• RP_EvoCity2_v1p
    496 replies, posted
  • I have been working on a front desk to the new GC. I want to make the entire building very elegant. Lots of marble, lots of fine wood very modern. I have been doing a lot of work for some reason but now I have had a bit too much sauce and I got to go to bed for work so here is the last pic I am going to post for now. It is the most current render of the desk and the big ass 2 story painting that will be hung behind it. [img]http://img190.imageshack.us/img190/3397/123123fuckballs.png[/img] My first intention was to model all the text but it made the model way over 2500 polys because of the font. So for the sake of lag issues I just made it part of the skin on the desk.
  • so there is going to be a v2? Very nice. Hey, uh, is that gas station going to be there? I have this thing were i like running businesses that no one ever uses, just to see who actually role plays.
  • [QUOTE=mysteryman;16408683]so there is going to be a v2? Very nice. Hey, uh, is that gas station going to be there? I have this thing were i like running businesses that no one ever uses, just to see who actually role plays.[/QUOTE] The gas station will stay. Sgt.sgt had finished all the other minor touch-ups he wanted done for v2, but Zolofto kept delaying and putting off the Government Center. Sgt.sgt wanted to release it, so he's now doing the GC as well.
  • How to fix this Texture and BIG ERROR problem [url]http://img44.imageshack.us/gal.php?g=rpevocity2v1p0000.jpg[/url]
  • [QUOTE=VoVz;16423753]How to fix this Texture and BIG ERROR problem [url]http://img44.imageshack.us/gal.php?g=rpevocity2v1p0000.jpg[/url][/QUOTE] All that missing stuff is from ep1.
  • [QUOTE=Sgt.Sgt;16425090]All that missing stuff is from ep1.[/QUOTE] So basicly i need to buy ep1 :D for only 1 texture and 1 door ?
  • [QUOTE=VoVz;16432910]So basicly i need to buy ep1 :D for only 1 texture and 1 door ?[/QUOTE] If you want the textures.. YES it looks like you can play without them... [editline]04:42PM[/editline] also I can't wait for v2
  • [QUOTE=Keegs_;16437590]If you want the textures.. YES it looks like you can play without them... [editline]04:42PM[/editline] also I can't wait for v2[/QUOTE] Then if someone will jail me i can simple run out because there is no doors :D
  • [QUOTE=VoVz;16437965]Then if someone will jail me i can simple run out because there is no doors :D[/QUOTE] the object is still there so NO
  • [QUOTE=VoVz;16437965]Then if someone will jail me i can simple run out because there is no doors :D[/QUOTE] The physical properties of the door are still there. You'll still run into them. You just won't be able to see them.
  • [QUOTE=Sgt.Specopps117;16399060]Fucking ep 1 & 2...... Will there be versions that dont require them?[/QUOTE] Heh, I bought the orange box while the map was still a W.I.P, back in july 2008.
  • Here be a pictar. [img]http://img269.imageshack.us/img269/8618/shoppic.jpg[/img] I am so redoing that lamp post and probably my stoplight set.
  • Nice, still can't wait (I'm getting lots of random crashes with v1 so I'm hoping this will help, PC specs are fine/above reqs for this map)
  • [QUOTE=Keegs_;16443902]Nice, still can't wait (I'm getting lots of random crashes with v1 so I'm hoping this will help, PC specs are fine/above reqs for this map)[/QUOTE] If your playing it in singleplayer everything should go fine, When I am playing on PERP or some other gamemode with loads of extra stuff it would crash (more often), So I dont really think it's the map.
  • [QUOTE=0v3rkill;16446797][i]Every... single... link... is down...[/i][/QUOTE] Megabuttload works still. Ill work on getting some more links up and running.
  • Will V2 be bigger (file size wise) than V1? And if so, by how much/little? Still gonna download whether it's bigger or smaller, just curios on the size.
  • [QUOTE=Axznma;16451557]Will V2 be bigger (file size wise) than V1? And if so, by how much/little? Still gonna download whether it's bigger or smaller, just curios on the size.[/QUOTE] I have such a feeling it's not gonna change that much, Since the old GC is now gone. But there are some new buildings so I don't know. I'm sure it's not gonna matter that much really.
  • [QUOTE=Axznma;16451557]Will V2 be bigger (file size wise) than V1? And if so, by how much/little? Still gonna download whether it's bigger or smaller, just curios on the size.[/QUOTE] Should be about the same. Maybe a bit more because of the new content.
  • Sounds good then. Anyone know what ever happened to the original (or one of originals anyway) GC building from the old thread? Like if it was saved after it had to be scaled down? There was a picture of it and it looked like a really, really, tall tower-like building and had an evil look to it, liked that one alot. But if I remember right it took up too much space in hammer and had to be changed into what it currently is. Would just like to know if it was saved or blown apart completely. Anyways, I think the look of the GC (in the screenshots above) suits the map alot more than the current one does (mostly the huge windows).
  • [img]http://img170.imageshack.us/img170/1023/rpevocity2v2rc10012.jpg[/img] [img]http://img34.imageshack.us/img34/6231/rpevocity2v2rc10013.jpg[/img] Workin on main st. As you can see I still got some errors. But this is with just a shell of the gc. The gc is also the last thing to do. I am going to try to incorporate zolofto's old tower ideas into the new one but at the same time still be stingy on brushes. Anyway time to cook.
  • [QUOTE=MrUglybeast;16470840]The stoplight posts look like pencils.[/QUOTE] I blame MNDoT. I like them because they have more detail than most stoplights because of the added support. [url]http://www.dot.state.mn.us/design/standard-plates/english/e8000/s8123f1.pdf[/url] Tech specs on the stoplight.
  • [QUOTE=Sgt.Sgt;16471909]I blame MNDoT. I like them because they have more detail than most stoplights because of the added support. [url]http://www.dot.state.mn.us/design/standard-plates/english/e8000/s8123f1.pdf[/url] Tech specs on the stoplight.[/QUOTE] Doesn't that mandate a flat ca and not a pointed one, and doesn't the MNDoT also mandate that the traffic poles should only be painted yellow to the top of the traffic signal mounted on the pole and not the entire pole? [img]http://www.ajfroggie.com/roadpics/mn/us063/nb04.jpg[/img]
  • [QUOTE=Broseph_;16472779]Doesn't that mandate a flat ca and not a pointed one, and doesn't the MNDoT also mandate that the traffic poles should only be painted yellow to the top of the traffic signal mounted on the pole and not the entire pole? [img]http://www.ajfroggie.com/roadpics/mn/us063/nb04.jpg[/img][/QUOTE] Detail E shows it can be pointed, helps the rain water slide off better preventing rust. Also about paint I don't know exactly what mndot specifies, I know certain counties and towns have their own regulations but where I used to live in crystal all of ours were yellow poled with green bases and silver or galvanized arms.
  • those are some peculiar stop lights. Here in philly we either have big grey ones. Or some ornate green ones downtown.
  • [QUOTE=mysteryman;15945601]i can run this map perfectly my spec: E8400 duo 4 gb ram 9800 gt when i first played this map i had 2 gb of ram too. Also it depends on the server too. Like on hunt's pulsar effect roleplay server. I crash a ton there. but not on meteronet. [B]BTW[/B] Why is MN always empty?[/QUOTE] We have a small community of 'regulars', but we are always looking for new people to join. New people join, see the server is empty (at whatever timezone) and leave, which in turn leaves the server empty again. It is a catch 22. On-topic, the new changes to the map look pretty good and are 'in the right direction'.
  • [QUOTE=MrUglybeast;16470840]The stoplight posts look like pencils.[/QUOTE] They look like that IRL too, also god damn MNDoT taking out crosswalk buttons at CR-42 :mad: [editline]04:58PM[/editline] [QUOTE=Sgt.Sgt;16473729]Detail E shows it can be pointed, helps the rain water slide off better preventing rust. Also about paint I don't know exactly what mndot specifies, I know certain counties and towns have their own regulations but where I used to live in crystal all of ours were yellow poled with green bases and silver or galvanized arms.[/QUOTE] Pretty much the same anywhere