• Rp_Bioshock
    801 replies, posted
  • [QUOTE=tankkiller]Come on! How the hell did this map end up on the [b]second page[/b] of the mapping forum!? Also are you still working on it?[/QUOTE] of course I am. I'm just a bit busy with R/L
  • it looks just a little off scale to me. besides that it looks awesome. maybe someone should code some plasmid sweps?:D is it possible to open blk files?
  • [QUOTE=limulus54]it looks just a little off scale to me. besides that it looks awesome. maybe someone should code some plasmid sweps?:D [/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=32885[/url] There you go.
  • Woah, never noticed that tommy gun before... How are the [B]WEAPONS[/B] coming? They are looking really nice. (fuck I thought it said 6 hours ago :( )
  • It's kind of wierd how nobody replied to this thread since just recently. I hope this map is still being worked on. It IS still being worked on, right?
  • To Foda: Can you give us an update about the current progress please. Or at least any kind of thing that will make us happy ;)
  • [QUOTE=pdkm931]To Foda: Can you give us an update about the current progress please. Or at least any kind of thing that will make us happy ;)[/QUOTE] I got ported models to work. I can post pics tonight.
  • [QUOTE=.miniman.]Someone hand me a cigarette because I just came. Could use a very light tint of green but it's fine as it is. You better finish it, I will pound your email inbox until you do.[/QUOTE] Wait.. what? Good job on the map it looks awesome. Mapping King for you!
  • [QUOTE=Foda]I got ported models to work. I can post pics tonight.[/QUOTE] managed to import any textures? if so then how?
  • [QUOTE=Foda]I got ported models to work. I can post pics tonight.[/QUOTE] You are [b]SO[/b] epic! :krad:
  • is this ever gonna get finished? [b][highlight](User was banned for this post (Reason: Stop asking for release dates) [event] 143798 [/event])[/highlight][/b]
  • [QUOTE=Foda]I got ported models to work. I can post pics tonight.[/QUOTE] WITCH tonight?
  • [QUOTE=Mister B]WITCH tonight?[/QUOTE] Yesterday was Sunday... [QUOTE=Foda's Very First Post] I plan on updating this post every Monday, Wednesday, and Friday. [/QUOTE]
  • beep boop [img]http://filesmelt.com/Imagehosting/pics/96da33f19935bc626450e6c8cb6e071c.png[/img]
  • [QUOTE=Foda]beep boop [img]http://filesmelt.com/Imagehosting/pics/96da33f19935bc626450e6c8cb6e071c.png[/img][/QUOTE] I love you man..
  • [QUOTE=Foda]beep boop [img]http://filesmelt.com/Imagehosting/pics/96da33f19935bc626450e6c8cb6e071c.png[/img][/QUOTE] Just if there was a word to discribe how awesome this map is going to be. Looks like there's going to be a swep pack, too! Can't wait!
  • [QUOTE=Foda]beep boop [img]http://filesmelt.com/Imagehosting/pics/96da33f19935bc626450e6c8cb6e071c.png[/img][/QUOTE] Mann, why'd ya have to post your Win7 desky? I dun have it yet (Christmas=HardDrive :mad: ) But fucking shit, it's looking Delicious.
  • Look at how far this has come, sure it's taken awhile, but I have a feeling that [based on most of the previous pictures] it will look just like Rapture; only in source. Fans convert all the cool none-source things into source; Valve doesn't need employees anymore. Not like you need me to say it, but, Awesome. Keep up the good work.
  • Sorry to start this whole thing again... But I'm having a problem with the "Water-Awe" Texture. It's the "a_water_custom" texture which is applied to a "func_reflective_glass". I'm using the earlier lua code that contains the line: "LightmappedReflective" instead of the newer "Refract" because I am mapping with the Ep2 engine. The files are in the right folders: "half-life 2 episode two/ep2/materials/nature" and the VMT has been looked over for errors and correctly shows "water_cc_norm" as its "$normalmap". Yet it still looks like this in hammer: [img]http://i523.photobucket.com/albums/w357/914781/reflectprob.jpg[/img] [b]Edit:[/b] God damn it. Nevermind. It needed to be "Refract".