• GM_GG_Forest
    37 replies, posted
  • I'm currently working on a map but need some tips with like boundaries, and working doors here is what i have so far [media]http://i40.photobucket.com/albums/e226/tenchu17/Gm_gg_forest1.jpg[/media] [media]http://i40.photobucket.com/albums/e226/tenchu17/Gm_gg_forest2.jpg[/media] [media]http://i40.photobucket.com/albums/e226/tenchu17/Gm_gg_forest3.jpg[/media] [media]http://i40.photobucket.com/albums/e226/tenchu17/Gm_gg_forest4.jpg[/media] [media]http://i40.photobucket.com/albums/e226/tenchu17/Gm_gg_forest5.jpg[/media] [media]http://i40.photobucket.com/albums/e226/tenchu17/Gm_gg_forest6.jpg[/media] There is some areas in map that are glitchy "The bridge, Some Trees, The Combine Dropship, The door, And the water at the bridge If anyone wants to help with map i will send you VCF Link, trust me i need some help [B]Beta here[/B] [url]http://www.facepunch.com/showthread.php?t=834733[/url] Credit also goes to [b]Firegod552[/b] for his tutorials and help [b]Subscribe to him here[/b] [url]http://www.youtube.com/user/Mappingfiregod[/url]
  • I am removing it because i noticed it does not go well with map
  • I have my settings all on high, and reflect all (this was in ep2) i have a good graphics card [editline]06:14PM[/editline] Ok people, if you rate, comment ok? it annoys me to have people randomly rate dumb, or disagree and if they can't map they just don't comment,and rate me because they want me to give up, but nope I will not
  • [QUOTE=Zilo;17621867]I have my settings all on high, and reflect all (this was in ep2) i have a good graphics card[/quote] I don't think that's what he meant. I believe he meant what settings did you use in hammer to make so much rain fall.
  • [QUOTE=IRN Zombie;17621771]how do you render such vast amounts of rain? what were your settings?[/QUOTE] I'm sure he just copy and pasted his func_precipitation 100x times
  • That's a good way to get VERTX_BUFFER_OVERFLOW and have fail. I'd recommend ash instead with some distant fog.
  • [QUOTE=Zilo;17621867]I have my settings all on high, and reflect all (this was in ep2) i have a good graphics card [/QUOTE] I meant what are your precipitation settings
  • [QUOTE=IRN Zombie;17653320]I meant what are your precipitation settings[/QUOTE] [QUOTE=Zilo;17649683]Post above is right ^ [B]or just set the number to 1000[/B][/QUOTE] He just said it. Well lets see, besides the fact of some lack of credit... of course I'm gonna say its a good map, mainly because I helped make it.
  • It's pretty good. Not amazing, but isn't horrible either. I recommend adding more detail to the spawn, mainly because when you spawn, it's the first thing you notice about a map.
  • Yea Firgod522 helped me alot with it, and with his tutorials so give him Credit to 50% him 50% me
  • Alright, do you want me to make a underground area for the combine or no?
  • I added some more stuff to the map, falty button, electricity, lights, working doors, and raining ash
  • Sorry for delaying on map, school is keeping me back with Home work. Almost done with it just a few more things to add and i will release a beta (not full) so don't be like "What the Fuck is this?".
  • What the fuck is this? - sorry, couldn't resist. It looks really nice! I can't wait to see the beta :biggrin:
  • Alright thanks, hopefully you got Orange Box, or At least Hl2:Ep2
  • Well, the skybox and the rain don't really fit too well. Needs more stormclouds in the skybox texture.
  • I actually removed the rain and replaced it with ash, not allot though. also im on OSS so map is delayed again, sorry
  • Alright, I'm now ready to finish up on spawn so beta will be done in maybe 30-60 min [editline]12:26AM[/editline] Sorry guy's i must post-pone again I'm having a glitch with my lighting, floor is pure black unless flashlights on
  • I know, I got a bad left eye so its harder to pose mapping is better, but right now got random lag when i move mouse [editline]12:11PM[/editline] Do you guys mind for the dark floor?
  • Alright I'm going to have this the ideas for my map, so you decide what should be in map and I'll put it in the map, so i don't get people ticked and saying its too blocky