• "The system cannot find the file specified."
    39 replies, posted
  • So yeah, I've been editing this map for a while now and I've been able to run it fine before, but now all of a sudden it just won't compile. After running the map the usual compile log comes up, and after waiting ~10 seconds, a dialog box comes up saying 'The command failed. Windows reported the error: "The system cannot find the file specified." Continue? Yes/No' If I hit yes, it brings up HL2 but doesn't load my map, and if I hit no nothing happens, the box just goes away. This is getting me really frustrated, so any help would be greatly appreciated. Here's the compile log. [CODE]** Executing... ** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.vmf" Valve Software - vbsp.exe (Sep 15 2011) 8 threads materialPath: c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2\materials Loading C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2\gameinfo.txt Patching WVT material: maps/rp_c45_v_/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_c45_v_/nature/red_grass_wvt_patch Patching WVT material: maps/rp_c45_v_/nature/canal_reeds_wvt_patch Patching WVT material: maps/rp_c45_v_/nature/blenddirtgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1204 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_05*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "tnb/rdwh" not found. Building Physics collision data... ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_" Valve Software - vvis.exe (Sep 15 2011) 8 threads reading c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp Error opening c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_" Valve Software - vrad.exe SSE (Sep 15 2011) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp Error opening c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp" "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2\maps\rp_c45_v_.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."[/CODE]
  • [QUOTE=zach1193;34743169]Your map name is no good, get rid of the last "_"[/QUOTE] Done, though it's made no difference
  • Save as rp_c45_v_1.vmf > Close > Open rp_c45_v_1.vmf > Save as rp_c45_v_.vmf Delete rp_c45_v_1.vmf. Generally fixes this problem and I've been using this method since 2k7.
  • [QUOTE=ViralHatred;34743471]Save as rp_c45_v_1.vmf > Close > Open rp_c45_v_1.vmf > Save as rp_c45_v_.vmf Delete rp_c45_v_1.vmf. Generally fixes this problem and I've been using this method since 2k7.[/QUOTE] Oh well yea and delete the other one, I thought that was obvious, you have to delete it in both the games folder and in source sdk
  • If you haven't solved the problem, try completely renaming it to something less... robotic? [QUOTE=Vortigaunt4;34742755] [CODE]rp_c45_v_.bsp[/CODE][/QUOTE] What does that even suppose to mean?
  • [QUOTE=Varachack;34761104]If you haven't solved the problem, try completely renaming it to something less... robotic? What does that even suppose to mean?[/QUOTE] v for version, then the _ then what would be a version number after it. It's useful to use meaningful names when mapping for file names and for entity names.
  • [QUOTE=IronPhoenix;34762041]v for version, then the _ then what would be a version number after it. It's useful to use meaningful names when mapping for file names and for entity names.[/QUOTE] Maybe abbreviate the map name somehow? You used three underscores. o.O I also noticed the underscore stops before the .bsp file extension, maybe this is a problem?
  • If this is the complete log then vbsp just crashes while building physics collision data and vvis/vrad can't open the half compiled bsp file it created. To solve this problem maby you look at your recent changes of brushes, displacements and prop_static.
  • [QUOTE=Varachack;34762360]Maybe abbreviate the map name somehow? You used three underscores. o.O I also noticed the underscore stops before the .bsp file extension, maybe this is a problem?[/QUOTE] Yes, that is a problem, the fix has already been suggested, the issue still occurs aparently.
  • [QUOTE=IronPhoenix;34817694]Yes, that is a problem, the fix has already been suggested, the issue still occurs aparently.[/QUOTE] If you removed an underscore and it still occurs, then the problem obviously isn't fixed. Conjoin the name of the map and attempt to use a single underscore.
  • ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk\bin\source2009\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\vortigaunt4\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_" Valve Software - vvis.exe (Sep 15 2011) 8 threads reading c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp Error opening c:\program files (x86)\steam\steamapps\vortigaunt4\sourcesdk_content\hl2\mapsrc\rp_c45_v_.bsp vvis cant find the file.. which indicates to me that the bsp never finished compiling or was never written as a .bsp file. more than likely because of the last underscore.. from what i can see, vvis is trying to find rp_c45_v_ instead of rp_c45_v_.bsp. wether or not runBSP saved it as rp_c45_v_ im not sure. thats a seriously stupid name..
  • [QUOTE=Varachack;34826483]If you removed an underscore and it still occurs, then the problem obviously isn't fixed. Conjoin the name of the map and attempt to use a single underscore.[/QUOTE] Are you dumb? The word "Fix" is commonly used to describe a possible solution to a problem. Fuck.
  • [QUOTE=Varachack;34826483]If you removed an underscore and it still occurs, then the problem obviously isn't fixed. Conjoin the name of the map and attempt to use a single underscore.[/QUOTE] You can use as many underscores as you like in a name, as long as they have letters or numbers around them. rp_c45_v_.bsp is not a valid name rp_c45_v_01.bsp is.
  • [QUOTE=sphinxa279;34830822]Are you dumb? The word "Fix" is commonly used to describe a possible solution to a problem. Fuck.[/QUOTE] you know if you actually read the first post before jumping in and making yourself look like a complete wanker, you would notice he said "the problem still occurs". gg. being an asshole to people who are trying to help is a pretty fail thing to do my friend.
  • [QUOTE=krauterz;34832282]you know if you actually read the first post before jumping in and making yourself look like a complete wanker, you would notice he said "the problem still occurs". gg. being an asshole to people who are trying to help is a pretty fail thing to do my friend.[/QUOTE] If you bothered to read first, he was implying that phoenix was using the word "Fix" to imply the issue had been fixed, which phoenix also stated it didn't, "apparently". gg.
  • [QUOTE=krauterz;34832282]you know if you actually read the first post before jumping in and making yourself look like a complete wanker, you would notice he said "the problem still occurs". gg. being an asshole to people who are trying to help is a pretty fail thing to do my friend.[/QUOTE] Well done for being the very thing you accused sphinxa of.
  • [QUOTE=sphinxa279;34830822]Are you dumb? The word "Fix" is commonly used to describe a possible solution to a problem. Fuck.[/QUOTE] Definitely unlike you, I was attempting to help. Actually, the word 'fix' is often referred to as repairing the problem(s) in a game. Go troll somewhere else.
  • [QUOTE=Varachack;34836829]Definitely unlike you, I was attempting to help. Actually, the word 'fix' is often referred to as repairing the problem(s) in a game. Go troll somewhere else.[/QUOTE] You haven't worked in the games industry obviously. A dev will often refer to applying a fix, however, until a tester regresses the issue, and ensure the fix has taken, the issue is not regarded as fixed. Way to go getting a reputation here.
  • [QUOTE=IronPhoenix;34837204]You haven't worked in the games industry obviously. A dev will often refer to applying a fix, however, until a tester regresses the issue, and ensure the fix has taken, the issue is not regarded as fixed. Way to go getting a reputation here.[/QUOTE] Wow, you must not appreciate any type of help, do you? Technically, the 'fix' would be regarded as, like I said, fixing the said problems in game, and then ensuring that they are actually fixed by applying them to the game, hence the word 'fix?' What does reputation even have to do with this? You must be really worried about it to rate my posts dumb when they're actually helpful.
  • [QUOTE=Varachack;34841372]Wow, you must not appreciate any type of help, do you? [/QUOTE] You didn't help. Also he said, the problem wasn't fixed. [QUOTE=IronPhoenix;34817694]Yes, that is a problem, the fix has already been suggested, the issue still occurs aparently.[/QUOTE] He was saying this isn't the issue. So stop defending yourself. You were late by saying that was the issue.
  • OP hasn't posted in a week. By the way having an underscore doesn't effect the map not working.
  • [QUOTE=Varachack;34841372]Wow, you must not appreciate any type of help, do you? Technically, the 'fix' would be regarded as, like I said, fixing the said problems in game, and then ensuring that they are actually fixed by applying them to the game, hence the word 'fix?' What does reputation even have to do with this? You must be really worried about it to rate my posts dumb when they're actually helpful.[/QUOTE] My reputation is already here. I am a cyncial sarcastic bastard...otherwise known as being a londoner. As i said, saying that a fix has been suggested is not the same as it being fixed. Take this for a games tester...
  • [QUOTE=mopman999;34841464]You didn't help. Also he said, the problem wasn't fixed. He was saying this isn't the issue. So stop defending yourself. You were late by saying that was the issue.[/QUOTE] Suggestions are automatically no type of help? Just because the problem wasn't fixed obviously means I didn't solve the problem. I can defend myself all I want since I did actually attempt to help. Did you help? No. I don't care how late I was, I only suggested the idea since I didn't see it at the time; yet you all obviously did and claimed I didn't help anyone. People these days.
  • [QUOTE=Varachack;34845914]Suggestions are automatically no type of help? Just because the problem wasn't fixed obviously means I didn't solve the problem. I can defend myself all I want since I did actually attempt to help. Did you help? No. I don't care how late I was, I only suggested the idea since I didn't see it at the time; yet you all obviously did and claimed I didn't help anyone. People these days.[/QUOTE] Seriosuly dude...just stop. The point has been made several times and you seem reluctant to listen. You suggested a possible fix after other people. The issue wasn't fixed by doing so. All you have done is whine about the wordings, and complain at people who have been trying to help...so just stop and leave it be.
  • [QUOTE=IronPhoenix;34845956]Seriosuly dude...just stop. The point has been made several times and you seem reluctant to listen. You suggested a possible fix after other people. The issue wasn't fixed by doing so. All you have done is whine about the wordings, and complain at people who have been trying to help...so just stop and leave it be.[/QUOTE] I know it hasn't been fixed but were the off-topic arguments and namecalling necessary? Apparently I have stopped? I don't know what I was doing that was so inappropriate, but okay. Only two people out of this entire thread have mentioned the underscore conflict; me being the third. What wordings have I whined about? Like I've had to say several times, I was only [I]helping.[/I] Where is the reluctance? Only when I do something right do I get labeled as being 'retarded,' or being an idiot. :/
  • [quote]Technically, the 'fix' would be regarded as, like I said, fixing the said problems in game, and then ensuring that they are actually fixed by applying them to the game, hence the word 'fix?'[/quote] [quote]Actually, the word 'fix' is often referred to as repairing the problem(s) in a game.[/quote] [quote]If you removed an underscore and it still occurs, then the problem obviously isn't fixed.[/quote] [quote]Conjoin the name of the map and attempt to use a single underscore. [/quote] Maybe all this would have been avoided if you had read the thread first, maybe had some experience of the editor in question. Your comments were late and not needed. Zach suggested that fix first, and the issue wasn't solved. Viral then suggested a different fix, not sure if that helped though, the thread seems to be filled with people making late suggestions that clone zach's fix, then whining when people tell them that it didn't solve the problem the first time.
  • [QUOTE=Varachack;34845914]Suggestions are automatically no type of help? Just because the problem wasn't fixed obviously means I didn't solve the problem. I can defend myself all I want since I did actually attempt to help. Did you help? No. I don't care how late I was, I only suggested the idea since I didn't see it at the time; yet you all obviously did and claimed I didn't help anyone. People these days.[/QUOTE] Read the whole thread before saying something because chances are someone has said the same thing. I didn't help because I don't know what the the error is. A couple of times I got the same error, but it was in the Dark Messiah engine, which will not compile your map if you have a single leak.
  • [QUOTE=IronPhoenix;34846001]Maybe all this would have been avoided if you had read the thread first, maybe had some experience of the editor in question. Your comments were late and not needed. Zach suggested that fix first, and the issue wasn't solved. Viral then suggested a different fix, not sure if that helped though, the thread seems to be filled with people making late suggestions that clone zach's fix, then whining when people tell them that it didn't solve the problem the first time.[/QUOTE] Actually all of this would've been avoided if you hadn't have criticized my information. I don't see you referring to what ideas they've submitted and how they were late; only mine. Why is there a problem between you and only the information I've submitted? So reading the first post which contains the actual information about the problem isn't reading the entire thread itself? Fine. He didn't even edit the post with additional information. The only thing he wanted was for his map to be compiled properly, and the collaboration here in this topic so far isn't helping. Yes, continue to refer to me as whining, yet no sources of information as of now have been specified related to me actually doing so. So: According to you, replying to a thread to help someone is considered as being unneeded and late as far as my presence in this thread. You might as well tell the other people who submitted the same ideas as well. Wonderful. [QUOTE=mopman999;34846267]Read the whole thread before saying something because chances are someone has said the same thing. I didn't help because I don't know what the the error is. A couple of times I got the same error, but it was in the Dark Messiah engine, which will not compile your map if you have a single leak.[/QUOTE] In [I]this[/I] case, I'll do so next time to avoid unneeded criticism about a simple idea. He claims the system can't find the file specified when he tries to compile the map. Maybe he renamed something by accident and now has two mismatch files, hence the 'file specified' error. Either that or he needs to do something to the actual map itself.