• gm_random_death
    85 replies, posted
  • [QUOTE=butters757;13993636]Do something unexpected that the player thinks can't happen E.G. sky falling, ground just randomly disappearing ect ect.[/QUOTE] Ha ha, a no collide brush floor.
  • [url]http://fc90.deviantart.com/fs43/f/2009/066/f/f/JUST_FOR_REFERENCE_by_Topazknight.jpg[/url]
  • Double post, I know. I finally got some pics, and getting more later. Heres the laser hallway that was suggested. [IMG]http://i624.photobucket.com/albums/tt324/topazknight/gm_random_death_dev0001.jpg[/IMG]
  • Try it out, there is a crush room, kinda... The good parts are yet to come. [url]http://www.garrysmod.org/downloads/?a=view&id=64001[/url]
  • Plain square room with the floor textured as the combine tile floor. The catch is that random tiles will instantly rocket up into the ceiling if you step in the middle of them, crushing you instantly. Also, the tile in front of the exit rockets up, but it has a doorway when it's extended, meaning you have to sacrifice (or murder) someone to get out of the room. This map will be even more fun if the gore mods work on player ragdolls. Also you need to make it so that players that die are out until mapchange.
  • [QUOTE=RocketRunner;14043415]"How about flying fireballs?" [/QUOTE] Repeatable or just once? Now, what about flaming manhacks and rollermines? [QUOTE]Kuro Posted: "Also, the tile in front of the exit rockets up, but it has a doorway when it's extended, meaning you have to sacrifice (or murder) someone to get out of the room."[/QUOTE] To kuro; I like that idea
  • [QUOTE=Lord of Ears;14050943]Why not just use the old "crushing walls with spikes" method?[/QUOTE] Believe me, that idea is in there. Why skip the good ones, right?
  • [QUOTE=Kairo;14040370]Try it out, there is a crush room, kinda... The good parts are yet to come. [url]http://www.garrysmod.org/downloads/?a=view&id=64001[/url][/QUOTE] You have a massive leak...
  • [QUOTE=Nthatguy1337;14051454]You have a massive leak...[/QUOTE] Thanks, the one at the end of the grey hallway right? I fixed all the ones I could find.
  • [QUOTE=Kairo;14052592]Thanks, the one at the end of the grey hallway right? I fixed all the ones I could find.[/QUOTE] I guess, I was talking about the ceiling in the red water room...
  • [QUOTE=Kairo;14049807]Repeatable or just once? Now, what about flaming manhacks and rollermines?[/QUOTE] Repeatable. Flaming Manhacks and Rollermines? Oh yeah.
  • I wanna be the guy. Download, study. Basically, it's: *walks along* *moon falls on head* Or *walks along* *jumps over pit* *ROCKET FLIES UP OUT OF PIT AND KILLS YOU* Or the most annoying *walks through spiky corridor* *SPIKE FLIES OUT OF ROOF AND IMPALES* D: Play the game though, it's good. [b]EDIT[/b] I REMEMBERED THE BEST ONE. You're walking along, and since the game crashes a lot, they play a trick, and an error message pops up, you could replicate the gmod 'lost connection' error. But the error falls on them and crushes them, but you could make it you click ok, and you have 2 seconds to move before being crushed. :3
  • [QUOTE=- Livewire -;13959771]Random unexplained deaths can lead to frustration and rage quitting.[/QUOTE] Disconnect mines. :v: I so love them.
  • [QUOTE=Nthatguy1337;14054410]I guess, I was talking about the ceiling in the red water room...[/QUOTE] I used skybox texture there...
  • [img]http://img16.imageshack.us/img16/6492/randomdeathmap01.jpg[/img] okay, so it would essentially be a doorway, then another doorway close by, and againt spinning bit on a comun in the middle... the middle of a pit. There would be a platform that slowly rotates in the oposite direction you would go to get around fastest (turns away from the door you want to get to to prolong the deadly chances). There would be another platform that roatates around connected to the pillar by a rod or whatever that is essentially a big block. The big block platform would have a doorway in it that people would have to go through so as not to get pushed off of the platform you have . The big block bit would move around faster than the transport platform. Oh, and don't forget, the big block platform would have a laser that moves up and down in the doorway... you know, for that extra sense of urgency. The transport platform may need a short wall on the back to prevent you from sliding off the back like moving brushes in source like to do.... Picture key: -light blue= doorways. The left one is the exit. Top is entrance. -green=central column. -pink=transport platform (slow mover that you ride on) -blue=death block that speeds around. -yellow=side and top close up view of death block -orange=side and close up top view of transport platform -red=Lasers of course! but remember, only make one that moves up and down slowly, not two random diagonal ones like in te picture. That's my input!
  • [QUOTE=Kairo;14076639]I used skybox texture there...[/QUOTE] May I take a look at the VMF to see where the leak might be...
  • [QUOTE=Nthatguy1337;14081096]May I take a look at the VMF to see where the leak might be...[/QUOTE] Sure
  • A blank hallway. You see nothing. You walk across. You hear metallic noises behind you. A spike suddenly jumps from the wall on your right and impales you.
  • [QUOTE=HubmaN;14087722]A blank hallway. You see nothing. You walk across. You hear metallic noises behind you. A spike suddenly jumps from the wall on your right and impales you.[/QUOTE] what? Why from the wall? and all these people talk about direction with sound... I can't ever tell where some sound is coming from in my maps... I just hear it. And even better, you see a log on the cieling held up by chains, a laser on the ground, and the log has a spike on it. While you look at the log a car drives down the hall behind you and SMOOSHES you.
  • Hmmm the only other idea i have is a drop trap like theres lasers wired with explosives (Or whatever) and pull like a fake death on them (They are going to get implaed but the spike suddenly goes back and then smack a log kills them)
  • Gm random death is scrapped, and VMF will be up for download later for anyone. Im going to go for a more "vertical version", and this horizontal progressive crap isnt working. gm_unseen_death now in the making [url]http://www.garrysmod.org/downloads/?a=view&id=64361[/url]