• Murky Water
    44 replies, posted
  • I've been searching for a solution to a problem I've had for quite some time, but I finally decided to ask someone myself. In recent maps I've made from Source SDK (configured with Garry's Mod) the water textures are messed up a bit. When I enter the water it is very murky and brown. I look at peoples' videos and notice the water texture they use is not murky, although mine is, even if I use the same texture. Please help! Pictures are here - [url]http://img825.imageshack.us/g/surfaceq.jpg/[/url]
  • Choose a different water texture? It could be depending on your graphics card as well. Wasteland002a is a good water texture I found out.
  • Alright, I will try it. Every texture I've tried is murky. My graphics card, from my understanding, is pretty good. In maps that I have not created like gm_construct, the water is perfect. I must be doing something wrong in the Source SDK. [editline]23rd April 2011[/editline] Thank you! The water looks great, unfortunately I can't see the ground whilst in the water. Anyways, it looks better.
  • If you want a crystal clear water texture, you'll have to make your own and disable the fog. Or you could use a cheap water texture and func_water_analog, but that looks really bad.
  • [QUOTE=IronPhoenix;29393724]What is the graphics card..out of interest.[/QUOTE] NVIDIA GeForce 7600 GS
  • That's a terrible card. A gs too. The card is a mid range 7 series, but the budget model. It does not come close to being pretty good. It's won't cause you any problems, but its not a good card. Pretty good in my book is an 8800gt, the best cheap card you can buy.
  • [url]http://www.newegg.com/Product/Product.aspx?Item=N82E16814130572[/url] Buy that, it is a great card and will surely be a giant upgrade.
  • Why get a 450. At least do it reasonably right and get a 60. But the graphics update isn't the only thing to consider. My 7800gtx was in a single core with not much ram. Boosting the graphics would be like putting roadworks on the m25. You get bottlenecks and the system won't perform as well as expected.
  • I'll look into it, thanks. [editline]25th April 2011[/editline] So something of this nature? [url]http://www.evga.com/products/moreinfo.asp?pn=01G-P3-1371-AR[/url]
  • [QUOTE=dethdeflying;29429949]I'll look into it, thanks. [editline]25th April 2011[/editline] So something of this nature? [url]http://www.evga.com/products/moreinfo.asp?pn=01G-P3-1371-AR[/url][/QUOTE] Yes, that'll be perfect. What is your CPU though, because unless it's a good duo (overclocked) or quad you'll get bottlenecking.
  • My processor is an AMD Anthlon 64 Processor 3200 + 2.00 GHz, which I am pretty sure sucks. Not sure what duo or quad it is. =/
  • [QUOTE=dethdeflying;29550483]My processor is an AMD Anthlon 64 Processor 3200 + 2.00 GHz, which I am pretty sure sucks. Not sure what duo or quad it is. =/[/QUOTE] Its a single core cpu. You need a total pc upgrade really. Just upping the gfx card won't help.
  • Here's the thing... I don't know why gm_construct water is crystal clear! My card can obviously run high quality water appearances. Do I need to add lights in my water or anything like that? [img]http://imageshack.us/photo/my-images/545/underwater2.png/[/img] [editline]12th May 2011[/editline] [img]http://img545.imageshack.us/img545/7924/underwater2.png[/img]
  • Are you only applying the water texture to the top face of the water? Not just creating a brush fully made of water? That might be why..
  • Yes, I am just applying the water brush to the top face of the no-draw texture. [editline]12th May 2011[/editline] Here is what happens when I use a complete brush. [img]http://imageshack.us/m/197/1323/underwater3.jpg[/img]
  • [QUOTE=Firegod522;29794362]Its just the fog color, try using a different water texture.[/QUOTE] Which water texture is the least foggy? water_canals03 is the texture I used.
  • You can extract the construct water texture from the GCF for Gmod with GCFScape or GCFExplorer. That way you can get that nicer looking texture.
  • [QUOTE=hexpunK;29814245]You can extract the construct water texture from the GCF for Gmod with GCFScape or GCFExplorer. That way you can get that nicer looking texture.[/QUOTE] WHAT THE FUCKING monkey fuck shit are you talking about? I've got a Radeon 6850 and don't mod so I wanna know why my water textures are fucked without modding.
  • [QUOTE=labr4t;29815102]WHAT THE FUCKING monkey fuck shit are you talking about? I've got a Radeon 6850 and don't mod so I wanna know why my water textures are fucked without modding.[/QUOTE] Source was made in 2004. The original textures for HL2 are still from around then. So all you need to do is find a texture. You can make your own textures if you aren't happy with the default ones. same for you OP [url]http://www.facepunch.com/threads/947473-To-Know-Creating-Your-Own-Texture?highlight=[/url] Go down to the water section.
  • okay people, um just looking at water footage, and all of them seem to be murky.
  • [QUOTE=sphinxa279;29815549]next Terrenteller here folks. /sarcasm[/QUOTE] Speaking of terrent, I haven't seen him post in forever, where is he?