• Banjo Kazooie Maps
    115 replies, posted
  • [QUOTE=pinecleandog;33589519]I've just been taken on as a programmer for someones mod team, i should really get this done, Sphinxa if you want, come help me, what is left isn't extremely that difficult[/QUOTE] If you're online tonight Pineclean I have a few hours spare, would love to help reincarnate banjo kazooie to source :smile:
  • [QUOTE=Sourcegamer8;33812030]Any updates on this now? [sp]bump sorry[/sp][/QUOTE] [QUOTE=Firegod522;33571653]no[/QUOTE] We hit a road block when it actually came to converting the models into brushes that nobody wants to do. Also all the grey textures are from shaders which we don't have access to from n64. basically you can't possibly get it how it will look.
  • [QUOTE=Firegod522;33812049]We hit a road block when it actually came to converting the models into brushes that nobody wants to do. Also all the grey textures are from shaders which we don't have access to from n64. basically you can't possibly get it how it will look.[/QUOTE]
  • Send me what you have? This could be fun to play with later. I think I'd end up making a less authentic looking version.
  • [QUOTE='[yournamehere];34026475']Yea zip that shit up and post it right down here. \/[/QUOTE] [url]http://dl.dropbox.com/u/33714868/Banjo_kazooie.zip[/url] pine posted it so i could send you the link.
  • [QUOTE=mopman999;35093083]Didn't wall worm make a tool that would make this 1000 times easier?[/QUOTE] This was started before it came out.
  • [QUOTE=sphinxa279;33488425][b]Coming Fall 2024, The Banjo Kazooie Map Pack![/b][/QUOTE] Ok where's the download now ? :D
  • Well do you still have the map ? Because I'd like to use it in a CS:GO project.
  • No I don't still have the files, although it would be a good project to work on again.
  • Well I started with spiral mountain today and it went pretty well except I have no idea how to color the grass with Cinema 4D (it's basically a grey texture which the color of grass/path is painted on)
  • Well I'd be ready to work on some maps... but not alone :D Let's really start a project like Banjo Kazooie: Source [url]http://bksource.roflforum.net/[/url] Just with less game and more maps :D AFAIK the project was never really started but I think you can still find some maps on the forum...
  • [QUOTE=sphinxa279;33488425][B]Coming Fall 2024, The Banjo Kazooie Map Pack![/B][/QUOTE] Where is our map pack? Damn thought that said 2014. See you all in 10 years.
  • Oh wow, I haven't been active there since 2009 when I ripped Freezy peak for them. I might just have to work on that map at some point, but not now. Also the resource download links on there are dead
  • Ok Sprial Mountain is finished but now I have a problem: I have to export it to 3DS Max to export it to Source SDK but I don't know how to get the materials into 3DS... I hope someone can help me with that. [IMG]http://s14.directupload.net/images/141012/zny4yq9u.png[/IMG] EDIT: Ok I remembered that .FBX works so I used that. Now I have to figure out how to use Wallworm...
  • [QUOTE=pinecleandog;46213284]Same problem we had, it's a non-diffuse shader. A blending one I think[/QUOTE] Well how about instead having different textures like for example a dark green version for the top and light green for the floor and where the path is there's a texture with the path color ? I think we could do that if we'd get the textured Spiral mountain from top. Then it should be possible to map it onto the floor
  • Oh btw here's the fbx if someone wants it :D [URL]https://www.dropbox.com/sh/231dmkbx8hbfvqt/AAB7h8fjotOdP84ytydNK6Kta/Banjo%20Kazooie%20Maps?dl=0[/URL]
  • I guess that demands on how many people will work on it and how many people like the idea of having the maps for source...