• RP_EvoCity2_v1p
    496 replies, posted
  • Hey Sgt Could You Like Put Your Cars In A Diffrent Pack Just By There Selfs Cause The Map To Me Is Buggy And I Havnt Got Sickness Models Like can U Upload Your Cars To Gmod,org please ?
  • [QUOTE=smurfy;15996539]Blocky, bad lighting, repeating textures.[/QUOTE] I hope that was sarcasm.
  • I still don't get why giving money out for you to buy food/shelter is a good idea...get a job! Anyway, the map is nice. The only problem is that it's 1: Huge and 2: Some buildings are pointless.
  • [QUOTE=redBadger;16040060]I still don't get why giving money out for you to buy food/shelter is a good idea...get a job! Anyway, the map is nice. The only problem is that it's 1: Huge and 2: Some buildings are pointless.[/QUOTE] 1) It's not to buy food and shelter. He has a job. They're donations, and like any other donation, it's for him to do with what he wants. It's just to be generous to him for all the time he put into the map. 2) It's huge because that was the intention. 3) Some buildings are useless because you don't know how to Roleplay them correctly. EVERY and ANY building has a purpose if you know how to Roleplay. That's the whole idea.
  • Evocity 2 truly is a great map that can be downloaded here: [url]http://www.megaupload.com/?d=ZY279ZCB[/url] [url]http://www.pulsareffect.com/sgtsickness/Evocity2.zip[/url] [url]http://sgtsgt.meteornet.net/Evocity2.zip[/url] [url]http://dl.getdropbox.com/u/51661/Evocity2.zip[/url] [url]http://www.chodecircus.com/Evocity2.zip[/url] [url]http://www.spraus.com/sgtsickness/Evocity2.zip[/url] After installing the map it is nessecary to open steam. then right click garrys mod and hit properties. then hit launch options and coppy the following into the dialog box: +r_hunkalloclightmaps 0 After doing that join me and other followers of the way of the cake in the distant burning chaos server brought to you by the ninja magic of XIBALBA
  • The map is pretty well made, optimized, massive, great custom textures, and by far the best role play map there is! I'd like to see a map surpass this one. If you think you found one, look at it again and we'll laugh together.
  • [QUOTE=redBadger;16040060]I still don't get why giving money out for you to buy food/shelter is a good idea...get a job! Anyway, the map is nice. The only problem is that it's 1: Huge and 2: Some buildings are pointless.[/QUOTE] I ask for donations because it helps keep me going on maps. Also the map being huge was part of my overall plan. That's why I made cars and updated car packs and things like that. None of the buildings are pointless, some may be to you but not to others. However I haven't played geemawd in some time as I have been out of town so who knows maybe the player base became more unimaginative than before. [editline]08:25PM[/editline] [QUOTE=smurfy;15996539]Blocky, bad lighting, repeating textures.[/QUOTE] I loled.
  • [QUOTE=t205gorillaz;16130886]So? Is there a planned release for V2? Or? Not to put anyone in a rush, I'm just excited :)[/QUOTE] [url=http://developer.valvesoftware.com/wiki/Valve_Time]In the coming weeks.[/url]
  • [QUOTE=MrUglybeast;16132547][url=http://developer.valvesoftware.com/wiki/Valve_Time]In the coming weeks.[/url][/QUOTE] cool, whats new about it
  • [QUOTE=t205gorillaz;16130886]So? Is there a planned release for V2? Or? Not to put anyone in a rush, I'm just excited :)[/QUOTE] I had a short in person talk with Zolofto and it's not looking like there will be one. It's possible. I have been working on it a little here and there but it's up in the air right now.
  • I was cruising the 700 block of Hobart St last night looking for "juveniles," and several uniformed MPD officers gave me the eyeball. I love the convenience of an alley for cars and work trucks and trash, but there are some major drawbacks.
  • Here goes :L I've checked to make sure I have everything required to make this (amazing looking) map work. Yet this constantly turns out to be the final result [IMG]http://i267.photobucket.com/albums/ii307/EvilGrizz/evocityfail.png[/IMG] I'm just wondering if anyone has any ideas as to what I'm doing wrong. (I made sure to read the readme so that I don't mess it up as stated)
  • =S Not according to Steam and earlier gameplay - I'll try a reinstall
  • [QUOTE=Grizz;16160032]=S Not according to Steam and earlier gameplay - I'll try a reinstall[/QUOTE] Make sure gmod has it set to use ep2.
  • I am curious as to if the map will include a lab facility like the last one did, I noticed a wall similar to the one in the first map saying under construction as I passed through the streets and thought that was where it would be if there was one. I must ask you if I am correct in this assumption for if I am it would make me very happy.
  • [QUOTE=Sgt.Sgt;16144986]I had a short in person talk with Zolofto and it's not looking like there will be one. It's possible. I have been working on it a little here and there but it's up in the air right now.[/QUOTE] So no donut shop? My life is over, The time has come, Farewell everyone! (Rofl)
  • [QUOTE=Xeloras;16161219]I am curious as to if the map will include a lab facility like the last one did, I noticed a wall similar to the one in the first map saying under construction as I passed through the streets and thought that was where it would be if there was one. I must ask you if I am correct in this assumption for if I am it would make me very happy.[/QUOTE] No sorry, The GC size will be cut back massively for people who use potatoes as computers.. sorry to disappoint you.
  • [QUOTE=Sgt.Sgt;16144986]I had a short in person talk with Zolofto and it's not looking like there will be one. It's possible. I have been working on it a little here and there but it's up in the air right now.[/QUOTE] no. no... noooo :crying:
  • [QUOTE=smurfy;15996539]Blocky, bad lighting, repeating textures.[/QUOTE] watch your mouth Next time you make a map we will say that so you no matter how good it is
  • Is anyone having a problem with being able to walk through certain doors, even when they're closed? I'm getting that in the hospital...
  • [QUOTE=karnage12;16200648]Is anyone having a problem with being able to walk through certain doors, even when they're closed? I'm getting that in the hospital...[/QUOTE] Explain in more detail. I have never had that problem unless I had really high ping in a server.
  • [QUOTE=Sgt.Sgt;16200836]Explain in more detail. I have never had that problem unless I had really high ping in a server.[/QUOTE] Well, I'm hosting this off of my own machine on a dedicated, so I could be missing something, but whenever I go through the hospital, I can walk straight through the doors (as in the rooms in the back, not the entrance) no matter if they're open or closed. I can still open and close them, so it doesn't present a MAJOR problem. Its just some kind of weird clipping issue.
  • I want to know when V2 is coming out cause the city laggs like a bitch, hope you could fix that.
  • [QUOTE=Grizz;16160032]=S Not according to Steam and earlier gameplay - I'll try a reinstall[/QUOTE] Then get GCFscape and extract the models and materials folders of you EP2 .gcf to Garrysmod.
  • All Evocity maps ('fixed' or not) have a wierd draw distance error for me. For example, when I'm in the downtown area, while standing at KFC, I cab't see either of the big tower buildings until I get closer. There any mod, or idea to help me fix this?I really like this map, and have no idea why this is happening.