• GM_Skydive2008 WIP
    648 replies, posted
  • [b] Stop asking to have the plane move, it's not practical[/b] Release Candidate 1 by BMCha and Echo 199: [url=http://www.garrysmod.org/downloads/?a=view&id=41167][img]http://www.garrysmod.org/img/?t=dll&id=41167[/img][/url] :siren: If you want to know what the code to the security room is, don't post to ask, there's a clue somewhere in the thread. If you're too lazy to find it, then I'm too lazy to give you the code.:siren: After the parachute mod got released, my friend(Echo 199) and I were playing gm_skydive. We thought of some changes to make. This map will feature a C-130 that will have a parachute spawner(if you have the parachute mod). It will also have a building on the ground with a teleporter up to the plane. Images of Release Candidate 1: [IMG]http://i295.photobucket.com/albums/mm156/BMCha/gm_skydive2008_rc10003.jpg[/IMG] [IMG]http://i295.photobucket.com/albums/mm156/BMCha/gm_skydive2008_rc10011.jpg[/IMG] [IMG]http://i295.photobucket.com/albums/mm156/BMCha/gm_skydive2008_rc10016.jpg[/IMG] --OLD VERSIONS-- Beta 2 by BMCha and Echo 199(NOT RECCOMMENDED, completely untested): [url=http://www.garrysmod.org/downloads/?a=view&id=34803][img]http://www.garrysmod.org/img/?t=dll&id=34803[/img][/url] Beta 1.5 by BMCha: [url=http://www.garrysmod.org/downloads/?a=view&id=33785][img]http://www.garrysmod.org/img/?t=dll&id=33785[/img][/url] Beta 1 by BMCha:[url=http://www.garrysmod.org/downloads/?a=view&id=33707][img]http://www.garrysmod.org/img/?t=dll&id=33707[/img][/url]
  • those are deteriorating brushes due to overly complex geometry. you'd be better off using a model.
  • Does anyone know how to create a SENT after a button press? I want to have a button spawn a parachute if you have the parachute mod. I tried point_servercommand executing "ent_create sent_parachute". That didn't work. I know the command works ingame. Would it have something to do with the fact that it creates the entity where the player is looking?
  • [QUOTE=orosh11]those are deteriorating brushes due to overly complex geometry. you'd be better off using a model.[/QUOTE] You can still fix that and make it work.
  • How would I fix it? I started redoing the front with a separate cockpit-windows brush, tied to a func_detail. But if you know how to fix it, i'll revert to the old one. And the point_clientcommand wouldn't work, because the server would need sv_cheats set to 1.
  • [QUOTE=BMCHa]How would I fix it? I started redoing the front with a separate cockpit-windows brush, tied to a func_detail. But if you know how to fix it, i'll revert to the old one. And the point_clientcommand wouldn't work, because the server would need sv_cheats set to 1.[/QUOTE] Maybe have it set it to sv_cheats 1 first? Like On Push Ccomand Command sv_cheats 1 Delay 0 On Push Ccomand Command ent_create sent_parachute Delay 0.5 On Push Ccomand Command sv_cheats 0 Delay 1
  • For putting a SENT in, you can just map it in as an entity, then use a template to spawn copies of it like any other entity. If the server doesn't have the parachute mod, it should just fail to appear.
  • [QUOTE=BMCHa]How would I fix it? I started redoing the front with a separate cockpit-windows brush, tied to a func_detail. But if you know how to fix it, i'll revert to the old one. And the point_clientcommand wouldn't work, because the server would need sv_cheats set to 1.[/QUOTE] Use a point_template. Look at this for help [url]http://forums.facepunchstudios.com/showthread.php?t=451481[/url]
  • I know how to use template spawners, but how exactly do I get the SENT in Hammer to make it a template?
  • I think it's simply sent_<sentname> but it's been a long time since anyones asked this so I could be wrong. Also the entity will be 'obsolete' don't worry.
  • [QUOTE=BMCHa]I know how to use template spawners, but how exactly do I get the SENT in Hammer to make it a template?[/QUOTE] Basically, you find the SENT's name (like "modulus_hoverboard" for the hoverboard) then you create a new point entity. Instead of choosing from the dropdown list, you type the SENT's name in the box. If you run it in another game, the SENT won't show up and a message in console says that the entity was removed, as it didn't exist. Run it in Garry's Mod, and the entity will turn up as if it were spawned there. Simple, no?
  • I made the building on the ground. My friend will make some posters to put in it; the interior is pretty barren right now. I will probably release a beta tonight for everyone reading this thread :) . Oh, and does anyone know how to make a brush that slowly fades to invisible as the player nears it? [b]Edit:[/b] Beta 1 released, link in the OP.
  • [QUOTE=TEH LOZSER]HOLY SHIAT I remember the last one! I CAN'T WAIT FOR THIS TO COME OUT!![/QUOTE] Talk nice xD
  • Sounds sweet. Loved the original skydive as well. Which parachute mod? The V1 by blackops or the V2 by saphira? Meh, they'll both work, I guess.
  • Thanks. The parachute I'm referring to is the V2 by saphira. I'm not sure if the parachute spawner will work with the blackops version, unless it's also named sent_chute. This map is about the size of the Hammer grid. there's a few feet of space between the edge of the grid and the map.
  • Add a little more detail into it. Maybe like a small battlefield-type thing. But whatever floats your boat.
  • [QUOTE=readonly]I didn't know the old skydive didn't work anymore.[/QUOTE] What makes you say that? It works fine, I was just making my own version.
  • I played on this map for a few hours and its awesome, needs a bit more though.
  • Beta 1.5 released. It fixes some problems with beta 1. Check the OP for a link. Oh, and I updated the images. Also, what do you think I should add/change. I'm open to suggestions.
  • I'll make some suggestions. I love the map, it's really cool. These suggestions would just be more detail. 1. If possible make the plane be able to move around the top portion of map. 2. Add a door to the side of the plane that you can open and close. 3. Add a button or buttons near the side door to change the color of the light from red to green. 4. A cockpit that you can go into and see out of. 5. Some way to get the the top of the plane without using noclip. Something like a hatch with a ladder in the middle of the plane. Great work on the map, it's one of my favorite.
  • Personally, I think that when the back door is opened, you should trigger a func_push to simulate the plane decompressing. I aslo agree with nieb's ideas too.