IMG]http://img126.imageshack.us/img126/9162/dmcod4vacantrc10014.th.jpg[/IMG][/URL] [URL=http://img505.imageshack.us/i/dmcod4vacantrc10000.jpg/][IMG]http://img505.imageshack.us/img505/4466/dmcod4vacantrc10000.th.jpg[/IMG][/URL] [URL=http://img525.imageshack.us/i/dmcod4vacantrc10001.jpg/][IMG]http://img525.imageshack.us/img525/171/dmcod4vacantrc10001.th.jpg[/IMG][/URL] [URL=http://img505.imageshack.us/i/dmcod4vacantrc10003.jpg/][IMG]http://img505.imageshack.us/img505/1610/dmcod4vacantrc10003.th.jpg[/IMG][/URL] [URL=http://img525.imageshack.us/i/dmcod4vacantrc10004.jpg/][IMG]http://img525.imageshack.us/img525/3140/dmcod4vacantrc10004.th.jpg[/IMG][/URL] [URL=http://img126.imageshack.us/i/dmcod4vacantrc10005.jpg/][IMG]http://img126.imageshack.us/img126/3405/dmcod4vacantrc10005.th.jpg[/IMG][/URL] [URL=http://img126.imageshack.us/i/dmcod4vacantrc10006.jpg/][IMG]http://img126.imageshack.us/img126/1407/dmcod4vacantrc10006.th.jpg[/IMG][/URL] [URL=http://img386.imageshack.us/i/dmcod4vacantrc10008.jpg/][IMG]http://img386.imageshack.us/img386/5807/dmcod4vacantrc10008.th.jpg[/IMG][/URL] [URL=http://img126.imageshack.us/i/dmcod4vacantrc10009.jpg/][IMG]http://img126.imageshack.us/img126/3371/dmcod4vacantrc10009.th.jpg[/IMG][/URL] [URL=http://img525.imageshack.us/i/dmcod4vacantrc10010.jpg/][IMG]http://img525.imageshack.us/img525/8089/dmcod4vacantrc10010.th.jpg[/IMG][/URL] [URL=http://img189.imageshack.us/i/dmcod4vacantrc10011.jpg/][IMG]http://img189.imageshack.us/img189/2499/dmcod4vacantrc10011.th.jpg[/IMG][/URL] [URL=http://img189.imageshack.us/i/dmcod4vacantrc10012.jpg/][IMG]http://img189.imageshack.us/img189/2784/dmcod4vacantrc10012.th.jpg[/IMG][/URL] [URL=http://img525.imageshack.us/i/dmcod4vacantrc10013.jpg/][IMG]http://img525.imageshack.us/img525/8792/dmcod4vacantrc10013.th.jpg[/IMG][/URL] [b]CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1[/b] Completed the kitchen Completed the small storage room Improved lightmap. Modified the Pitch Yaw Roll of Light_Environment. (PYR) Increased brightness and ambient setting. Tweaked bloomscale, autoexposure min/max. Replaced crates with ammo boxes. Finished placing props. Retextured certain area. Added more details to building. Modified 3d Skybox Decreased the density of the grass. 'Swaying motion' is now added for the detail sprites. Replaced the concrete flooring in main building with different texture to remove reflection. Added PLAYERCLIP above container to prevent player(s) from camping within the static prop. Radar Overview Added Added PLAYERCLIP in upper warehouse- windows level. Added heap lot of junks and garbage composite. Randomize props PYR (Pitch Yaw Roll) Two building left of CT spawns are completed. Added in random antennas. Increased the surface arae inside the bathroom Increased player spawns to 32- 16 for each sides. Fixed grainy error. (.VBSP-related error) Sets the START & END fade dist for most props. - Nav mesh generated (TO DO) Compile under FINAL (-final -both) [/release]
  • I added in a map preview for Beta 5. Sorry for terrible music, the lag, and terrible... video. I was recording the video with FRAPS at full setting while several intensive programs running in background. The final version is bound to be done today, unfortunately me and my friend are unable to to find a way to host the game for extensive testing and video recording to make the better trailer for the map. Updated first post.
  • Updated! Download the map and start fragging on my friend's CSS server. :) Edit: if anybody downloaded the map before 9:40PST (9:00 military time) please redownload.
  • Download the one from my portfolio's URL. [url]http://prototstar.com/maps/dm_vacant_cod4.rar[/url] It should have a fixed version, sorry about that. Edit: If any of you download the map from FPSB, please redownload it again from Mirror 1.
  • Unfortunately, I'm still getting the missing grass textures, even after the new link. :/ I have all valve games except DOD:S
  • [QUOTE=heathendevil;15752502]Unfortunately, I'm still getting the missing grass textures, even after the new link. :/ I have all valve games except DOD:S[/QUOTE] Oh I know why, I gave you the link to the older version, sorry. Lol. It was supposed to be [url]http://www.prototstar.com/downloads/dm_vacant_cod4.rar[/url] and not [url]http://www.prototstar.com/maps/dm_vacant_cod4.rar[/url] It should fix the problem now. :)
  • This is really good, Prototstar. Looks exactly like CoD:MW's Vacant map. I love it. Have an artsy.
  • Just some major overhaul. Lot of fixes. This will be the last version I will work on. It'll come with the radar this time. Any tips, suggestions, comments? VERSION 8 FINAL [url=http://img269.imageshack.us/i/dmvacantcod4final0009.jpg/][img]http://img269.imageshack.us/img269/5405/dmvacantcod4final0009.th.jpg[/img][/url] [url=http://img26.imageshack.us/i/dmvacantcod4final0000.jpg/][img]http://img26.imageshack.us/img26/7091/dmvacantcod4final0000.th.jpg[/img][/url] [url=http://img32.imageshack.us/i/dmvacantcod4final0001.jpg/][img]http://img32.imageshack.us/img32/8337/dmvacantcod4final0001.th.jpg[/img][/url] [url=http://img26.imageshack.us/i/dmvacantcod4final0002.jpg/][img]http://img26.imageshack.us/img26/4572/dmvacantcod4final0002.th.jpg[/img][/url] [url=http://img514.imageshack.us/i/dmvacantcod4final0003.jpg/][img]http://img514.imageshack.us/img514/7710/dmvacantcod4final0003.th.jpg[/img][/url] [url=http://img26.imageshack.us/i/dmvacantcod4final0004.jpg/][img]http://img26.imageshack.us/img26/1066/dmvacantcod4final0004.th.jpg[/img][/url] [url=http://img26.imageshack.us/i/dmvacantcod4final0005.jpg/][img]http://img26.imageshack.us/img26/169/dmvacantcod4final0005.th.jpg[/img][/url] [url=http://img514.imageshack.us/i/dmvacantcod4final0006.jpg/][img]http://img514.imageshack.us/img514/2036/dmvacantcod4final0006.th.jpg[/img][/url] [url=http://img41.imageshack.us/i/dmvacantcod4final0007.jpg/][img]http://img41.imageshack.us/img41/422/dmvacantcod4final0007.th.jpg[/img][/url] [url=http://img41.imageshack.us/i/dmvacantcod4final0008.jpg/][img]http://img41.imageshack.us/img41/2131/dmvacantcod4final0008.th.jpg[/img][/url] -->Version Final 8 =============== Completed the kitchen Completed the small storage room Improved lightmap. Modified the Pitch Yaw Roll of Light_Environment. (PYR) Increased brightness and ambient setting. Tweaked bloomscale, autoexposure min/max. Replaced crates with ammo boxes. Finished placing props. Retexture certain area. Added more details to building. Modified 3d Skybox Decreased the density of the grass. 'Swaying motion' is now added for the detail sprites.
  • [url=http://img193.imageshack.us/i/dmvacantcod4final0013.jpg/][img]http://img193.imageshack.us/img193/3967/dmvacantcod4final0013.jpg[/img][/url] Finally adds a crude overview radar. :)
  • ^Well, fix the OP it still says [code]- NO RADAR - NO NAV[/code] By the way what is a NAV? :v:
  • [QUOTE=kamikaze470;15782165]^Well, fix the OP it still says [code]- NO RADAR - NO NAV[/code] By the way what is a NAV? :v:[/QUOTE] The current public version doesn't have radar. The latest version (V8) have radar. NAV is a navigation mesh for bots. I'll upload the map to Gmod.org when Version 8 come out. :)
  • Teaser... Coming soon near you. [URL=http://img20.imageshack.us/i/promovacant.png/][IMG]http://img20.imageshack.us/img20/665/promovacant.png[/IMG][/URL]
  • The release date was going to be today, the 4th of July, but I'm having difficulty with trying to optimize the map and fixing the decal limit errors. Would be nice if any trustworthy mapper with understanding of map optimization could give me a hand. A lot of the detailed brushes had already been turned in to func_detail.
  • Prototstar can you upload it to filefront or garrysmod.org or something, I'd like to post this map on garrysmod.com but I do not trust that current web link to handle an influx of traffic.
  • alright guys, me and my friend agreed to release two versions of the map on different date. RC1 will be an unoptimized version which I'm hoping to release by tomorrow. Final version (optmized version) will be be release by someone else other than me. Current size of the map is above 55MB.
  • Wow, some of these screenshots, if you just showed them to me I'd say they where CoD4.
  • First post updated. Version 8 Release Candidate 1 is out! Sorry for delay, my friend forgot to compile map yesterday. Edited: Garry'smod.org mirror added. Edited: I made a mistake in VMT for overview. Please redownload it again. Everything should be fine now.