• rp_highlife WIP [Mirror's edge styled map]
    98 replies, posted
  • Avatar of Hawx
  • Looking good I may try modelling again to make a fence for you.
  • Avatar of Depth08
  • [QUOTE=hawx;27570217]Looking good I may try modelling again to make a fence for you.[/QUOTE] You don't have to anymore, I used propper & it converted my rails to static_prop!
  • Looks very promising. Tip: don't use default HL2 models. They completely break the vibe. [editline]22nd January 2011[/editline] [QUOTE=halflambada;27465182]Holy shit I thought these screenshots were from Mirrors Edge it's self![/QUOTE] [url]http://www.dropbox.com/gallery/4861882/1/MirrorsEdge?h=0210f4[/url] uH
  • Avatar of iWyll
  • Ya, sure. [url]http://www.garrysmod.org/downloads/?a=view&id=109139[/url]
  • [QUOTE=Inacio;27577407][url]http://www.dropbox.com/gallery/4861882/1/MirrorsEdge?h=0210f4[/url] uH[/QUOTE] Well it's obviously not going to look as good when you view a picture of this map and compare it to the real game.
  • Avatar of Pringles.
  • Every time I see a Mirror's edge style map, I think the theme is just an excuse for a blocky map. ''hurrr, i made a cool map its mirrors edge so you cant say its blocky''. However this one looks kinda nice :buddy:
  • Avatar of iWyll
  • Depth08, imagine if somebody actually looks for that apple when the map is done. ;)
  • Avatar of wizardsbane
  • Only thing I want to comment on at this point is the usage of the texture for this chair: [img_thumb]http://dl.dropbox.com/u/15984175/highlife03.jpg[/img_thumb] I would try and get a black leather texture so it not only stays true to the game's styles but also so it looks more aesthetically pleasing. That present texture throws off the shiny and futuristic style that is present throughout your map. With a black leather, even if it were dull and non-reflective, it would fit better within the present setting.
  • Avatar of Depth08
  • [QUOTE=wizardsbane;27647066]Only thing I want to comment on at this point is the usage of the texture for this chair: [img_thumb]http://dl.dropbox.com/u/15984175/highlife03.jpg[/img_thumb] I would try and get a black leather texture so it not only stays true to the game's styles but also so it looks more aesthetically pleasing. That present texture throws off the shiny and futuristic style that is present throughout your map. With a black leather, even if it were dull and non-reflective, it would fit better within the present setting.[/QUOTE] Believe me I tried & anything dark without specular maps sucks balls!
  • Avatar of wizardsbane
  • [QUOTE=Depth08;27653335]Believe me I tried & anything dark without specular maps sucks balls![/QUOTE] Try grabbing a leather/dark texture and add a specular map to it. Anything is going to be better than what you have now.
  • Avatar of Depth08
  • I don't think we should aim for something very different judging by this: [url]http://www.electricblueskies.com/wordpress/wp-content/uploads/2010/11/Mirrors-Edge-Interiors-06.jpg[/url]
  • Avatar of nubblecakes
  • Looks pretty interesting. The only gripe I have is how perfect and clean it is. Mirrors Edge has more noise in the textures, even if the environment is clean. I'm not saying take the map and roll it in shit, but every wall is basically a matte color with specular (or none at all). It's a wip, I understand, so I'll wait to see how it unfolds. It's a great start, I like that big lobby a lot, the ceiling is really cool. PS: As for the chairs, I would change the model altogether. A lot of the chairs in the offices in Mirrors Edge were composed of fabric cushions (or plastic) with chrome bars for support. Simplistic and clean design. Here's a pack of great models you could make good use of: [URL]http://www.gaming-models.de/index.php/product/157[/URL] Oh and just in case, this elevator model might be useful: [URL]http://www.gaming-models.de/index.php/product/374[/URL] The texture is alright. You could probably reskin it pretty easily if you needed to.
  • Avatar of DustyCrumpet
  • [QUOTE=nubblecakes;27664325]Looks pretty interesting. The only gripe I have is how perfect and clean it is. Mirrors Edge has more noise in the textures, even if the environment is clean. I'm not saying take the map and roll it in shit, but every wall is basically a matte color with specular (or none at all). It's a wip, I understand, so I'll wait to see how it unfolds. It's a great start, I like that big lobby a lot, the ceiling is really cool. [/QUOTE] Sounds like OP could use $Detail. Patient tuning will give it a great look.
  • Avatar of thedarkknight7
  • If I were you I'd remove most of the wooden textures and stuff: patches of brown ruin the clean aesthetic. Make a white version and it'll look much better.
  • Avatar of nubblecakes
  • If I recall, a majority of the offices in Mirrors Edge had either carpet or tile for flooring. I do like the idea of wood, but I think the brown looks a bit strange as well. Wood would only really fit in some kind of kitchen or lunch room area of the building anyway. Even then I'd probably choose tile over wood. If you were to desaturate it some and make it either darker or lighter, then it might contrast better with the walls. I'd love to see what a white wood floor would look like.
  • Avatar of Depth08
  • [QUOTE=nubblecakes;27676141]If I recall, a majority of the offices in Mirrors Edge had either carpet or tile for flooring. I do like the idea of wood, but I think the brown looks a bit strange as well. Wood would only really fit in some kind of kitchen or lunch room area of the building anyway. Even then I'd probably choose tile over wood. If you were to desaturate it some and make it either darker or lighter, then it might contrast better with the walls. I'd love to see what a white wood floor would look like.[/QUOTE] Yeah, The picture you see the wood in was a kitchen. Never really seen a kitchen in mirror's edge either, so that's why I chose the wood. I'm gonna choose black tiling or maybe white. Thanks for you advice ;)
  • Avatar of hiyougami
  • I absolutely adore the "Medge" style, and I believe you've captured it a hundred times better than I have. If you want models, I'll gladly donate mine! (Unfortunately they're not part of any particular 'pack', so you'd have to use Pakrat or equivalent to take them and their materials out of the gm_freecity_plaza BSP.)
  • Avatar of Depth08
  • Pictures 1/2/2011: [img]http://dl.dropbox.com/u/15984175/highlife20.jpg[/img] [img]http://dl.dropbox.com/u/15984175/highlife21.jpg[/img] [img]http://dl.dropbox.com/u/15984175/highlife22.jpg[/img] [img]http://dl.dropbox.com/u/15984175/highlife23.jpg[/img] [img]http://dl.dropbox.com/u/15984175/highlife24.jpg[/img] Too blue, working on it!