• gm_excess_waters
    95 replies, posted
  • Avatar of 223344
  • [release][tab]Name:[/tab] gm_excess_waters [tab]Version:[/tab] 1 [tab]Description:[/tab] It's a lot of water with land bits stuck in. [tab]Requirements:[/tab] gmod [tab]Download:[/tab] [url=http://www.garrysmod.org/downloads/?a=view&id=75492][img]http://www.garrysmod.org/img/?t=dll&id=75492[/img][/url] [/release] I made it to follow the same style as one of my other maps gm_excess_construct. It's a large construct map with scattered complexes which are mainly empty. Each of these areas is separated by water. Map includes ai nodes, a simple 3d skybox, and a copy of the newsroom from my other map. All custom content is packed into the .bsp file, this includes the CSS skybox texture. [b][u]Installation[/u][/b] Extract the 'garrysmod' folder from the archive and put it in: C:\Program Files/Steam/steamapps/<USER NAME>/garrysmod If asked to overwrite, select yes. [b][u]Media[/u][/b] [img]http://img338.imageshack.us/img338/2565/gmexcesswaters005.jpg[/img] [img]http://img29.imageshack.us/img29/7247/gmexcesswaters004.jpg[/img] [img]http://img193.imageshack.us/img193/1868/gmexcesswaters001.jpg[/img] [img]http://img193.imageshack.us/img193/919/gmexcesswaters002.jpg[/img] [img]http://img198.imageshack.us/img198/5140/gmexcesswaters003.jpg[/img] [b][u]Features[/u][/b] [b]Wire Inputs[/b] [img]http://img194.imageshack.us/img194/6898/gmexcesswaters006.jpg[/img] These are mainly used for door control. All doors have built in buttons that don't require wiremod, the inputs are just in case you wanted to add more or wanted a key card scanner on the outside or something. Most doors have multiple inputs, you only need to use one of them. They are fairly simple and with a bit of experimenting can be figured out quickly, however I will give an overview: Door Control - 0 Closes the doors, anything over 0 opens Door Toggle - 0 Does nothing, 1 toggles the door. All coding for these is based on work by CFSworks. If you don't have wiremod installed these won't cause any problems. -- [b]The News Room[/b] It's a room with a news-studio background. It has two buttons, one starts a broadcast and the other one ends it. The news will show up on any RT screen. The news will aways show up properly on the TVs I made, but if you use some other RT surface, like the PHX TV model, chances are, you won't be able to see props and such. This is due to visleafs, to fix it, I made small boxes (I call them receptors) you can move around, just put one near the TV and it will display everything. Any user-made RT cameras will automatically override the built-in news cameras. [b][u]Alternate Downloads[/u][/b] [url]http://www.mediafire.com/download.php?zelevrz2imw[/url] [url]http://www.filefront.com/14221511/gm_excess_waters.zip[/url] If you have any comments or suggestions I would definitely like to hear them.
  • Avatar of BlueLawnChair
  • love the style of your maps, going to try this map when it finishes downloading , also i wonder how many secrets will be in this map this time
  • Avatar of laptopman
  • dees ees super aweseom No joke Love the wire input thing nice arcitecture, good lighting. And this is only your fifteenth post. [sp]unless you are an alt[/sp]
  • Avatar of Hakita
  • [QUOTE=Penguiin;16562224]The water looks like gatorade... although everything else is good.[/QUOTE] Because its a new type of water. [i]Awesome-water[/i]. It is only spotted in maps that are overly-awesome.
  • Avatar of 223344
  • [QUOTE=laptopman;16552856]dees ees super aweseom No joke Love the wire input thing nice arcitecture, good lighting. And this is only your fifteenth post. [sp]unless you are an alt[/sp][/QUOTE] I'm an expert lurker, 4 years and 15 posts. [QUOTE=Penguiin;16562224]The water looks like gatorade... although everything else is good.[/QUOTE] It IS unnaturally blue, but I still think it looks great.
  • Avatar of IronPhoenix
  • Sweet map dude. As you can expect that is high praise as i hardly ever see a map i can't find fault with.
  • Avatar of 223344
  • [QUOTE=laptopman;16571731]So how DO you make those wire inputs?[/QUOTE] A lua entity is run on map spawn. The entity is set to add inputs to specific props. Here's where I first saw the idea: [url]http://www.wiremod.com/forum/72210-post1.html[/url] I based my system off of that.
  • Avatar of Iskuri
  • I cannot find any of these wire inputs, is it an error or am I just an idiot?
  • Avatar of Legend286
  • Does it still cause vertex buffer errors and is completely unoptomised, or have you fixed that? It's a bit blocky, you should use more solids other than squares and triangles.
  • Avatar of massaki
  • [QUOTE=Legend286;16579308]Does it still cause vertex buffer errors and is completely unoptomised, or have you fixed that? It's a bit blocky, you should use more solids other than squares and triangles.[/QUOTE] Agree'd Your map is a bit cluttered also.
  • Avatar of 223344
  • [QUOTE=Legend286;16579308]Does it still cause vertex buffer errors and is completely unoptomised, or have you fixed that?[/QUOTE] There was more optimization done compared to my other maps, but I'm sure it's still not perfect. As for vertex buffer errors, I've never experienced any so I'd need some more info to help you. I ran through the map with a laptop from 2005 for testing, it worked fine. [QUOTE=Legend286;16579308]It's a bit blocky, you should use more solids other than squares and triangles.[/QUOTE] I'll keep that in mind.
  • Avatar of Legend286
  • Well, try going into the sky, really high so you can see the most cluttered area, and check your console after moving your mouse around a bit, if you don't get any errors, good. If you do, however, then I'm afraid you still need to optomise alot more.
  • Avatar of rctfanatic
  • Dictionary.com, search 'win', redirected here =D yea cheesy but hey, great map. I always felt that excess_construct was under-rated and never got the attention it deserved, but this map probably will.
  • Avatar of hiyougami
  • [QUOTE=223344;16582483]There was more optimization done compared to my other maps, but I'm sure it's still not perfect. As for vertex buffer errors, I've never experienced any so I'd need some more info to help you. I ran through the map with a laptop from 2005 for testing, it worked fine.[/QUOTE]I play on a laptop from 2003, and it's alright with me xD
  • Avatar of Big_Adam
  • Love the map, it's loverly and clean but I have one major gripe with it. Why no ramps into the water? I wanted to make an amphibious car but there's no ramps. Still, gives an excuse to make a paddle steamer. Good job.
  • Avatar of rctfanatic
  • [QUOTE=hiyougami;16599589]I play on a laptop from 2003, and it's alright with me xD[/QUOTE] Yea, but the year isnt so much a factor in performance as what you have in it. A 2006 vaio or alienware would probably blow away a 2008 gateway