• gm_random_death
    85 replies, posted
  • Avatar of Foxer
  • [QUOTE=benjgvps;14002774]Also, Something like a hallway with lasers that you duck or jump under/over.[/QUOTE] dosent the lazer room remind you of a movie very familiar?
  • Avatar of BmB
  • Like the most awesome level from serious sam: There's a room, you have to pass the room. The room is huge. And completely dark. Except for a small patch of light that trails a path back and forth between entrance and exit. Nothing will happen to you as long as you stay in the light. Should you sidestep though? God help your soul.
  • There should be a room that you go into and press a button, then the doors shut and the floor either burns you or becomes electrified. just a thought.
  • Avatar of McChubs
  • [QUOTE=BmB;14326663]Like the most awesome level from serious sam: There's a room, you have to pass the room. The room is huge. And completely dark. Except for a small patch of light that trails a path back and forth between entrance and exit. Nothing will happen to you as long as you stay in the light. Should you sidestep though? God help your soul.[/QUOTE] Make it like something from Little Big Adventure 2 when you go through the dome with the floors that are invisible; you have to walk carefully up to the edges of the block you're standing on to light up the next block you can step on, and so on. But! Instead of walking slowly, you have crushing walls/huge terrifying monster/Rip Taylor chasing you, so you have to panickily make giant leaps of faith and sprint like a lunatic on speed. Also, what about a Robotnik-esque giant fist that tries to swat you as you stagger through a huge wide open area with few hiding spots, then as you get further the squashing machine develops more super powers, like laser eyes and an earthquake machine; the earthquakes would have you bouncing around and soiling yourself as you hoped like hell you weren't squished. Another one! In keeping with the 'seven layers' idea, what about having some 'themed' levels? One's icy, one's full of storms and noise, one's full of infamous historical figures who did things like shoot people. In the face. You could have the very last level with a choice of where to go, with only one room being right and the others being in the way of inventive and painful deaths, like having hundreds of Jigglypuffs gnaw your clothes off as hot sand is sprayed on you. Just a thought.
  • Avatar of mi marauder
  • [QUOTE=Kairo;14025908]Double post, I know. I finally got some pics, and getting more later. Heres the laser hallway that was suggested. [IMG]http://i624.photobucket.com/albums/tt324/topazknight/gm_random_death_dev0001.jpg[/IMG][/QUOTE] It's the laser scene from the first resident evil movie
  • Avatar of Coolman12
  • [QUOTE=- Livewire -;13959771]Random unexplained deaths can lead to frustration and rage quitting.[/QUOTE] [i]Genius[/i]
  • Avatar of salty peanut
  • The player arrives at a floating platform in the sky. Looking down, you can see the ground is a very [i]very[/i] long way down from the platform. To pass the section, you have to jump off the platform and land on a very [i]very[/i] small section of the ground that is different from the rest of the ground. If the player hits the spot, they are sent directly to the next section. If not, well, you should be able to guess. You could add to the challenge by making the spot change positions, forcing you to make frantic adjustments in mid-air to hit it. There is my imput, I'm looking forward to the final product :dance:
  • Avatar of minameborat
  • [QUOTE=Jonnycrazy;14502862]Sweet, but I say make it into a super sized DR map. (Deathrun)[/QUOTE] the map is a huge DR map
  • Avatar of HubmaN
  • [QUOTE=MindMuncher;14092786]what? Why from the wall? and all these people talk about direction with sound... I can't ever tell where some sound is coming from in my maps... I just hear it. And even better, you see a log on the cieling held up by chains, a laser on the ground, and the log has a spike on it. While you look at the log a car drives down the hall behind you and SMOOSHES you.[/QUOTE] 1. it's random 2. it's for shock value 3. [img]http://www.cubeupload.com/files/697000untitled.png[/img] enable head related transfer, sounds will come from directions
  • Avatar of Pkpg
  • [QUOTE=pod;13991142]Gman ragdoll with a bizzare smile being shot at you from a long distance, that always makes me crack up.[/QUOTE] me too! xD i love messing with gmans face... specialy when i put his face into the super mind and physics bending pucker LOL his eyes start warping and his bones come through his cheaks xD *.*
  • This map has leaks. You can tell by the unrealistic lighting and psycho crazy skybox.
  • Avatar of MindMuncher
  • [QUOTE=Nthatguy1337;14029620]A room full of props, for every prop that is moved, a rollermine will spawn[/QUOTE] Nah, lagfest. Instead, make a tile floor, and for every tile of the wrong color that is stepped on, a rollermine spawns. The tiles should be fairly big so you don't step on crazy amounts of them at once.
  • Avatar of supersocko
  • Do what I like to do: fool the player! For example, put a pit with spikes at the bottom but an invisible layer above so that they can walk on it, and behind the pit make a non-solid brush that you fall into. Player jumps over "pit", player dies. *This won't work on someone who's played on the map before.
  • Avatar of laptopman
  • Or read the thread. I would like to have a helicopter crash on you if you dont hit the right button. three buttons, a random two are picked to be the helicpoter crashers, one opens the door. teehee. random ones are picked each time.
  • Avatar of Stephen304
  • [QUOTE=supersocko;15909572]Do what I like to do: fool the player! For example, put a pit with spikes at the bottom but an invisible layer above so that they can walk on it, and behind the pit make a non-solid brush that you fall into. Player jumps over "pit", player dies. *This won't work on someone who's played on the map before.[/QUOTE] How about instead of tricking the player into killing himself, tricking the player into freaking out??? How about a pit like you said with an invisible floor above it but instead of the rest a moving wall behind you that pushes you onto the invisible platform? Now that would make anyone freak out looking how to get around the wall.
  • Avatar of Kuro.
  • Or, a seemingly normal spike pit that appears to be a simple jump over, but as soon as you're jumping over it, the spiked floor at the bottom rockets up out of the pit and instagibs you. Also: -The real exit to the room is beneath the spike platform that shoots up out of the pit, while the easy, obvious exit leads to an inescapable dead end 'trap room' where the 'trap' appears to be obvious (there's a gun on a pedestal in the middle of the room, and nothing else). IF the player is dumb enouhg to fall for it, the 'obvious' trap is triggered by taking the gun, and causes the whole floor of the room to rocket into the ceiling and crush the player, and it will be fairly obvious to most players, so he most likely won't fall for it, and will try to exit the way he came out since it's the only exit from the room. Unfortunately, as soon as he crosses the threshold the door comes down on him and kills him. The room's floor also rises to kill anyone that followed him into the room.
  • Avatar of benjgvps
  • In my upcoming Zombie Panic: Source map I made this: [url]http://www.youtube.com/watch?v=euhDq0QupMk[/url] Basically I parented a func_button with the nodraw texture around it. The button does two things: Kills the button and breaks the unbreakable func_breakable ceiling. As you can I see I made a large concrete func_physbox above that ceiling.
  • Avatar of Kuro.
  • I'm actually making something similar to this right now. I've got two whole rooms finished now, working on the 3rd as I type this.
  • Avatar of benjgvps
  • Heh, I remember this thread. I'm in the process of making a HL2:DM Coop map and some of these ideas are pretty fun. I actually implemented the electrified water with the crates into it: [media]http://bj0.org/source/coop/coop_substation0022.jpg[/media]